Many people I've seen dislike KQ7 because of it's tone, or because of the plot, or Rosella's characterization or the animation quality...But what about the art direction?
How do you guys feel about the basic idea of a Disney-Don Bluth inspired KQ game, simply aesthetically? The basic idea (IE 2D Animation film styling) was done in SQ6, Torin's Passage, and in LSL 7 to (IMO) great effect.
Do you think, had the technology been more refined, that sort of Disney-esque art direction could've suited a KQ game?
I kind of look at that sort of art direction as the logical next step for KQ, and it's fitting. KQ is family friendly, fairy tale stuff, much the same as Disney in that regard. Both utilize a bunch of slapped together, 'dumbed down' versions of Grimm's Fairy Tales and other tales and myths.
And if you look at a lot of non-Sierra Adventure Games of the mid '90s, tons of companies were going with that sort of art style (for example, the early Broken Sword Games, The Curse of Monkey Island; Even the aborted Warcraft Adventures game was to be in a 2D cartoon style).