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The Walking Dead: 400 Days - DLC for Season One - JULY - release dates in 1st post

posted by puzzlebox on - last edited - Viewed by 97.5K users

Hey all! The tease is over, and I'm super stoked that we can FINALLY talk about 400 Days! It's season 1 DLC with 5 all-new stories in the world of The Walking Dead.

Consider this the official discussion thread!

Thanks guys!

Review / spoiler discussion thread
[LIST]
[*]Now this episode is out in the wild, please use the 400 Days review thread for any spoilery discussion!
[/LIST]

Release Dates[LIST]
[*]Tuesday, July 2nd – PlayStation Network (North America)
[*]Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store)
[*]Friday, July 5th – Xbox Live (Worldwide)
[*]Wednesday, July 10th – PlayStation Network (Europe)
[*]Thursday, July 11th – iOS (Worldwide)
[/LIST]

More official info
[LIST]
[*]Trailer
[*]About the DLC
[*]Screenshots
[*]FAQ
[/LIST]

Interviews
[LIST]
[*]Game Trailers interview with designer Harrison Pink
[/LIST]

1.1K Comments - Linear Discussion: Classic Style
  • I second this, I would like to see what your idea would have been, and I bow before the almighty Telltale gods.

  • That looks awesome and we are sure that we don't see Omid & Christa because of the timeline. The 1st scene remind me of season 2 from the tv series w/ Shane & Rick and also the farm with the others.

    Seeing 2 of Vernon's group made me not so happy, but it seems like their plan didn't worked out that well even before and that had something bad hanging all over them. People thought that Lilly was "nuts" when she shoot Doug/Carley and got all the hate, but that guy who WANT to kill the person now that is nuts. That lady in the 1st scene and later in the video could be Lilly, but I think that is wishful thinking.... why should she cut her beautiful hair, but she does look so much like her. :D ;) But when you go from the part where they stopped at the train or when she got throw out there, it could work having not a long way.

    Many of the scenes are close to the area where the "original" group was. St. Johns & the street.

  • I have a theory about the days who accompanied the Vine's videos for each characters... We are going to play each character during a specific day, the one related to their Vine's videos

    We are going to start to play as Vince during the second day after the zombie apocalypse, starting to play as Wyatt during the 41st, etc... until starting to play as Shel during the Day 236 after the zombie apocalypse

    That scene when Vince is in the bus... It seems that they are discovering how things are messed up.

    At the contrary, the environment in scenes where Shel appears seems to be seriously "deteriorated"

    It's the only explanation i can figure out about the mention of these days...

    What do you think about this? (sorry for my bad English)

    FoxxyFox : I'm sure it's not Lilly, it's Shel (check out the Vine videos published by Telltale on their Twitter account). But I agree, see her back would be cool :)

  • You know what Malkow, that would work very well, we start off on day 2 with Vince, we meet the next character and fast forward to that day and do that five times, the numbers would make since.

  • @Bioshock Infinite WD said: You know what Malkow, that would work very well, we start off on day 2 with Vince, we meet the next character and fast forward to that day and do that five times, the numbers would make since.

    I thought about the idea of being able to play as each character on their numbered day that they are shown but I didn't think it would fit in very well since Russel Shel and Bonnie's are wwwaaaayyyyyyy after the events of Season 1 but it WOULD explain why the cancer survivor is seen in Bonnie's part looks like the boat was a no go and what he said is starting to add up to me. I just wonder how this will all tie into the grand scheme of things if we end it after day 230-ish.

  • @MulderYuffie said: I thought about the idea of being able to play as each character on their numbered day that they are shown but I didn't think it would fit in very well since Russel Shel and Bonnie's are wwwaaaayyyyyyy after the events of Season 1 but it WOULD explain why the cancer survivor is seen in Bonnie's part looks like the boat was a no go and what he said is starting to add up to me. I just wonder how this will all tie into the grand scheme of things if we end it after day 230-ish.

    I guess a concern about Clementine, right :p ? It's right that such an outcome is not very optimistic for her... But what if she is seen as part of a member of the community that live in the gas station during the chapters of Russell/Bonnie/Shel?

    Maybe the DLC would be divided in 7 parts

    Day 2 : Vince chapter
    Day 41 : Wyatt chapter
    around day 100 : Interlude that explains how Clementine joins the "gas station - community" in which one Vince and Wyatt already live.
    Day 184 : Russell chapter
    Day 220 : Bonnie chapter
    Day 236 : Shel chapter
    Day 400 : A kind of climax scene with all 5 characters + Clementine /Start of season 2

    I agree it's heavy for only one episode but this is the only outcome where Clementine would not be dismiss of the Walking Dead series i can figure out. And it don't really satisfy me :(

  • @Malkow said: I guess a concern about Clementine, right :p ?

    Yeah kinda I don't know I wouldn't mind if Season 2 didn't have her. Let's face it they can only do so much with her and since the comics haven't finished yet there is no true way to say "she got a happy ending". There will be a point when her character cannot go on anymore weither it be by Telltale wanting to move onward or out of popular demand by fans. Honestly i'm fine if we do see her again but I don't know if she'll survive another season though.

  • I find that idea interesting but I am kind of doubting that is how it will play out. I originally thought there would be more character reveals up until E3 with say the last day being 400 and having Clementine in it but so far she's nowhere to be seen but honestly this has me stumped 400 days has to mean something.

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    Shauntron Telltale Staff

    @Bioshock Infinite WD said: I second this, I would like to see what your idea would have been, and I bow before the almighty Telltale gods.

    It wasn't any different shot-per-shot, modifications mostly involved the way I handled the titlecards. Previously I had done fancier, flashier transitions that included film-burn effects. By ripping those out and making the card transitions hard cuts instead, the game content seemed to feel more punctuated.

    Additionally, I tend to use fade-to-black transitions in trailers and I wanted to cut back for this one. I ripped out most of those for this trailer. Only the character intros fade to black, and the body of the trailer uses hard cuts. You probably notice every movie trailer these days seems to cut to black and fade to black constantly, with an overbearing bass hit of some kind. Part of my job is making stuff that feels like it belongs in this decade without being quite that ridiculous.

  • @MulderYuffie said: I find that idea interesting but I am kind of doubting that is how it will play out.

    I hope you're right...

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