Now that we're well into the second and a bit year of the new episodic Sam & Max games, this also means that the engine that powers it is also two and a bit years old. Don't get me wrong, it's great that Sam & Max can run on "modest" machines, and being able to re-use assets is certainly a great... Well, asset to Telltale's buisness model.
But here's a thought: why not give players the option to enable some of the effects that were seen in the season 2 trailer? To the best of my knowledge, said trailer used all the game's assets, but there was a few extra effects that the game does not use. For example, soft lighting and reflections. You can see examples of the former on Max when he and Sam are standing outside the office, and you can see examples of the latter on the Desoto and the office's door knob.
Now I'm no game creator, but how difficult would it be to enable these effects in-game? Sure, it would chew up the framerate a bit more, but that's the point, to make the game look just that little bit nicer for those of us whose machines far surpass what Sam & Max is asking for. What do you think, Telltale?