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I'd rather wait longer for season 2 and actually have control over the story.

posted by GreenFX on - last edited - Viewed by 6.4K users

The Walking Dead game series has huge potential, but it pains me to see such a great storytelling platform wasted on linear narratives, I want my choices to actually alter what happens in the game, otherwise: what's the point?

The game makes a point to tell us that our choices matter, this is the reason I bought the game - but when the ending and characters pretty much stay the same; I feel like i've been ripped off.

It's simple as that, and the 400 days episode did nothing to get my hopes up for season 2: I chose not to get into the car, the car drives off as zombies overwhelm me, then it reverses, leaving me no choice but to get in and continue with the set story?

Quit wasting time on these useless situations which lead nowhere, why not just have periods of linear gameplay, split up by around 3 situations each episode which drastically affect the environment and characters?

Or keep the same linear gameplay, but half-way through the series allow players to make a choice between 3 paths to take, then depending on our attitudes to the characters we take those paths with, depends on who deceives us; leading to 6 different endings in total.

You guys have the power to change gaming for the better, you're on a huge platform now and the industry needs change; or else we will all truly become the walking dead.

36 Comments - Linear Discussion: Classic Style
  • I'm going with option 3. Let them use as many episodes as they feel necessary to tell what they want to tell, be that less or more than what everyone else is expecting. Also, it's impossible to give so much control that you come to 50 completely different endings like you all seem to want AND deliver a season 3, which I know EVERYONE wants. I agree we need to have some control, but not at the expense of the ability to do a season 3.

  • I hope they spend more time in development to flesh out the gameplay and ensure consistent dialogue throughout the game. I really enjoyed playing it but there were some pretty jarring moments that threw me out of the game a little and my decisions always felt hollow.

    Not many will agree with this but I would drop the heavy decision making altogether in the effort to create a more compelling, singular story line. Still allowing the player to make make smaller moral choices along the was that effect the game in subtle ways. I'm not one to replay games too often so I would prefer 1 single well told story as opposed a branching one.

  • Ok, Here's how I see it. It's just my opinion so I'll just leave it here BUT

    Having played A LOT of RPGs in my days and nowadays, which DO HAVE choices, the experience is a whole different and pleasant thing. Now don't get me wrong, I know this isn't an RPG, and that the story is set/linear, or whatever, but the fact remains that the dialogue choices and who to save life/death choices are an RPG trait.

    But then why is the game telling me before every episode the story is changed by how I play and the choices I make, because it really isn't. All that changes by the end of the game is what's left of the survivors. One thing that obviously is BIG in walking dead is your group. Now let us think, how much choice over that I really had? Could I save Carley? No. Funny thing is you can tell from minute 1 it's Ben who stole the supplies, so basically you are trapped in this box knowing that this asshole Ben did it but there's no real option for showing it or anything. Hell, I could even see when the RV stopped that Lily was about to cap someones ass. Even then could I keep Lily in the group? no, Do we get to keep another interesting character such as Mark in the group? Nope, gets killed off, because cannibalism

    I mean I played the game from the start and really liked it, but by episode 3 when i got handed Kenny and Ben, the most asshole/annoying characters in the game, it really started to become irritating. The few interesting characters get killed for no apparent reason and you can't do a damn about it. If you say it's a story we change, why can't I choose what characters stay with me during the story if the plot doesn't change no matter what you do?

    Don't get me wrong, I liked the episodes, I dunno, maybe it's in the comics, who dies and who doesn't. Either way, if you're gonna kill someone off, at least let me decide between a few, Why do you give us the choice to save carley or doug if they die anyway? I'd rather choose between kenny and lily, because that choice ACTUALLY would make sense, story wise. I know this sounds like a rant, but I'm not the only one who thinks there aren't actual choices in the game. I mean, even if the story has to be linear, I don't care, but don't just toy with the players by completely randomly killing characters. The choice would be nice, it's not like it's some huge expense like 50 different endings or whatever.

  • That's why the illusion of choice is so powerful. Think about it, first time you play through the game you make these choices, with no knowledge of what is going to happen, just like in real life. Sure, video games aren't real life, but just hear me out. Anyways, you make your choice, and yet the worst still happens. That's life. Sometimes, no matter what you do, or could have done, ish happens. To me, that makes it more realistic. You, the player, have knowledge that the character doesn't have (whether it be via multiple play-throughs, walkthroughs, or you're just really observant,) and unfortunately you are confined to only be able to achieve what that character can achieve. I'm sure most of us would loved to have saved our favorite side characters, but if you think about it, it wasn't possible to do. Having the ability to do so would have taken away from the story. It would have made your character seem like less of a man and more of a God if you, the player, had the ability to save or kill every single one of the characters. Telltale wasn't lying when they said your choices shape the story. You were just thinking on a scale to big. Its the little things that change, and those little things shape the story. Would I like more control? Yes. Am I saying that Telltale did everything right? No. I have a lot of disagreement over where certain parts of the game went. Some of the choices were dumb, and unnecessary. Overall, however, the illusion of choice can be more powerful than actual choice, because the illusion of choice is what governs a lot of our daily lives. And that is my $15.67 worth in this discussion.

    P.S. My choice would be more episodes, AND a better story with a little more control. Because I'm a greedy man.

  • Yes more control and choices would be great. Like in ep1 I would have liked to save shawn and have the option of staying on the farm for a while. ep4&5 I would have liked to make many different choices. From what I've seen in the pax prime and other interviews about the wolf among us telltale is giving the gamer more choice and control, so maybe TWD season 3 will be different. I can't see them really changing things up when they're close to it's release.

  • I too agree, I believe I have commented on this thread in the past...but I still agree. Would have loved to have the choice to actually go with Lilly and Clementine in the RV. Would lead to a whole different story. And might even save Lee.

  • I don't even remember that choice. what happens if you agree to go?

  • You get betrayed and left.

    Yes, the illusion of choice is powerful, and I won't deny that every choice felt real to me, even after I realized the story was pretty linear and had even read some spoilers. The fact remains, however, that most of us saw past that illusion in Episode 3, after the death of Doug/Carley. The times when you have to make a decision ARE effective, but I would always feel disappointed afterwards. The minute you are presented with the chance to save Ben or let him die, you know his number is up. It's always like that. In the moment, the choice feels like it matters, but afterwards, you remember it doesn't.

  • If that garbage 400 days tells us anything it's you can expect to see everything stripped from season 2 that made seasone 1

    good. Why make something that creates exactly what critics wrongly accusse the first 5 episodes of being if they understand that?

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