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The problem with "400 Days" is in the title

posted by Catedratico on - last edited - Viewed by 699 users

Let me start by saying I really liked 400 days. It was a good taste of TWD, even if it didn't have the deets of what happened to Clem, Omid, and Christa, but it was definitely a ten. Get out of my head Nate:eek:!

Regardless, those of you who have read my other posts know by now that I'm a stickler for consistent time continuity within a game. That's why 400 Days bugs me.

Season 1 ends 3 to 4 months into the apocalypse. It was 3 months in at the start of episode 2, episode 3 seems to have happened a few days to a couple of weeks after that (judging by Kenny asking if Clementine was still mad about the station wagon and the fact that Ben had time to get tangled up with the bandits), and episodes 3-5 were back to back. That's roughly 120ish days in.

The only storylines that have happened by then in 400 Days are Vince's in the prison bus and Wyatt's in the beater. No Russell. No Bonnie. No Shel. The old couple hasn't been shot at the truck stop yet, Roman's group hasn't taken the place, and we have no idea where the other characters are and who they're with yet, since they haven't all gotten together to form the camp where Oprah finds them yet.

That means one of two things. Either season 2 is going to start more than nine months after the events of episode 5 to integrate all the choices made in 400 Days, or the story will pick up where it left off with Clem and the two strangers on the hill and none of the the later 400 Days choices will matter.

The first possibility is... disappointing. I was hoping to find out what happened to Clementine, Omid, and Christa without a massive flash-forward. If the story does make that kind of jump, either everyone from season 1 is dead, or they've gone so far down their own path since then that our choices as Lee mean nothing. If they survive, in nine months, Christa will have given birth (assuming that's not just a red herring by Telltale) and Clementine will have found a new group (I can't imagine her surviving on her own for almost a full year).

The second possibility is demoralizing. If telltale built a DLC that was supposed to tie season 1 and 2 together, only to make half the content in said DLC inapplicable to season 2... that's not a very good tie-in.

Which route do you think Telltale will go down, and which one would you rather they go down? Is there some third possibility I haven't mentioned?

19 Comments - Linear Discussion: Classic Style
  • I totally agree with you. 400 days after the beginning of the epidemic is kind of a strecht. If is was 200 it would be slightly better, having a smaller gap.

  • Yeah I agree I think 400 days was way too much,200 days would have been fine

  • there could be some big time skips, so you could start the game with clementine just after the epilogue, then time skips maybe more than once to 400 days and we continue on the story

  • Also in regards to a third option i'd recommend something like starting Season 2 Episode 1 straight after episode 5 with Clem on the hill. Maybe by the end of episode 1 they find the community then do a few months timeskip into Episode 2 and then maybe another few months timeskip into episode 3 so by the end of episode 2 or 3 you should be up to 400 days,then episode 4 and 5 continue on from there I guess.

  • umm... yeah, great idea Crixus :p

  • @thestalkinghead said: umm... yeah, great idea Crixus :p



    Thanks, Telltale would have saved themselves so much work and hassle when it comes to writing if they had just limited it to 200 days. :D

  • I don't think Telltale would have said 400 day choices would effect season 2 if that's the case.

    I have a feeling gameplay WILL start at the settlement with those that left with Tavia but Clem will be there also and the two figures in the distance will be one of the first things answered. Hopefully because it WAS Omid and Crista and all 3 are now at the settlement. I have a feeling Clem will mention the figures/how she ended up there either way though. There may even be a short introduction that reveals the figures before the gameplay actually starts.

    Also for Lee's story. We know the beginning of episode 2 was 3 months in so I like to think episodes 2 - 5 didn't all happen in the space of a month. We don't know how long they were on the train for, they spent quite a while looking for a boat and getting to Crawford and back again, no one knows time or dates. Also Savannah/Marsh House was absolutely crowded with Zombies yet at the end Clem is in countryside that shows absolutely no sign of walkers so it must have taken Clem a while to get there.

  • Not to mention Lee was out cold in that cop car for a good while.

  • @Crixus said: Also in regards to a third option i'd recommend something like starting Season 2 Episode 1 straight after episode 5 with Clem on the hill. Maybe by the end of episode 1 they find the community then do a few months timeskip into Episode 2 and then maybe another few months timeskip into episode 3 so by the end of episode 2 or 3 you should be up to 400 days,then episode 4 and 5 continue on from there I guess.


    I was thinking something like this too. I think it would be the best solution because then you would see the effects of your decision from both Season 1 and 400 Days. How cool would it be that while you are heading towards the 400 days mark, you could see familiar characters from the DLC who are in the situations you made them to be. Like, you could run into Nate and if you had Russ stay with him, then they will be travelling as a pair. In turn Russell's presence could effect the way the encounter goes and also show glimpses how good/bad they actually get along. Same goes for many other characters like Bonnie or Vince. Vince accompanied by Danny would be different than one accompanied by Justin and so on. That would be sweet.

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