Menu
User Avatar Image

Did anyone realise that Vernon's base had the best setup in the game?

posted by loop hole on - last edited - Viewed by 484 users

The motor inn was great for Lee's group until they ran out of the one week supply of food they got from the strangers car but Lee acknowledged that the fall out shelter had enough food to survive down there for months.

Vernon could have offered Lee's group a trade, the boat for his supplies. Vernon’s people lived down there for months and were never detected by the walkers and they had candle light. Lee’s people could have lived down there for months beyond where season 4 began and waited for the herd to blow through Savannah which would have probably taken a week since there would have been no one for the zombies to eat. Then Lee's group could have taken the train and searched for some place else.

There is no way Vernon would have been able to fit all of those supplies on the boat so all of that food was wasted. If such an arrangement was made Clem wouldn’t have felt the urgency to look for her parents without Lee because she would know they would be staying in Savannah for a while and Lee wouldn’t have been bitten looking for her.

What do you guys think?

5 Comments - Linear Discussion: Classic Style
  • I still think the herd would breakthrough and attack but yeah when i seen the supplies I thought we had hit the jackpot.

  • They were well concealed and they had a large stockpile of supplies, but I wouldn't say their setup was ideal. They were in the middle of a city, and cities always tend to be crawling with walkers. Eventually those supplies were going to run out and they'd either need to move or launch more frequent foraging expeditions.

    The best setup IMO, is one that is away from the cities, well-defended, and self sufficient. It should have access to a local safe water source, and/or a good water collection system (catching rainfall, desalination, ect), and enough land on which to grow crops. Foraging for supplies is risky and at best a short term solution. Eventually those supplies are going to run out and/or spoil.

    Kenny's boat idea (and Vernon's hijacking of it) actually wasn't a bad plan.

    While I don't think the group was likely to find salvation in the boat, which is what Kenny seemed to expect, I think an island off the coast would make a perfect place to bunker down assuming you can find one with some shelter.

    Many of the islands off the coast of Georgia and South Carolina are likely to either be completely free of, or mostly free of walkers. The ocean would also be a far more effective barrier against herds than any man-made structure.

    You can also use the boat to potentially travel hundreds of miles along the coast line and up rivers, raiding deserted farms, box stores, towns and cities for food and supplies like Vikings (not literally) whenever the opportunity presents itself. By operating in a boat you'd give the group a much larger 'territory' to scavenge than you would by operating on foot or in a car. Assuming you could scavenge enough gas to keep the boat running (and why couldn't you, considering the amount of territory you could cover) you'd have a very good set up. Of course supply runs would be as dangerous as always, but you could cover huge swaths of territory, and your home base would be much better protected than if you were set up somewhere inland.

    I can't recall now if the found boat had a sail, but even better if you had a boat that could function by wind power as well as by engine.

    Depending on how the large island is and the quality of the soil, you may even be able to raise crops or livestock there, so long as you able to scavenge equipment (and farm animals) from abandoned farms. If neither of those is an option, you could create a greenhouse to grow some crops, while relying on the boat and the ocean's bounty to provide protein. An island has coasts from which to fish or crab, and the boat gives you potentially hundreds of square miles to harvest.

    Using the boat, you could also access military bases which would have massive stockpiles of MREs (Meals Ready-to-Eat) that literally last years without spoiling, as well as huge stocks of military grade weapons (assault rifles, machine guns, grenade launchers, ect) and all the ammunition you could possibly need. Military bases would also have CS gas (the stuff you you see being used by riot police) and gas masks, which could be useful against potentially hostile humans, and things like flares (for signalling or night time illumination), compasses, maps, drums in which store water, shovels, sledgehammers, and other assorted tools, radios, batteries, field phones and communication wire, and claymore mines. The Marine Recruit Depot at Parris Island, South Carolina, is only about 45 miles from Savannah, Ga.

    The biggest drawback for sheltering on an island off the coast, is that hurricanes or large storms could be dangerous. But since potentially lethal storms are usually years apart, I think that is a less pressing concern than walkers.

  • @Crixus said: I still think the herd would breakthrough and attack but yeah when i seen the supplies I thought we had hit the jackpot.


    Yeah! They definitely would have broken through if they knew people were down there, in the current story line they heard Lee shouting on the radio beneath the grates but imagine if they had Clem in the first place and they hid in the fall-out shelter beyond the morgue door. The group could have been out of sight until the herd passed through with enough supplies to get by. There were walkers yards away in the sewers for months that were oblivious to the cancer group. Vernon had one gun between the whole group and he probably never had to use it. As for sound, I don’t think Vernon even heard when Chuck shot himself.

  • Vernon is an asshole.


    But those muttonchops...

  • @Scaeva said: They were well concealed and they had a large stockpile of supplies, but I wouldn't say their setup was ideal. They were in the middle of a city, and cities always tend to be crawling with walkers. Eventually those supplies were going to run out and they'd either need to move or launch more frequent foraging expeditions.

    The best setup IMO, is one that is away from the cities, well-defended, and self sufficient. It should have access to a local safe water source, and/or a good water collection system (catching rainfall, desalination, ect), and enough land on which to grow crops. Foraging for supplies is risky and at best a short term solution. Eventually those supplies are going to run out and/or spoil.

    Kenny's boat idea (and Vernon's hijacking of it) actually wasn't a bad plan.

    While I don't think the group was likely to find salvation in the boat, which is what Kenny seemed to expect, I think an island off the coast would make a perfect place to bunker down assuming you can find one with some shelter.

    Many of the islands off the coast of Georgia and South Carolina are likely to either be completely free of, or mostly free of walkers. The ocean would also be a far more effective barrier against herds than any man-made structure.

    You can also use the boat to potentially travel hundreds of miles along the coast line and up rivers, raiding deserted farms, box stores, towns and cities for food and supplies like Vikings (not literally) whenever the opportunity presents itself. By operating in a boat you'd give the group a much larger 'territory' to scavenge than you would by operating on foot or in a car. Assuming you could scavenge enough gas to keep the boat running (and why couldn't you, considering the amount of territory you could cover) you'd have a very good set up. Of course supply runs would be as dangerous as always, but you could cover huge swaths of territory, and your home base would be much better protected than if you were set up somewhere inland.

    I can't recall now if the found boat had a sail, but even better if you had a boat that could function by wind power as well as by engine.

    Depending on how the large island is and the quality of the soil, you may even be able to raise crops or livestock there, so long as you able to scavenge equipment (and farm animals) from abandoned farms. If neither of those is an option, you could create a greenhouse to grow some crops, while relying on the boat and the ocean's bounty to provide protein. An island has coasts from which to fish or crab, and the boat gives you potentially hundreds of square miles to harvest.

    Using the boat, you could also access military bases which would have massive stockpiles of MREs (Meals Ready-to-Eat) that literally last years without spoiling, as well as huge stocks of military grade weapons (assault rifles, machine guns, grenade launchers, ect) and all the ammunition you could possibly need. Military bases would also have CS gas (the stuff you you see being used by riot police) and gas masks, which could be useful against potentially hostile humans, and things like flares (for signalling or night time illumination), compasses, maps, drums in which store water, shovels, sledgehammers, and other assorted tools, radios, batteries, field phones and communication wire, and claymore mines. The Marine Recruit Depot at Parris Island, South Carolina, is only about 45 miles from Savannah, Ga.

    The biggest drawback for sheltering on an island off the coast, is that hurricanes or large storms could be dangerous. But since potentially lethal storms are usually years apart, I think that is a less pressing concern than walkers.


    I didn’t mean for them to stay there indefinitely, I meant to stay there until they ate the food and the town became safe enough to travel again. I think the train still worked. They may have passed safer areas when they were travelling to Savannah that would have been suitable to back track and explore.

    If they had the boat they would have been without food and drinkable water and exposed to the cold. I think the boat would have been suicide personally, since they didn't have a map or a set destination.

    Many try the boat/island plan in apocalyptic movies, it never ends well. When the survivors get there they usually end up dying. Out of the frying pan into the fire, so to speak. In walking dead lore, the most successful survivors are the ones in walled structures. Consider Rick's settlement in the comics or the Hilltop community. Yes, they suffer attacks from other humans but they are relatively safe from walkers. In fact walkers pose a small threat to Rick's people, they are so comfortable around them now that they are not thinking of running away and escaping them to deserted islands. They are planning to rebuild civilisation by making their own weapons and killing of all of the walkers. They are at a place now where they feel confident enough to control the threat. Their main problems are the hostile humans.

Add Comment