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Destructoid article on The Wolf Among Us

posted by Darth Marsden on - last edited - Viewed by 1.6K users

Thought I'd share this article from Destructoid.

It talks about how the ending isn't set in stone, and how the team want to make the game appeal to people. Thought it'd be interesting.

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    Blind Sniper Moderator

    Intriguing. I wouldn't be concerned as I know this isn't the first time that Telltale changed their ending during/near the game's release as unused voice files in the season finale of Sam and Max: Devil's Playhouse indicate the episode was originally planned to have an entirely different direction, but nevertheless I look forward to seeing how this all plays out. I'm surprised they don't have a concrete ending though since they have worked on the game much longer than their other titles.

  • The Walking Dead had appealed to a percentage of people who hadn't even heard of the comics or TV show. Still, this does make me wonder how it'll appeal to people who haven't read the Fables comics...I'm sure most of the people will have read some Aesop's fables or classic storybooks in their youth, and that might connect with those players here.

  • I have read all of Aesops fables a lot of classic storybooks, just Fables, I am still going to like it.

  • Just hope it won't be as gritty as I think it will be. I get easily disturbed so I'm hoping that it won't detract from my experience. And I REALLY want to play this game.
    I don't mind Walking Dead level of darkness though.

  • I do believe Walking Dead level of darkness is pretty high up there, but I am hyped for this game.

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    Vainamoinen Moderator

    It makes sense for Telltale to hold that flag up high right now. I have decreasingly believed in the idea that forum feedback would influence the episodes. When Telltale started to release the console episodes simultaneously with the PC ones, it was only logical to assume that half of the 'monthly' release time was now taken away by Microsoft/Sonys certification process. Back in 2010, when PC episodes were worked on until the very last minute, it sounded far more believable to me that spontaneous player feedback could actually have an influence on the very next episode.

    Still, what was rather visible i.e. in the Walking Dead was that fan favorite characters were focused on more during the entire run of the Season. I can imagine something similar happening in TWaU. Then again, the Walking Dead had an exceptionally long run for Telltale, giving them ample time to handle fan feedback. In any case, The Wolf among Us should aim for actual monthly releases again.

    The 'ending' however, specifically that might not be the thing players/fans should have influence over, because they usually don't understand what makes a good story. :o Particularly if it's a detective story, you can't just swap murderers at the end. If clues don't converge on a single, specific person eventually and the perpetrator is just decided by a roll of a dice, it doesn't make for a particularly good whodunit. That's not how I interpret the words from the destructoid interview though - I'd rather believe the murderer is set in stone, but they're not sure with what personal/psychological scars they'd like Bigby and others to leave the scene.

  • @Blind Sniper said: Intriguing. I wouldn't be concerned as I know this isn't the first time that Telltale changed their ending during/near the game's release as unused voice files in the season finale of Sam and Max: Devil's Playhouse indicate the episode was originally planned to have an entirely different direction, but nevertheless I look forward to seeing how this all plays out. I'm surprised they don't have a concrete ending though since they have worked on the game much longer than their other titles.



    I don't remember a different ending to Devil's Playhouse in the cut dialog. What do you recall?

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