The last months show a sad development in games industry: Episodic games. Why is this happening? Are developers not able to finish their games? Is the market pressure too high? IÂ´m playing Half Life 2: Episode One right now and I donÂ´t like this concept at all. ItÂ´s boring to know that the game will end in 3 hours, only to give you a cliffhanger that is more than unsatisfying. So why is Telltale Games making the same mistake? I have read somewhere on this forums "2 hours of gameplay per episode"? If this is the case I wonÂ´t buy this game. I donÂ´t see any sense to torture my gaming experience over many months to see the end credits. That doesnÂ´t make sense.
Why do I hate this idea? The main reason is inconsistency: What happens if the main characters voice actor passes away and we have to hear Sam or Max with a different actor. What if they change the overall game style? What if Episode 1 doesnÂ´t sell well and they cancel all other episodes? What if it sells so well that they stretch the game from 3 episodes to 10?
IÂ´d rather had a full game, a full piece of art and not just a puzzle where I get the pieces after months of waiting. I love Sam & Max and IÂ´m waiting badly for years to see a Part 2, but, Telltale, if you really stick to this idea I will have to say "without me".
This is just my unimportant opinion but many other gamers are feeling the same. I have read many other discussions in other forums about this topic so you should take this thread serious.