First of all, I want to say I really like this game so far, as much as I liked Walking Dead - and that says a lot. I started with a "serious" playthrough where I would take decisions from my heart, never restart even if I f*** up and assume consequences. That's the best way to play for me, and that's how I enjoy it the most.
But then I got curious and started a "mime" playthrough, where I would always take the "mute option", and deliberately miss all contextual actions. I was really disappointed to see how much the game plays by itself even if you don't do anything. The only "game over" screens are during fighting contextual actions, like the Woodman cutting you with his axe. I didn't spot any of Toad's lies, yet he still told me about what happened instead of kicking me out. I took the wrong door when chasing Dee, yet I still caught him.
On retrospect, I thought about my first playthrough and everything I accomplished seemed meaningless, which spoiled my pleasure a bit. I felt like a kid on daddy's knees with my hands on the car's wheel, while he does the actual driving.
I saw in the FAQ the developers put some time between episodes to take feedback in account, well here's my feedback : when we f*** up in an investigation/action sequence, please don't solve it for us, instead send us a big fat GAME OVER YOU IDIOT screen, with a gospel choir singing "youuu suuuuuck" ad lib. It would give us an actual feeling of achievement when we manage to avoid these screens.