I don't much like the combat system. Not the QTE stuff (straight button press) but the QTE if you can aim quickly enough stuff.
The target and the aiming reticle being the same color is a bit of a problem. That the reticle seems to appear in some random part of the screen and I've failed the event before I can even find it is also a bit of a problem. And it feels really random which button press is required. It is a bit frustrating and "cheap kill" feeling.
Now it doesn't seem game breaking and since I didn't get a "game over" and in a ways it adds to the cinematic feel. I don't feel like I can complain much but it is getting to be an issue with these interactive movie style games. (Got this vibe in "Beyond Two Souls" as well.)
It feels a bad compromise between trying to add more "not QTE game" to the game without giving up the preferred cinematic sequence of the fight. It can also feel like the goal posts are moving. The reticle often feels like it is fighting you. Like I'm fighting the game and not the villain. (It is one of the things that drive me crazy about scope sway in sniper shooting parts of FPS games. It never feels organic. Seems like you've suddenly just been yanked off target by someone pulling a string.) TWD had this feel as well.
I still had fun with the game (because I came for the story and was not let down in that respect) but it often feels in these sequences like the game isn't playing fair or honest. A trumped up difficulty meant as a patronizing sop to the more hardcore/experienced gamer because anything else would be too hard for the inexperienced or ruin the preferred narrative flow.
I guess I'm saying I'd be okay with the game being "too easy" because I didn't really buy it for a lot of "video game" in the first place.