156 Comments
  • JUST STOP! Just because people don't like it doesn't mean it's not "realistic" the dog was fucking hungry! He was starving! He wanted food, Clem took that food away so the dog goes into aggro survival mode. Simple as that.

    I don't think TT expected people to read into this scene that much, Jesus Christ man.

    • I don't think TT expected people to read into this scene that much, Jesus Christ man.

      That would be a little ridiculous on their part, considering the scene is supposed to be pivotal in teaching Clem (and the player) how savage and cruel this world has supposedly become.

      Oh, and the casual blasphemy? Really not necessary.

    • Just because people don't like it doesn't mean it's not "realistic"

      To be fair, I think people dislike it because it doesn't seem realistic. Not the other way around.

      I thought the moment was perfectly effective and great until I saw several other people play who knew way more about dogs react so incredulously. The fact is that it IS pretty weird that the dog would play nice for so long and then basically focus on trying to tear Clementine's arm off the minute she tries to take away the food. If a domesticated dog and that hungry, the most it would do is bark a lot, maybe bite at Clem, and then go straight back towards the food again.

      Now, it doesn't break the illusion for me as much as it does for other people, but I completely understand why people think it's unrealistic.

    • He sort of gave a statement based off the opinions of two professionals on dogs, meaning they probably know a LOT more about dog behaviors than you. He never said they didn't like it, he simply explained why the scene isn't realistic, because it is very rare for something like that to happen.

      Now, I don't think the scene is unrealistic, since that could happen. The point he is trying to make is that the behavior by the dog in that scene is something that very rarely happens, though.

    • I agree. It's just a game. It's a zombie apocalypse game on top of it, in some scenes realism is a bit streched for the sake of drama and it's perfecly understandable. Besides, each dog has a different personality, they too, like humans, suffer from trauma and emotional stress and can show different reactions in similar situations. Clem killed a cute dog. Get over it. It's TWD.

  • Which is what I have been saying all along. Telltale really ought to have done some more research. There are other ways that scene could have worked. For example if the dog wasn't alone and in a pack. Then it would have been believable.

  • Robert Morgan. It's a video game. The dog saw the food clementine may have been teasing it when she have some and he dog he wanted more beans. So he snapped. Anyways this isn't even real so why does it matter?

    • Because its his own opinion and everyones entitled to their own. Hell ive been attacked by dogs and one thing i know about them is that you cant read them like a book..Personally i thought the scene was pretty damn realistic

      • yes i understand he is. and yes i agree with you. i think its really rare but surely something thats possible. but the walking dead is about dead things rising and walking around killing everyone. i dont think its the most realisitic thing ever,

  • Why do people care so much about the realism of this scene? I honestly think its very realistic. Obviously it was a family dog so I assume it was at least well trained and decent around people. The family probably died within the last few days or moderately recent. I think the scene makes perfect sense.

  • And dead people walking around is realistic?

  • A family of survivors all becoming predatory cannibals after only a couple months is also "freakishly rare" and "needlessly nasty." But no one seems to be up in arms over the realism there.

    Animals can be just as diverse and complex as humans. Who knows what that dog went through before it met up with Clem? Maybe it does have psychological problems. Maybe someone's been mistreating it. Maybe it's been using the "be cute so that someone feeds you" strategy for a while but it was hungry enough for its feral instincts to kick in when it thought that Clem was withholding food from it.

    It might be a rare occurrence, but domesticated dog attacks do happen and can be fatal. For me and most others on here it seems, the scenario was not so implausible that it forces a suspension of disbelief and that's what really matters. Maybe you feel differently and that's fine. No need to go digging up authority figures for such a silly matter. I appreciate the research effort though.

    • thanks dome, yeah maybe his dog expert was given the wrong information, he said feral dog. not hungry domesticated dog. very different.

    • Maybe it's been using the "be cute so that someone feeds you" strategy

      Dog be treading on Clementine's turf.

    • A family of survivors all becoming predatory cannibals after only a couple months is also "freakishly rare" and "needlessly nasty." But no one seems to be up in arms over the realism there.

      It was more than a "couple of months", and the episode made it pretty clear that the St. Johns were deranged. As for the incident with Sam, I hardly think it's a silly matter...it's a scene where a girl is almost mauled to death by a dog, for crying out loud!

      It's just that I'm getting a little tired of some of the hypocrisy in this forum. When someone complains about a scene being too horrible, they're attacked with straw man arguments claiming they want ponies and rainbows in later chapters. When someone believes the logistics of one particularly gruesome scene don't hold up, they're hit with the "it's just a game" card. It makes you wonder if this forum is populated by some people who actually get off on seeing a feral dog bite into the skin of a girl's arm.

      When that happens, it's just torture porn. Telltale did a fine job walking the line between being necessary and just being outright mean in season 1. I personally think they slipped up a few times here, that's all.

      • It was more than a "couple of months"

        No it wasn't. It was three months in, and they already had a routine. Who knows when they started?

        the episode made it pretty clear that the St. Johns were deranged

        So Sam can not be "deranged"? Taking into account that he also lived 2 years in the apocalypse, doesn't make him being "deranged" less plausible, I'd say. Animals experience stress, too. And behave more irrational when under stress.

      • It's just that I'm getting a little tired of some of the hypocrisy in this forum. When someone complains about a scene being too horrible, they're attacked with straw man arguments claiming they want ponies and rainbows in later chapters. When someone believes the logistics of one particularly gruesome scene don't hold up, they're hit with the "it's just a game" card. It makes you wonder if this forum is populated by some people who actually get off on seeing a feral dog bite into the skin of a girl's arm.

        Seeing as how this is a mature-rated game based on an extremely violent comic book that's trying to be a somewhat realistic take on a zombie apocalypse, complaints about a scene being too horrible seem a bit silly to some people. And this thread kinda comes off as you trying too hard to justify your dislike of a scene.

        On principle, I actually agree with you, though. I do think that just as there is a line between tragedy and melodrama, there is a line between horror and torture porn. The dog-biting scene didn't really venture near there for me but the stitching did seem to milk the pain a bit too much for my taste (although the arm-chopping with Lee was very similar).

        But I don't agree with the idea that Telltale just put the scene with Sam in the game solely for the sake of being horrible. They said that this season would be about trust. Having you befriend and take care of an animal that seems friendly at first only to have it turn around and quite literally bite the hand that feeds it seems like really heavy foreshadowing of things to come. Makes you wonder: will you be the hand or the dog?

      • And you want to know what i dont like about this forum? People like you who can't take other peoples opinions. There are so many of you (simliar people who hate the kenny lovers) who get mad cause people just have different opinions, there are no hard earned facts or anything that say "this could not happen, or this is not realistic".

        It goes both ways, you complain, yet others can't complain at you, and you then in turn complain that others complain, wake up from the bubble and just understand that people see things differently and if you jsut try to think logically most and if not everything in this game makes sense. TT have done their homework!

  • Haha what? Yeesh, guys.

    Yes, TTG Did Not Do Their Homework for this scene. Calling them out on it is perfectly fair. Sure, this is a game about zombies, but the mechanics and behavior of people/things are grounded in realism, which makes Sam's behavior out of place. This is just as a valid complaint as everything else people are complaining about.

    Nothing worth hemming and hawing over, but if someone wants to call attention to the fact that it exists, why not.

  • Dont forget that it's impossible for a 11 year old girl to superkick a dog over a log and impaling him on some metal spikes. Still, the scene was pretty good, and i liked it.

    • Adrenalin allows you to use more of your mussel than normal. Although, it can cause the destruction of the mussel tissue. Also, the mussels can do things like break the your bones, for, the normal limits are not as present. Examples of this include old ladies picking up cars to save people from under them that they love.

      So, I think a 10 year old girl can do it. (I am pretty sure she is 10.)

  • I am not a dog behaviourist but I am a Vet Student and I know that food bowl aggression can definitely be a problem with dogs .

    There are dogs that are perfectly friendly in every single way except when it comes to food, you can pet them play with them but if you try to touch them whilst they are eating they will snap at you.This is why dog shelters do the "food bowl" test. They give the dog some food they then take a rubber hand on a stick, approach a dog while he is eating and then push his face away from the food dish. If the dog growls or bites it can not be rehomed. Considering sam was hungry and could potentially already of had food bowl aggression issues and clem just snatched food away from him then his reaction is perfectly plausible. Clem is also just a 10 year old girl she cant be expected to notice the warning signs the dog may have given prior to the attack which is why children in real life often get attacked by dogs because they cant read the warning signs of an aggressive dog.

    Also you have to remember that this is a game about a zombie apocolypse so it is already unrealistic since zombies arent real and it is not a dog behavioural simulator game, so dont expect telltale to include every intricate nuance of dog body language. Think about it if this is all people have to complain about then I think telltale did a pretty good job.

    • This is the right answer. When food is involved an animal can turn on you. Especially an abused survivor of a zombie apocalypse. I found the scene to be pretty damn realistic and a great representation of a world gone mad.

  • You're lying you didn't call any specialist. Who plays a video game watches a scene of a dog attack then calls experts to make sure its true to real life?

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