156 Comments
  • One of my best friends is a dog trainer. He said it isn't outlandish. A dog he trained was given a bone and after chewing on it for a few minutes it was snatched from his mouth, the dog showed prolonged aggression. Now couple that with extreme conditions...

  • In the time he has been out there it's quite likely he has had to fight some walkers. Even though a dog relies mostly on his sense of smell he still might confuse humans with walkers. If he's been conditioned to fight walkers it's not so implausible for him to go total nutcakes once he snaps.

    I'm going top give Telltale the benefit of the doubt anyway.

  • The scene with Sam had a pretty cool pay-off, but arriving there requires some suspension of disbelief. A starving dog that's really desperate could attack a child, sure, though strays usually attack passers-by in packs, and children are the primary victims. He would likely not be in a disposition to let anyone pet him or play frisbee with several times. He'd probably growl when Clementine had approached him or deliver a warning bite if she had stretched out her hand to reach him. Dogs reacting aggressively when their food is taken away does happen, but the consequences are somewhat extreme in this case.

    You're not going to have a dog try to take your arm off for attempting to take his food away if you get the hint. If he really was that far gone, he'd have attacked Clementine to start with, not wait for her to pick up a can of beans out of a trash heap. A human's better than a can of beans. Dogs are actually okay with eating their dead owners when they're hungry.

    Still, what followed was a pretty crude and vicious altercation. The resulting 'death scene' for the dog was really well-done: great animations, awesome sound effects, disgusting, saddening and rather unexpected.

    • The scene with Sam had a pretty cool pay-off, but arriving there requires some suspension of disbelief. [...] Still, what followed was a pretty crude and vicious altercation. The resulting 'death scene' for the dog was really well-done: great animations, awesome sound effects, disgusting, saddening and rather unexpected.

      The result was well done, but that doesn't make the criticism of the scene invalid. The situation was not impossible, but it was very unlikely. For the sake of an engaging story the author should have written a more believable situation rather than expecting the reader to suspend his judgment concerning the implausibility of the narrative in this scene.

  • It actually makes alot of sense. Stop being wrong.

  • I find it unrealistic that when you fail the QTE he goes right for the throat, but as for the biting and viciousness... I buy it. Mostly because a similar thing happened to me as a child (sans ZA) when a neighbor's dog tried to eat my dog's food. I ran up and tried to take the bowl, and a domesticated, well fed, older dog tore my right leg to ribbons to the point where I spent weeks taking regular hospital visits to get it cleaned, redressed, etc on top many many many more stitches than Clem got at the end of ep 1. My leg still has very visible scars more than a decade later.

    But it's worth mentioning that once that dog had gotten over the initial "defense" adrenaline, it didn't try to kill me - just went back to the food. Most likely the death when you can't fight the dog off is just a cheap gameplay gimme, where they don't want it to be possible to "save" the dog by not kicking it into the spikes - because if the dog just went back to the beans and left you wounded, you could probably run away and leave it there alive if you so desired, or at least people would want that to be an option. It's also worth noting that a dog living in the ZA might have learned to thoroughly kill anything that threatened it... a walker would never "get the hint" and back off.

  • I feel like the personal experience posts and the other facts posted by people who asked specialists about this prove the fact that it would be possible for what happened in the game to happen in real life.

  • Not sure how to quote so: Quote: A dog behaving exactly the way Sam did in the game is freakishly rare, with rabies or some other mental defect usually playing a factor. It goes to show how needlessly nasty the scene really is.

    Just saying, but whole point of clementine leaving the shed is because of the fact that the dog may have some sort of virus or disease, which means Telltale probably meant for that to be the case. If so, then that vet just confirmed that the scene was realistic.

  • I keep reading about all the unrealistic stuff in the walking dead, but nobody has mentioned the most unrealistic thing yet.

    How in the world did Clem manage to get the thread through the eye of the needle on her very first try? Nobody in the history of the world has ever managed to accomplish this.

    It's just mindblowing how stupid Telltale thinks we are.

  • You take food away from a dog (A dog that doesn't know you much especially) it's going to bite you. Imagine a pet dog of yours nipped at you for picking up their food dish. Now, the dog is starving and is literally going to fight for food and is a complete stranger: Increase that hostility times twenty, and BOOM: You got yourself an attacker. Now, I don't believe that the dog would try to kill Clementine the extent that it did, but it would attack her pretty bad. Besides, TT needed to compromise and make the situation dangerous as well as emotional, so making Sam a little over reactive may have been necessary.

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