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E2 Release Discussion:PC/Mac/PSN/XBLA/iOS/Kindle/Android out now;Vita/PS4/XOne:Nov 4 NA/Nov 7 EU

posted by Kevin Telltale Staff on - last edited by Jennifer - Viewed by 164.9K users

[puzzlebox edit]

Official release dates are here!

  • Feb 4th - PC/Mac, PlayStation 3 North America
  • Feb 5th - Xbox 360, PlayStation 3 Europe
  • Feb 7th - iOS
  • June 2nd - Kindle Fire and Amazon Fire TV
  • Oct 30th - Android
  • Nov 4th PlayStation Vita/PlayStation 4/Xbox One North America
  • Nov 7th PlayStation Vita/PlayStation 4/Xbox One Europe

Only a few days to go now!


Hey everyone!

We were planning the announcement of the ep2 release date just today, and I really wanted to respond to the reddit thread, since the info was imminent anyways. But, we also wanted to make sure that everyone here was the first to know, so here it is!

First week of Feburary!

It's been a struggle to get this episode out, for a variety of reasons, but it's finally ready to go, and you heard it here first!

Here's what I'll be posting to reddit in a few minutes...

“Hey guys,

Kevin from Telltale here! Funny that this came up today, as we were planning the announcement of Ep 2, but… no time like the present!

Ep 2 should be available the first week of February. We are working hard with all of our partners (Xbox, PlayStation, Steam, Apple) to coordinate everything, but we’re confident enough to announce that here. The episode is looking really good (as is the rest of the season!). We are very concerned about the long delay for this episode, but this is one of those occasions where several things conspired against us (not to mention the additional delays due to the holidays). I won't dive into the details, but it’s been an unusual and specific set of circumstances and we do not anticipate it happening again as we go forward with the rest of the season.

So there you have it. First week of February! “

1.1K Comments
  • User Avatar Image
    FreddeN93 BANNED

    How is it that no one has banned @AHouseDivided yet?

    Flagging this disgusting human's every post.

  • wow divided i seriously hope that dante's inferno is true just for you.

  • User Avatar Image
    FreddeN93 BANNED

    Jesus christ. Someone get a moderator in here right now!

  • I love the Smoke & Mirrors Bigby picture he looks so good in it! :3

  • FINALLY!!!! BEEN WAITING SOOOOOOO LONG

    LOL Im kidding i played it for the first time last night and it was AWESOME!

  • Will we receive the trailer of episode 2 until it will be released ?

  • I'm really hoping that the length of this game will extend beyond ep1, since we had the unexpected wait.

  • So if you have been following the release date discussions (more specifically the now closed thread) you will find one or two statements from TTG that the episode had been finished back around late November but they couldn't release the PC version because console publishers tell TTG when its games will be released, whether its a console version or not. AUFKM!? Are you serious!?

    This delay wasn't to add additional "polish" or to fix any "bugs". Ep2 has been sitting on the shelf with no meaningful work being done for months while TTG waits for its console masters to "release" their game because "[TTG] have no control over the release". I believe that as far as I can throw it. Not to mention, I DON'T PLAY ON A CONSOLE!

    That's the part that really grinds my gears. Apparently everyone seemed to missed this. Why would TTG make itself beholden to console publishers to the detriment of its PC gaming consumers? Last time I checked, despite what some might want you to believe, the total number of pc gamers eclipses console gamers by an order of magnitude and many publishers completely forgo console development/titles, are quite successful, and maintain control of their creations to boot, instead of prostituting the entirety of their creation to "console publishers".

    Think about it. If they readily produced this explanation think about all the grief they would get over and above what they have gotten just for keeping their mouth shut. Rather then emphasize this truth, which is the reason for the delay, they say nothing. But a lie of omission is still a lie. And every time you lie, it makes it that much more difficult for people to believe you.

    I would like anyone to explain to me in a cogent manner why, as a pc gamer, I should care what console publishers want to do and this could be anything more then TTG shooting themselves in the foot signing this kind of contract. You don't need to port games to consoles to be successful, quite the contrary. JEBUS!

    No more episodic TTG games for me until all the content is released. You can get revenue on a per episode basis from your console customers since the console community is the player in your minds, TTG.

    Very disappointed in TTG.

    • Could you provide a link to the statements from TTG you're referring to?

      • User Avatar Image
        Vainamoinen Moderator

        Hell yeah, I'd LOVE to see those "one or two statements".

        • Sure, me too, but that's the only thing that could explain the incredibly long wait we had to endure. They were porting to consoles and other platforms and going for a multi platform joint release, without considering the first hour fan base. Take that, fans. Have some two-screenshots acid cream to help it go down.

        • Might be partly my fault. Moderators here have confirmed that TT has had to deal with more restrictive NDAs than they are used to. I'm not sure how to link to specific posts, so I'll just excerpt the part I'm referring to:

          Now that they are working with large corporations such as Warner Bros (which owns Vertigo, which is an imprint of DC Comics) for Fables, and with big name licenses like The Walking Dead, and have to deal with distribution deals with large console manufacturers like Sony and Microsoft, there's a lot of non-disclosure agreements and other legal red tape that they have to deal with.

          From that, I speculated that console certification may be at fault, because the NDAs tend to prohibit disclosing that sort of thing, and I can't think of any other info that would harm them more by its disclosure than the continuing silence everyone (myself included) was complaining about. Now, I happen to actually believe that console certification is the problem, but I wish to clarify that I have absolutely no basis for this. I'm not objectively claiming it is so, I'm just saying that in my personal opinion, this is by far the most likely explanation.

    • I prefer playing on my console. Its easier for me to use the controls.

    • I would like anyone to explain to me in a cogent manner why, as a pc gamer, I should care what console publishers want to do and this could be anything more then TTG shooting themselves in the foot signing this kind of contract. You don't need to port games to consoles to be successful, quite the contrary. JEBUS!

      First of all, I agree completely with your sentiment. I've always resented the way some companies treat consoles like royalty, and the PC as an also-ran. I hate 50-60 degree FoVs. I hate sloppy mouse support. I hate the absence of advanced graphics options (actually, in TT-style games, that's less of an issue.) I hate the late releases (looking at you, Rockstar) and the complete absence of releases (goddamn you, Rockstar, I wanted to play Red Dead Redemption but I probably never will.) Brother, I feel your pain.

      However, you asked for a cogent explanation, and here it is, in two parts:

      1) TT does not want to be "successful." They want to extract as much money as possible from the game without ruining the experience for their customers, no matter which platform any specific customer may prefer. Some may argue that this delay has ruined the experience, but I think TT is more concerned with what the game's like when Ep 5 is done and released. Once that happens, our perfectly legitimate gripes about timelines are moot, and late adopters will have no idea what people were so upset about, because (I presume) the game will be grand and well-received. This isn't so much about success in the abstract, as it is with leaving dumptrucks full of money on the table while the console folks buy someone else's game.

      2) Console manufacturers currently have absurd bargaining power. They're much more like feudal lords than corporations. Because they get to make up rules like "release on XBox before, or simultaneously with, all other platforms, or else you'll never be greenlit" developers sometimes have to choose between bending over, and scrapping the whole project due to poor revenue projections. The absurd power of the gatekeepers and the degree to which they exploit it, is the problem here, not one small company's inability to surmount this obstacle.

      Some might say, there are plenty of PC exclusives that are wildly profitable. This is true, but most of them are original IP. The enormous value of the existing IP being licensed often compels a maximize-your-revenue-stream type of corporate sleaze, and while I'd much rather TT ditched these licenses for another season of Sam & Max, or a remade Day of the Tentacle, or something like that, they're clearly not going to.

      No more episodic TTG games for me until all the content is released. You can get revenue on a per episode basis from your console customers since the console community is the player in your minds, TTG.

      Ditto. I'm very unhappy with TT right now, but I believe they painted themselves into a nasty corner, not that they stopped caring about their customers. I'm going to be delaying my purchases if TT's going to agree to delay their games at Microsoft/Sony's arbitrary whim.*

      • I do not know for a fact that this is what's happening, I just suspect it so strongly that I'm not bothering to qualify my statements.
  • So....Where's the episode 2 trailer?!

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