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Audio Quality?

posted by walter_sobchak on - last edited - Viewed by 313 users

Amazing game, but something is really detracting from my enjoyment :(

Does anyone else have an issue with the audio quality of the game?

The compression used on the dialog creates some odd audio artifacting, especially with Strong Bad's voice. I understand that better quality audio would significantly add to the download size, and thus cost Telltale Games more money to deliver it to everyone; but I implore you, Telltale, PLEASE offer an audio quality upgrade pack. It's a minor detail that some people don't mind (or they simply put up with it, since they're used to the compression on the Homestar Runner website), but I expected more quality since this is a stand-alone game in it's own engine.

42 Comments - Linear Discussion: Classic Style
  • @Dangerzone said: BUT, I do agree that at the end of the season, when (and if) they release the season on disc. The hard copy should contain higher quality audio, simply because download size is not an issue with hard copies.

    Continuing to include the subpar audio in the hard copies is just wrong, and them not taking the time to perform the necessary updates makes me wonder if they even have the ability to record uncompressed sound at all :rolleyes: (but i know they do, and thats what makes it even more unprofessional... it makes them look just plain lazy).



    The really frustrating thing about this is that it should be so freaking simple. Take your uncompressed speech files, pack them with decent-quality Vorbis like you do with the music and sound effects already, and replace the lame Speex-compressed files. It should only take a few hours to do an entire season. Odds are the engine can already handle different sound formats transparently. I see they're now using FMOD for Strong Bad, so I *know* that's true.

    Oh, and the other frustrating part is that TTG suggested they might do it for the Sam & Max Season 1 DVD. They didn't. And they still haven't explained why, though if pressed I expect you'll get an answer along the lines of "well, only a few people are actually on the forums complaining about it." Nevermind that it's the only technical issue people complain about. And that it would be ridiculously easy to satisfy those people.

  • @Till said: Oh, and the other frustrating part is that TTG suggested they might do it for the Sam & Max Season 1 DVD. They didn't. And they still haven't explained why, though if pressed I expect you'll get an answer along the lines of "well, only a few people are actually on the forums complaining about it." Nevermind that it's the only technical issue people complain about. And that it would be ridiculously easy to satisfy those people.



    We've said it quite a few times, actually. Unfortunately, with both Seasons One and Two, over the months of production, the master audio database of wav files, and the database of compressed dialog files ended up slowly drifting out of sync, where some words would get trimmed from a file, or some processing would be done to voice coming through a microphone, but because it was often done last minute during pre-ship clean-up, someone would quickly make the change and compress the file, but not ensure that the change was reflected in the master database as well. This meant that if we went back to the master files, we would be introducing a lot of hard(er than you think) to track down bugs.

    With Strong Bad, now that we have moved to FMOD, we have changed how our audio pipeline works so that there aren't two separate databases to go out of sync, so we could, in the future, pack up the game with higher quality voice at some point if we desired. We'll see! Not only do you just "flip a switch" and send it off into the world, or whatever people think you do. Once you recompress and repack all of the audio, you'd want to (you'd have to) have the QA department re-test every line of dialog in the entire five- or six-episode season. That's not an instant process by any means.

    So, as before, it's something we'd like to do and have talked about a lot, and we have improved our toolset towards that goal, but we're still not making any guarantees, despite how easy it sounds in a forum post.


    PS: Your hyperbole doesn't do you much credit, man. Saying it's the "only technical issue people complain about" is patently false (as much as I wish people only had one issue to complain about, sadly that is not the case -- they have found dozens or hundreds over the past four years). Also saying that we have never explained why the DVD went out with compressed audio, when the boards, which are well trafficked by frankly very forthcoming Telltale employees, have been around for four years and you have posted on them seven times, doesn't lend that remark the air of a well-researched factual statement.

  • I just used the "Get free episode of your choise" that came with purchase of TOMI preorder to get Strong Bad's first episode. I like the humor and the overall game so far but the audio quality is horrible, Homestar specially sounds bad, this game makes Monkey Island sound like some high definition stuff and it ain't perfect either.

    Sad to say this but the bad audio quality alone turns me away from buying more Telltale games. :(

    (and you don't need to start telling me about bandwidth stuff, I've heard about that 1000 times allready)

  • @walter_sobchak said:
    Does anyone else have an issue with the audio quality of the game?



    Yeah, it's better then normal for homestarrunner.com. (Who, I've heard, use a microphone in their parent's basement.)

  • @bigdondoo said: Yeah, it's better then normal for homestarrunner.com. (Who, I've heard, use a microphone in their parent's basement.)



    Sure that's how they started, but they've long since moved up (and moved out) :p

  • SBCG4AP is the one TTG game where the sound didn't bug me (can't speak for ToMI yet though). In Sam & Max and Wallace & Gromit I cringe every time any character with a remotely high pitch voice has to make an "s" sound.

  • To be honest Strongbad has the finest audio quality (I've got the PC version) of any Telltale game, Sam and Max is not so good, Wallace and Gromit is terrible but thankfully Monkey Island is OK, not great, just OK.

  • @LuigiHann said: Sure that's how they started, but they've long since moved up (and moved out) :p


    The Brothers Chaps have stated multiple times that they never produced cartoons in their parents' basement. They were working in an apartment in the early days.

  • @MarcCrombie said: The Brothers Chaps have stated multiple times that they never produced cartoons in their parents' basement. They were working in an apartment in the early days.



    Congrats on your first post. It was a joke.

  • @walter_sobchak said: Amazing game, but something is really detracting from my enjoyment :(

    Does anyone else have an issue with the audio quality of the game?

    The compression used on the dialog creates some odd audio artifacting, especially with Strong Bad's voice. I understand that better quality audio would significantly add to the download size, and thus cost Telltale Games more money to deliver it to everyone; but I implore you, Telltale, PLEASE offer an audio quality upgrade pack. It's a minor detail that some people don't mind (or they simply put up with it, since they're used to the compression on the Homestar Runner website), but I expected more quality since this is a stand-alone game in it's own engine.



    I don't know why people keep complaining about this!

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