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Your top three "no-no's" after a long wait for episode 2

posted by Robert Morgan on - last edited - Viewed by 1.1K users

A few suggestions:

  1. Running time of approximately 1.5 hours (or less)

  2. Identity of "I thought you were dead" person revealed as red herring (or withheld till next episode)

  3. Rushed gameplay and character interaction

  • Yeah that's pretty much it. Only I'd swap 2 and 3

    1. No linear progression on the narrative. I liked exploring around and talking to people and adventure game elements (like in the Everett's Pharmacy & when setting up the train). It would also drastically increase playing time.

    2. Same as you actually. The "I thought you were dead" person turns out to be a red herring. I sincerely doubt that will happen though.

    3. You're playing as someone else other than Clementine. This one is probably not a big deal, but after seeing Scott Porter's name being posted before Melissa's I started to get worried that we might have a change of protagonist. Doubt it will be the case but still, got a bit worried.

    • Yeah THIS. They need to add more parts where you can just hang with the characters and get to know them. Episode 1 was great as a mainly action packed intro, kind of like the bit on a show before the initial credits, but from this episode I'd like to see more parts where you can just look around and most importantly talk to the characters. Season 1 you could go back to characters a few times and they say something different. Episode ones conversations felt too much like they were on rails.

      They're still really well done, but slow it down. You've got me hooked. You don't want to break the line.

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      Omid's cat BANNED

      Switching protagonist is not bad idea but it won't happen.

  • I have a feeling the " I thought you were dead" person will be revealed towards the end , I will forever hate Telltale

    1. 1.5 hours or less

    2. Nick surviving AND Pete dying either way. I'm okay if Nick survives, But Pete better survive the amputation.

    3. Only vague references to 400 days. I want to see several 400 days characters.

    • i'm ok with pete dieing, i only wanted him saved for the "HA! THAT is what a walker bite looks like, you pricks!" moment. and i think a "the joke's on you, only people that didn't go with tavia show up this ep." would bug alot of people. (i have a save for each, just in case. lol)

      as for my top 3...

      1. characters are unrelatable. after episode one, if darwinism doesn't kill this group, im willing to step up and finish them myself. hopefully this changes atleast somewhat, or it's gonna be a looong 5 eps.

      2. luke's moments end up being something like "the prince rides in on his white horse and saves the damsel in distress. many, many times."

      3. overly scripted so as to remove the illusion of choice. the middle finger of "no matter what u choose, we'll kill 'em anyway" will always be there, but it just feels like its being crammed down my throat. season 1 ep 1 had multiple choices and areas to explore that fleshed out the people and scenes. the area around clem's house, hershel's farm, the drugstore, and the motel. s2 felt super abridged. like, let's just get her where we want her, and crush everyones' hopes for clem/christa/omid as quickly as possible, aaaaand done. now they can wait for ep 2.

  • All the teasing for 400 Days amounting to finding the corpses of the people Tavia left at the camp.

    1. Clem dying

    2. it being under 2 hours

    3. No effect of choice whatsoever

    1. Lack of big decisons the more the better
    2. Harder and longer QTEs maybe take out group of zombies with hammar be so epic
    3. No more linear gameplay after first chapter camera kept on pushing me one direction all felt so forced to do one thing
    4. Exploration around area and talk to each in depth to learn about them because right now if any of them died wouldn't even blink need to get better connection with characters
    5. Moment of fear for clem where breaks down and see person behind new badass emotionless clem
    6. If give me hour episode then 4 month again wait its game over for me
    1. "I thought you were dead" person being someone who clearly was dead making an unbelievable comeback, (sorry, I don't want it to be Kenny).
    2. Short, linear episode like TWAU episode 2.
    3. Throwing away or under-using 400 Days characters.
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    Omid's cat BANNED

    Clem is 11. Since she's protagonist it won't be easy but don't make her super strong. And give her a jacket!

    Extend time of gameplay. More puzzles and talking! I want to know more about people.

    Please, end the episode like you did in S1. Don't stop in the middle of action.

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