User Avatar Image

Cell-shading in Sam & Max pretty please!

posted by Anonymous on - last edited - Viewed by 1.7K users

One of the first things that struck me when I first saw the old movies from the now cancelled Sam & Max, was how horribly bulbous and clumsy the 3D lit characters looked.

It is nearly impossible to do a good-looking extrusion of a character designed for 2D (or even 2.5D like Sam & Max), to a 3 dimensional model.
The design will almost always lose all of its lightness and springiness.
Therefore I plea you Telltale Games artists: By all means, make the characters in the new Sam & Max game 3d, BUT cell/toon shade them!

18 Comments - Linear Discussion: Classic Style
  • User Avatar Image
    Anonymous

    Hmm... I actually really liked the animation and graphics of the trailer shown. They were very crisp and clean, and to me stayed true to the previous game.

    Cel-Shading in S&M, to me, would ruin the experience. There are very few games that have pulled off Cel-Shading to it's potential, and I feel that animating Sam and Max in that way is not doing it justice.

    Hopefully this starts some sort of heated debate that results in my ban and people throwing rocks at me. Flat ones preferrably, so I don't have to spend time looking for skipping stones.

  • User Avatar Image
    Anonymous

    I really liked the look of the original game, cell shading is not a good idea (it's hard to pull off and often looks quite awful), if you want a 2Dish look then use 2D. Otherwise pure 3D is the way to go with a 3D game.

  • User Avatar Image
    Anonymous

    If done right, cell-shading can look really good. Just look at Zelda WW and Jet Set Radio for evidence of that.

    It will never be a substitute for real hand drawn animation, but it does provide a welcome alternative to the heavy looking "realityshading", and really holds the potential to be a style within itself and not just an emulation of hand drawn stuff.

    The traditional 2D squash'n stretch, overly expressive animation style, just looks *so* wrong when applied to 3D.

    I would be really delighted if the Sam & Max team would share their thoughts on this.

  • User Avatar Image
    Anonymous

    Sure Zelda WW looks pretty good, but i can't imagine that style of cell shading looking very good on Sam & Max at all.

  • You have a poor imagination then, because I can imagine them looking like a cubist painting and absolutely rocking the world of art as we know it.

  • I don't know if cel-shading them would have made much difference to them in the trailers. They'd be the same except with great big outlines wouldn't they? I think they would do best in simple clean 3d. Like Bone! Hey, what a coincidence!

  • User Avatar Image
    Anonymous

    There are several known 'problems' with cell shading-

    1) creating real time cell shading is quite costy, in terms of computer power.
    2) they tend to match more to the 'japanimation' (a.k.a. Manga) style, which as I recall is quite far from purcell's artistic style.
    3) they tend to create artefacts when generated in real-time, which does not match the artistic style of the game.
    4) it is hard (very hard) to match a 'non cell-shaded' 3d environment to 'cell-shaded' characters.

  • I think the bottom line is that Sam and max isn't really a cartoony sort of game. The world in the comics is fairly normal looking but happens to have a 6 foot dog detective and a a hyperkinetic rabbity thingy wandering about which nobody thinks is strange. If you get too comicy it ruins the Sam-and-Max-osity of it all. Know what I'm saying? No? Well, I can't be bothered trying to explain it any better.

  • User Avatar Image
    Anonymous

    Have you actually read the comics?! The style is very cartoony (in Mr Purcells own distinct way). The setting is something that does resemble the real world, but the style is very stylized.

    The way the two main characters is designed really doesn't lend itself to 3d. You can take a lot of freedoms in designing a 2d character that just won't translate well to 3d.

  • User Avatar Image
    Anonymous

    Yes, the world is stylized, but in a way totally based on reality. It's not flat or anything like a modern TV cartoon that would require cell shading in a game version... it's a very 3D, living world in the comics, that is best shown using "realistic" character models that are simply designed in exaggerated, stylized ways. Like Freelance Police was.

Add Comment