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Whoa! Hold on! On-line activation? Internet Explorer ONLY?

posted by Anonymous on - last edited - Viewed by 846 users

Okay, guys, I have a real problem with this one.

Exactly *what* kind of "activation" method is being used here? What if (God forbid and I hope that this does not happen) TTG goes belly up, assets get sold, and I try to reinstall the game? Seems to me like I would not be able to activate it because there is no "phone home" server available anymore. In that case I paid for something that I can no longer use but legally have a right to use.

It's bad enough that I'm being forced to use a browser that I refuse to use, but I have a deep hatred for any activation method that "phones home" and/or has the potential for preventing me from using the product at any time in the future.

Would someone from TTG kindly elaborate on this "activation" mechanism and what the customers' rights are after activation? Does the product "phone home" at any other time, such as product usage or checking up on the activation? Is "Bone" expected to have a similar authentication mechanism?

(Before anyone gets all high-and-mighty on me, I've been a UNIX and Windows system admin for over 10 years. Data security, data integrity, application availability, and customer privacy is in my blood, whether for the home or for business. Deal with it. :p )

29 Comments - Linear Discussion: Classic Style
  • yeah things seem to be headed in this direction. just look at steam for HL2, virtual mate for other games etc. It's good in a way though, it's helping to slow piracy even if it is just slowing it. In the event TT goes belly up I'm sure there would be some sort of walk around for the security built in, there is for most things.

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    Anonymous

    [quote]yeah things seem to be headed in this direction. just look at steam for HL2, virtual mate for other games etc. It's good in a way though, it's helping to slow piracy even if it is just slowing it. In the event TT goes belly up I'm sure there would be some sort of walk around for the security built in, there is for most things.[/quote]

    Does it actually work? I know my roommate pirated HL2 (he's a cheap jerk). I think TT is using activation because the game is only available as a download. Hopefully Bone will be available in stores and without that activation junk.

  • yup you can't really stop piracy but you can slow it down. I think this is the first step to doing that. Next would be having everything sever side like most of the new rpgs have. Bandwidth is getting faster and faster and cheaper too

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    Anonymous

    [quote]yup you can't really stop piracy but you can slow it down. I think this is the first step to doing that. Next would be having everything sever side like most of the new rpgs have. Bandwidth is getting faster and faster and cheaper too[/quote]
    I think it's the next step for high profile AAA titles, but with Bone it can only hurt sales (assuming Bone will be released in stores). There are still quite a few people out there without internet connections and since Bone will almost certainly try to target fans of the comic (who may not be big gamers) TT should keep the requirements as lax as possible, making an internet connection mandatory is not a good idea.

  • yeah a lot of people have internet connections these days. I think your probably right with bone though in that having an online connection each time you want to play the game wouldn't be so good. I wouldn't be against it since I do have a connection all the time but it'd suck for guybrush guy who is at the army base. Maybe offer some sort of bonus to people who do the online thing.

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    Anonymous

    I agree that it seems unfair that they only use 1 browser, but the game only works on windows computers. Don't at least 99% of windows xp/2000 have internet explorer on their computer. I can see why they choose internet explorer.

    Anyway, anyone ever subscribed to mmorpg. You know were they screw you with a over the top price. Yeah that's it. You have to be online for that, and most of their systems look fine. Look, games and piracy go together. They are like Cher and plastic surgeons. Can't keep them apart. The only way you can stop piracy is to make a game nobody wants to pirate.

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    Anonymous

    [quote]Bandwidth is getting faster and faster[/quote]
    Really nice shortcut :D
    [quote]They are like Cher and plastic surgeons.[/quote]
    Could not say it better myself. Nice image [=D>]

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    Anonymous

    [quote]Bandwidth is getting faster and faster and cheaper too[/quote]And you're assuming that everyone on the face of the planet will always and forever have Internet access 24/7. Bad, bad assumption. Network failures and power outages happen. Not all networks have 100% uptime and not all computers require a plug into the wall (aka. laptops or computers on a UPS).

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    Anonymous

    [quote]Don't at least 99% of windows xp/2000 have internet explorer on their computer[/quote]I'm keeping myself under control, because I really hate it when people try to justify that as an excuse. Just because Internet Exploiter is forced upon me via the operating system does not mean that I am under any obligation to utilize it. I am also under no obligation to purchase any game that TellTale or any other publisher makes. I understand that. But my revulsion of IE goes beyond what anyone would want to hear anyway.

    What it all comes down to is (A) assuming that a network connection is always available is a BAD assumption, (B) assuming that you'll always be in business to allow people to authenticate is a BAD assumption, and (C) foring people to use a browser that they choose not to use is unethical IMHO.

  • [quote] Not all networks have 100% uptime and not all computers require a plug into the wall (aka. laptops or computers on a UPS ).[/quote]
    Somehow I don't think gaming on a UPS truck's computer will ever enter any developer/publisher's mind.

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