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CSI: 3 Dimensions of Murder Demo Released!

posted by Anonymous on - last edited - Viewed by 954 users

CSI: 3 Dimensions of Murder will continue the authentic experience of the CSI video games. Players will work alongside Gil Grissom, Catherine Willows and the rest of the original Las Vegas cast to help solve intense cases and investigate crimes using cutting-edge techniques and real-world forensic equipment.

http://www.strategyinformer.com/pc/csicrimesceneinvestigation3dimensionsofmurder/demo/5190.html

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  • Thanks for the link. :)

    The demo can also be downloaded from Telltale's own website, in English or Spanish. (Scroll down to the CSI panel under Telltale Spotlight, on the left side of the screen.)

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    Anonymous

    I'm having a hard time with this demo. The glitches are horrible. I'll list them here, and hope that maybe some patch will be released.

    a) General glitches first. Sometimes, the voiceover doesn't show up. Such as when Nick 'says' "A detection tool would work better". I guess he says it telepathically? Telltale too lazy to get the actor back in? Second, the "magazine article" isn't... there. Click the "magazine article" in your evidence toolbar and NOTHING SHOWS UP. I hope this isn't crucial to the story. Because it doesn't work.

    b) Very touchy fingerprint detection. Miss the tiniest spot on a fingerprint? It doesn't seem to MATTER that you can see it wholely, but your missing that pixel of the fingerprint that seems to matter. I spent 5 minutes holding the spray above a blatently obvious fingerprint before it registered. Thanks, devs!

    c) Doesn't seem like the hints help. I'm stuck in the demo, and it gives me an overview of what to find in the games demonstration room. Ermmm... great? I already collected all that evidence. Now what? Absolutely nothing. The game doesn't want me to continue. There is NO POSSIBLE conversation or hotspot that I haven't tried, and the only piece of evidence not tagged is the damned partial from the phone... which SHOULD enter the computer but won't. Not to mention that whenever I ask about Maya's testimony, Nick tells me to "ask Brass about it", and no conversations open with Brass under any circumstance. Why have the option of hints when it doesn't actually help?

    d) Previous CSI games allowed for skippable conversations by right clicking, something this game thoroughly lacks. I don't want to hear Nick say "The fingerprints don't match" fifty-billion times.

    Not to mention plain design flaws and terrible graphics. If this demo is any indication, this is by far the worst CSI game to date. The interface is horrible (especially the green toolbar at the bottom, uggh. The 3D that has been toted by Ubi and Telltale looks like its circa 2001, and the character models (especially Ms. Nguyen) look nothing like people. Looks like Telltale used the bare minimum amount of polygons available.

  • Thanks for the feedback, Fez. Sorry to hear you're having trouble with the demo. :(

    [quote]d) Previous CSI games allowed for skippable conversations by right clicking, something this game thoroughly lacks. I don't want to hear Nick say "The fingerprints don't match" fifty-billion times. [/quote]

    You can skip dialogue by pressing the space bar.

    [quote] The 3D that has been toted by Ubi and Telltale looks like its circa 2001, and the character models (especially Ms. Nguyen) look nothing like people. Looks like Telltale used the bare minimum amount of polygons available.[/quote]

    If I may ask, what kind of video card do you have? Did you try changing the graphics quality in the game menu?

    I ask because the game looks pretty good to me on certain computers, but not as good on my home computer (which has an Nvidia Geforce2 card... a pretty old card, admittedly). With a game like this, that can look very different on one computer to the next, it's helpful for us to know what kind of video card someone is using when they give feedback about the graphics.

    Again, thanks for your comments... hearing what people do and don't like about our games is the only way we can improve upon them. :)

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    Anonymous

    I just played the demo. Wow. It really is like playing an episode of CSI.

    It left me wanting more - so I'll definately be picking the retail version up in a couple of days.

    On a side note, I love the case you included in the demo. I must say that I am still one of those "comic book geeks" who is ticked off at "LZP" for cancelling "Fuzzy and Bill". In fact, one of those angry letters looks suspiciously like the one I left at mixnmojo after it's cancellation. :p

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    Anonymous

    [quote]I'm having a hard time with this demo. The glitches are horrible. I'll list them here, and hope that maybe some patch will be released.

    a) General glitches first. Sometimes, the voiceover doesn't show up. Such as when Nick 'says' "A detection tool would work better". I guess he says it telepathically? Telltale too lazy to get the actor back in? Second, the "magazine article" isn't... there. Click the "magazine article" in your evidence toolbar and NOTHING SHOWS UP. I hope this isn't crucial to the story. Because it doesn't work.

    b) Very touchy fingerprint detection. Miss the tiniest spot on a fingerprint? It doesn't seem to MATTER that you can see it wholely, but your missing that pixel of the fingerprint that seems to matter. I spent 5 minutes holding the spray above a blatently obvious fingerprint before it registered. Thanks, devs!

    c) Doesn't seem like the hints help. I'm stuck in the demo, and it gives me an overview of what to find in the games demonstration room. Ermmm... great? I already collected all that evidence. Now what? Absolutely nothing. The game doesn't want me to continue. There is NO POSSIBLE conversation or hotspot that I haven't tried, and the only piece of evidence not tagged is the damned partial from the phone... which SHOULD enter the computer but won't. Not to mention that whenever I ask about Maya's testimony, Nick tells me to "ask Brass about it", and no conversations open with Brass under any circumstance. Why have the option of hints when it doesn't actually help?

    d) Previous CSI games allowed for skippable conversations by right clicking, something this game thoroughly lacks. I don't want to hear Nick say "The fingerprints don't match" fifty-billion times.

    Not to mention plain design flaws and terrible graphics. If this demo is any indication, this is by far the worst CSI game to date. The interface is horrible (especially the green toolbar at the bottom, uggh. The 3D that has been toted by Ubi and Telltale looks like its circa 2001, and the character models (especially Ms. Nguyen) look nothing like people. Looks like Telltale used the bare minimum amount of polygons available.[/quote]


    That's a bit harsh, don't you think? They're a newer company, this is their first CSI game, and yeah, I found the glitches too, but I usually found a way around them. For example, with the fingerprint problem you're having, in this game, the fingerprints, they don't automatically register. You need to tape-lift them. Just like in the show. And as for the "fingerprints don't match" problem:
    a) Press the spacebar or;
    b) don't try to compare two fingerprints that don't match fifty-billion times.

    Try dragging the "damned partial from the phone", but start at a different angle.

    Back to the fingerprints: hold the spray at a different angle. I found that worked very well for me, not only in the demo, but also in the actual game.

    Your "general glitches" may have something to do with your computer settings. Telltale is not lazy, try resetting your settings.


    So you see, there really is no need to be that rude. Give them a chance. They certainly deserve it for having the guts to release a demo to the biggest critics of all:

    The fans.


    P.S: Nobody, I repeat NOBODY has the right to be that rude to somebody. It's harassment. And it is certainly not appreciated. I may be a newer member, but I know what's appropriate and what's not. What you just did, blasting them for some glitches on the demo, that's not.


    P.P.S: Erm, Emily, how do you figure out what kind of video card you have? Oh, I also found that if you set the game settings to "Low", it works better. My computer's a dinosaur too.

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    Anonymous

    What the hell are you talking about? How is that harassment? He's saying that the game sucks which it really does too (at least by judging from the demo). It's highly mediocre at best, terrible models and incredibly easy puzzles (the previous CSI games were also lacking in the gameplay department but that is no excuse to not improve that). VERY disappointing stuff.

    And to that last poster.. Butterflie - this is all about the GAME, I'm not harrassing anyone. The game is just not good and saying so is not harrassment in any way.

    On a more positive note, Bone episode 2 is quite fun and tons better than the first one. It's not excellent or anything but it's good to see that Telltale is getting better.. I just wish they'd never made CSI :(

    I had high hopes for Telltale and I bought Bone without even playing the demo, but I was very disappointed. Then with Bone ep.2 I feel they improved quite a bit but they're still not there yet.
    I would really like for Telltale to become a high quality adventure game developer, but I'm not willing to overlook major faults in games just because they're a new developer with small budgets simply because I *want* to be a fan.

    But we'll see when their next game is released.. if that one is mediocre too then I think a lot of people will be fed up with giving them the benefit of the doubt. Let's hope it won't be :)

  • Thanks for the feedback, everyone -- it's appreciated.

    Butterflie, one way to see what video card you have is to right-click My Computer, select Manage, and click on Device Manager on the left-hand side of the window that opens up. (It's under System Tools if you can't find it.) Then, on the right side of the window, click on Display Adapters.

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    Anonymous

    Emily, don't get me wrong, I want to like Telltale as much as anyone. I really, REALLY hope Bone ep.3 will be great, and seeing how ep.2 is a lot better than ep.1, I'm at least a little bit optimistic :)

    But as you probably understand... I didn't think much of CSI at all.
    But oh well - you've still not turned me away, keep improving the Bone games and I'll keep buying :)

    I just hope a lot of people will buy the games even though so far they're not excellent so that you can get bigger budgets for future episodes. I need a new Grim Fandango or Monkey Island 2 :(

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    Anonymous

    [quote]Thanks for the feedback, Fez. Sorry to hear you're having trouble with the demo. :(

    [quote]d) Previous CSI games allowed for skippable conversations by right clicking, something this game thoroughly lacks. I don't want to hear Nick say "The fingerprints don't match" fifty-billion times. [/quote]

    You can skip dialogue by pressing the space bar.

    Thanks! D'oh to me for not thinking of this before.

    [quote] The 3D that has been toted by Ubi and Telltale looks like its circa 2001, and the character models (especially Ms. Nguyen) look nothing like people. Looks like Telltale used the bare minimum amount of polygons available.[/quote]

    If I may ask, what kind of video card do you have? Did you try changing the graphics quality in the game menu?

    You're right... I tried on another computer, and the graphics were better... though still not quite up to par with it's predecessor.

    I ask because the game looks pretty good to me on certain computers, but not as good on my home computer (which has an Nvidia Geforce2 card... a pretty old card, admittedly). With a game like this, that can look very different on one computer to the next, it's helpful for us to know what kind of video card someone is using when they give feedback about the graphics.

    Again, thanks for your comments... hearing what people do and don't like about our games is the only way we can improve upon them. :)[/quote]

    Anyways, thanks, and I'm happy to know that TTG actually listens to it's customers concerns.

  • [quote]You're right... I tried on another computer, and the graphics were better... though still not quite up to par with it's predecessor.[/quote]

    What is it about the previous games' graphics that you liked better? Are you specifically talking about the people? The environments?

    It's not a trick question. :) This isn't the first comment I've seen along these lines, so I'm trying to nail down what it is about the other games' graphics that some people prefer.

    I recently played around with this game on one of the computers in the office that has a fairly good video card, and was blown away by the lighting effects on the mobile crime scene van. If you pan back and forth on the van the reflection looks just like it would if you were looking at a car in an underground parking lot in real life. It's very cool and really makes me feel like I'm there in a way that the flatter graphics of the other CSI games never could.

    Some games run a system test during installation that tells you how well a game will run for you, based on your specs. I wonder if something like that would be helpful for CSI, since a lot of the players will not have the latest and greatest computers. (Of course, once I've spent $30 on a game, I'm going to play it whether a system test tells me it'll look bad or not... but maybe that would at least help to set expectations?)

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