Dont get me wrong, i really liked the story and all and maybe i'm not used to telltale games' games, but as a game, i was a bit dissapointed of twau. I mean it's all about decisions and stuff, but why do my decision have such little to no impact? Oh yeah, you can rip of Grens arm or decide wether to kill dum or not and you get some different answers but overall, you always get what you want or need. You can not fail. That's what bothered me a little. And what about those quicktime events? They doesnt matter because either way you maybe get punched or not, but it's irrelevant or if you dont smash the button - say when the woodsman grapples you - nothing happens. The game just wont go on as long as you dont push it enough times, but you actually cannot fail. I think it's just a lame attempt to get the "player" somehow involved but actually, the wolf among us could also better be an animated series of the comicbooks rather than a game, which it isnt in my opinion. And i wouldnt have a problem with that. So why does telltale give us the illusion of decision or that we could do anything, when there is nothing we can decide or do? I know, it would be much more complex if you had like two or three REAL different endings depending on the decisions you've made but i think the effort would be worth it. Or doesnt that bother anyone else?
edit: sorry about my englisch, i'm no native speaker but i hope i made my myself clear.