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What about Linux?

posted by Anonymous on - last edited - Viewed by 383 users

Hi there,

I'm glad to hear that you continue developing a new Sam & Max Game. So I have a new "must have" on my list. ;)

But do you have any plans to also develop a Linux binary? I think lot of people will be happy to play a game like this on the penguin OS. Are there any plans?

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    Anonymous

    I too would like a port to Linux. If more games get made for Linux I can finally get rid of my windows partition. Though if for whatever reason production of a Linx version is not possible I am sure someone out there would be more than happy to port or patch the retail releases if telltale offers up the information that they need.

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    Anonymous

    What would be cool would be for Telltale to use an existing cross-platform engine such as Crystal Space or similar, modifying it as necessary to meet their needs. This has the benefit of improving what already looks to be a good product and helping the community in general, at the same time as either reducing development times for their own in house engine, or licensing costs for getting a third part engine in.

    Although C.S is LGPL, and could be linked to with proprietary code, it would be an impressive step for them to release the entire engine under a GPL-style license, and simple charge for content. Given that their serial release scheme seems to involve making money primarily from the content itself, this might not be such a major step.

    And we'd be able to have a Linux/Windows/Mac version much more easily.

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    Anonymous

    One slight problem there: The in-house engine is already finished and pumping out products.

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    Anonymous

    I guess it depends if they intend to never release for anything other than Windows, and how much they plan to modify their existing engine for SnM. Screenshots I've seen for bone and texas holdem were... less than impressive.

  • You could download the demos and see them in motion.

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    Anonymous

    They don't run in Linux :-)

    Actually, I've just booted into Windows to play another game, so I might just do that. I also read on a game developer forum someplace that they are improving the engine for SnM. The cross portability issue remains however, but if they've put 7 months of effort into developing their own engine, I can't see their adopting something else at this stage.

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    Anonymous

    Would be nice, if it was feasable. Would probably make the most sense to get a simultaneous mac/linux port Would need an opengl renderer.

    Doesn't even run in wine currently. At least, i couldn't get it to run in wine.

    I don't think wind river has a linux version, but maybe that wouldn't matter.

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    Anonymous

    Do you peeps think the market is big enough to make some profit off recoding the game for Linux? After all, the vast majority still uses Windows, so that's what companies target.

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    Anonymous

    I'm sure Cadega would do it evetually.

  • Yes I think Linux users will add to the bottom line. Most geeks who know about these games are most likely familiar with Linux too. I would say enough that many would get rid of their windows partition for good! ID / Quake/Doom games run on Linux. So does Unreal. These two engines are among the most popular 3d first shooter engines and they use OpenGL. I think supporting a limited minded OS like MS is the same as if Telltale
    only wanted to produce Star War games for Lucas Arts!

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