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T.F.T.B. Game Informer article (August issue)

posted by DragonButter on - last edited by Blind Sniper - Viewed by 928 users

I have retyped/reformatted this article from this month's issue of Game Informer, because I figured I might as well share this. Especially for those who don't have a Game Informer subscription and are currently looking for more news concerning this game. If this is a sort of thing that isn't allowed on the forums - feel free to remove this, mods.

Now, for the article:


"When Telltale announced it was working on an episodic adventure series based on Gearbox's loot-obsessed shooter series, Borderlands, we questioned whether the screwball universe was conducive to meaningful, player-driven storytelling. After a 40-minute demo that set up the main characters and narrative arc for the season, we're still not convinced.

Tales from the Borderlands focuses on two playable protagonists: Rhys, a Hyperion data miner looking to make his way up the corporate ladder, and Fiona, his shady friend/rival who we still don't know much about. In the first episode, the two characters take turns retelling recent events that to a third party, which the player then plays through, crafting the direction of the story. This narrative structure is perhaps the best thing that Telltale has going for it, as it introduces the concept of an unreliable narrator to the mix, allowing the characters - and by proxy the player - to embellish the story with larger-than-life antics."

[...]

"Things eventually heat up when the surreptitious deal leads Rhys to Pandora, accompanied by his cowardly best friend who's just waiting to be sacrificed, Vaughn. The sheltered yuppies stick out like sore thumbs on Pandora and it doesn't take them long to rub a group of psychotic bandits the wrong way.

The ensuing battle highlights how Telltale is attempting to capture the action of the Borderlands series. Rhys takes control of a Hyperion mech, and can choose between several weapon types, then aim them at the attacking bandits. These actions are more elaborate than those found in The Walking Dead and The Wolf Among Us, but it's still not compelling. In the same way that nobody plays Borderlands for meaningful story choices, nobody plays a Telltale game for the QTE action sequences."

[...]

"Our look at Tales from the Borderlands constituted only part of the first of five planned episodes. During that time, some jokes landed, more than a few fell flat, and numerous callbacks to characters and elements of the series reminded us of what we love about Borderlands. Beyond those superficial references, however, most of Tales from the Borderlands reminded us of what doesn't matter in Borderlands. Now the rest of Tales needs to prove why it should."

-- Jeff Marchiafava

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