Hello, I enjoyed playing sam and max, that said, I sometimes wished more flexibility for the way I get what I need.
I give an example, we have the spoonbending talisman and want to get it out of its box, so we need to use it with the lunar landers rocket. Then the unicorn has to be exposed to heat. We aren't able to do that with the rocket, sam says he doesnt want to destroy it. Theres the footprint max ruined, where it could possible be placed. But thats not possible. So we use the lunar lander at the end inside of a house to heat up the fishtank and bliss gets boiled, but nothing else happens to the fishtank or the room. I may be nitpicking here, but I would like to be able to use different approaches for the same effect.
I like adventure games, but sometimes I get annoyed with the fact that generally you have to do exactly what the designer wanted you to do with an object to get through, although you may encounter objects that would have similar effects, but simply get a "nah, won't do". I know it's a common thing in adventure games, but imo it leads to some frustration at times. It's like I say to you come over to my house and I give you the address, but if you walk any other way I previously used to walk, the road will get closed. I know, it would mean extra time, extra code and more complexity, but I really would like to have the illusion at times, that the road to victory wasn't that narrow. So I would like to have some less linearity at times.