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Tales of Monkey Island - HighRes Character Renders

posted by HoppyDragon on - last edited - Viewed by 315 users

Lookie what I found!

They were photoshop project files (except for Elaine, her image was just too big) so I made them image-posting friendly. :)

elainepose.png

lechuckhighres.png

guybrushhighres.png

voodooladyhighres.png

14 Comments - Linear Discussion: Classic Style
  • The more I see the new Guybrush the more I like him. He's definitely older, but he retains the certain something that is Guybrush.

  • @serweet said: The more I see the new Guybrush the more I like him. He's definitely older, but he retains the certain something that is Guybrush.


    In the first batch of screenshots, he looked a bit strange.. but the more I see of him, especially animated, he looks more and more like I would expect him to.

  • @HoppyDragon said: In the first batch of screenshots, he looked a bit strange.. but the more I see of him, especially animated, he looks more and more like I would expect him to.



    Yeah, animated his gate is perfect for Guybrush.
    And Elaine looks pretty spot on aswell, in the games style. Yes she may not resemble the high(er) def pictures of Elaine in SoMI, but she looks more composed than Guybrush and resembles her characteristics well.

  • @serweet said: Yeah, animated his gate is perfect for Guybrush.
    And Elaine looks pretty spot on aswell, in the games style. Yes she may not resemble the high(er) def pictures of Elaine in SoMI, but she looks more composed than Guybrush and resembles her characteristics well.


    Well I know Ron Gilbert just recently said he never liked the close-up shots, so to me that pretty much means that's not how the characters were ever supposed to look. The close-ups as far as I know are not done by Steve Purcell. His cover art for SoMI is a sort of half-way point between realistic and cartoony, whereas the close-ups were just realistic.

  • @HoppyDragon said: Well I know Ron Gilbert just recently said he never liked the close-up shots, so to me that pretty much means that's not how the characters were ever supposed to look. The close-ups as far as I know are not done by Steve Purcell. His cover art for SoMI is a sort of half-way point between realistic and cartoony, whereas the close-ups were just realistic.



    Aye, true. Though a lot of people look back on them as inspirational, which they were. But definitely, the series has moved on stylistically from those close ups, which added depth to the game, as now that depth can be portrayed in facial expression and movement.
    I'm definitely pleased thorugh with what I am seeing from Telltale, I just cannot wait for the release. See it all in motion, all the characters, islands, and basically everything I've hoped for come into motion.

  • Hoppy, can you share the original files?

  • @HoppyDragon said: Well I know Ron Gilbert just recently said he never liked the close-up shots, so to me that pretty much means that's not how the characters were ever supposed to look. The close-ups as far as I know are not done by Steve Purcell. His cover art for SoMI is a sort of half-way point between realistic and cartoony, whereas the close-ups were just realistic.


    Although the close-ups from the EGA version looks (to me) a lot like Steves art work.
    guy.brush368.jpg
    One more reason for sticking with EGA.
    The VGA close-ups looks like the cover from a book by Danielle Steel.

  • @Ignatius said: The VGA close-ups looks like the cover from a book by Danielle Steel.


    ITYM "like a book by Danielle Steal or Rosamunde Pilfer"... ;)

    np: Tosca - Doris Dub (Suzuki)

  • I think Guybrush's sword is cool.

    Too cool for Guybrush, sadly.

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