You write in your FAQ: Short attention span? No problem, our games are designed to be finished up over a weekend or in a few evening sessions, so you'll get that sense of satisfaction in completing what you've started. No long, frustrating stretches of being stuck, either. In our games, the characters increase their power of suggestion if they detect you're stuck. Yep, they really are that smart.
This is a BIG problem for me...:mad: I feel that a majority of new games has been dumbed down alot! and one of the thrills with Monkey Island was the fact you could get really stuck from time to time, the more the hurdle the greater reward when solving it. The general public ain't stupid, I will feel cheated of the experience if the characters start blabbing about what I should do next if I get stuck for a while. That's like having a built in spoiler, or someone on a cinema who has seen the movie starts yapping about what's going to happen.... :mad::mad::mad:
I do hope you prove me wrong, but after reading the FAQ my excitement really dropped.