Avast Telltale crew!
I did a few quick lighting "improvements" on a couple of frames of the latest trailer and I was wondering if keylights like that would ever be possible with your engine?
I loved the richer blacks and high contrasty color palette of the 2D Monkey Islands and would love a better lighting model for subsequent TMI episodes (or a gradual, evolutionary improvement towards the target renders I posted)
A lighting model with the ability to attach keylights to characters and switch them off and on inbetween shots, the ability to have deeper shadows, vignette and sillhouette techniques could enhance mood and atmosphere tenfold and help focus the viewers attention in hero shots.
If such a thing is not possible (due to Wii compatibility) I'd suggest heavier usage of post-pro fx and filters. Some of the scenes really could benefit from richer contrast and other tweaks.
What do you guys think?
(this was just grabbed from a youtube version of the trailer, so quality is crude.