First, I would like to thank Telltale and LucasArts for reviving Monkey island, I am very glad to finally have a new game to play.
Next, upon completing the game (part 1 anyway) I would like to offer some feedback on the overall experience to aid Telltale in the creation of the later episodes and give everyone a thread in which they can do the same.
What I really liked:
Loved the puzzle design, the new characters, the plot and story as a whole and the general progression of events. I thought the environments were very well made and the maze puzzles were a nice throwback to the old games. really liked the part in de Singe's chair! Overall, a very good start to a rebirth of monkey island!
What I though could have improved:
1) Control design- the click and drag thing was not what I expected at all. I immediatley assumed point and click when I started playing and the controls were a bit awkward at first (I was running into walls, etc.) The examining of objects in the inventory was a bit tedious as well, but only because there was no hotkey (that I know of anyway) to do it quickly (like the action medallion in curse). Maybe the addition of a keyboard hotkey for certain inventory functions could be implemented in the next episode.
2) Depth of Dialogue- I know (or expect) that most of the characters and plaaces seen or talked to in this episode are not likely to have much of an appearance in later episodes, but one of the things that I loved most about the other Monkey Island games was the large amount of dialogue choices and varying resonses. In COMI, for example, nearly every character on Plunder Island had some part of their past, their personality, or some other development shown through dialogue. We also got a lot of pop culture references (i.e."Your Jedi mind tricks won't work on me" in the episode of the cabana boy) While we get enpugh development in the major and minor characters, we do not get the same amount of dialogue choices as previous games, with options being quick to repeat themselves. I would like to see a dialougue tree closer to some of the sam and max characters in which you can ask multiple questions with mostly humorous replies, one question leading to the next, until it is fully exhausted, not just 2 alternating questions or so (I would have liked to know more about Crimpdigit's choice of unicorns, for example).
Please post your thoughts on the first episode!