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Season 3: What YOU Want

posted by ThatNickGuy on - last edited - Viewed by 1.7K users

With Telltale hard at work on the Homestar Runner games, we probably have some time before they start too much work on Season 3 of Sam & Max. With all that said, I think it'd be fun to make some kind of a "wish list" of things we might like to see in future installments of the Freelance Police. Other games have had wish lists written by fans and I've seen on some occasions (such as City of Heroes) where those prayers were answered.

So, here's a few things I wouldn't mind seeing, if it's possible. Feel free to add your own thoughts:

-The return of Conroy Bumpus, from Hit the Road (unless there are legalities that prevent this).
-Finally, finally, FINALLY meeting the Mayor. Maybe have to get to his office to hear the latest case (and then, of course, a puzzle to be solved to get there and maybe to be used later in that episode or season).
-A meeting between Jimmy Two-Teeth and the cat from the beginning of Hit the Road (I loved that sarcastic little bastard).
-The revenge of...Leonard! He's free! He's out! And probably ticked off!
-Being able to control Max. I have two suggestions/ideas for this:
1) An entire episode in control of Max (maybe to rescue Sam?)
2) Being able to switch between the two of them, similar to Day of the Tentacle?
-Guest appearance by Steve Purcell, himself! Either playing himself or just providing a character voice.
-A Hollywood-related episode where Sam & Max, similar to Jay & Silent Bob, try to get more money and recognition for Midnight Cowboys (we DID see a movie trailer!)

265 Comments - Linear Discussion: Classic Style
  • Stuckey's first appeared in On the Road, one of the comics, so I doubt it's owned by LucasArts. The interior wasn't shown, though.

  • @Shwoo said: Stuckey's first appeared in On the Road, one of the comics, so I doubt it's owned by LucasArts. The interior wasn't shown, though.

    stuckeys is real(comics), snuckeys isn't (htr)

  • Something I was expecting to see in Season 2 was a bigger hub area. The need to recycle environments between episodes within a season is totally understandable, but Season 1 started us off with Sam and Max's entire neighborhood, and Season 2 started us off with...the same thing (Stinky's diner and some redecoration nonwithstanding).

    I'm not suggesting ditching Sam and Max's street at all, but when playing 201 there was a part of me that was saying, "They built an entire neighborhood for Season 1, so why couldn't they construct the same amount of new hub area for Season 2?" I don't mind recycling locations between episodes of the same season, but if you're going to recycle locations between seasons themselves, I think at least as many new environments should be made. Season 1 set the expectation that Telltale's resources allowed them to build an entire New York hub area of four environments for seasonwide use, with the individual episodes allowing for one new full location (translating to roughly 3 environments). I hate to put things like this mathematically, but why then couldn't there have been twice as much neighborhood to run around in in Season 2, if it otherwise followed the same general formula?

  • @Udvarnoky said: I hate to put things like this mathematically, but why then couldn't there have been twice as much neighborhood to run around in in Season 2, if it otherwise followed the same general formula?


    That's the problem with breaking it down mathematically. :) Modeling environments is a big part of the time that goes into making an episode, but it's still just a part. "What's New, Beelzebub?" for example, had the exact same number of new sets and new characters as every other Sam & Max episode. But it ended up being twice as big as any episode we'd done up to that point, and it took a ton of work and time from everybody, and that was only possible because it was the big season finale.

    With every episode, we're going for what feels like a good length to us. We've built up guidelines for what's a reasonable amount of new characters and new environments to play with each episode, but what I've seen over and over again is that the team is flexible enough to put in some extra work if they think an idea is cool enough and will make the game better.

    And that goes both ways: we don't want fans saying, "This episode has only x new environments while the last episode had x+2! Rip-off!" Or "How come we don't get the exact number of minigames in this episode that we did in the last one?!?" What we care about is just, "Did it do a good job of telling the story?" and "Did you enjoy it?"

  • @Chuck said:
    And that goes both ways: we don't want fans saying, "This episode has only x new environments while the last episode had x+2! Rip-off!" Or "How come we don't get the exact number of minigames in this episode that we did in the last one?!?" What we care about is just, "Did it do a good job of telling the story?" and "Did you enjoy it?"

    dudley.jpg

    36! But last year... last year I had 37!

  • Why is this thread still on the first page, when places to go in season three thread is on the second page. They're both posted around the same time.

  • Because people are still posting in this thread. Threads are sorted by last post, not first post.

  • I'd like to see more of Sam's "doggy attitude". I noticed it a couple times before, but he never actually acts like a dog, like he should. For example, he should let his tongue hang out when he's driving. XD I always pictured that so great.

  • Actually he did that once in the comics. In the first panel of the second part of On The Road, I Love A Band Leader, Sam has his head out the window and his tongue out. Max is driving, though.

    I enjoy it when Sam acts like a dog, which is related to how I knew the above off the top of my head, but I feel that acting too much like a dog would be out of character for him. Although I would like to see a plot where it's important that the main characters are talking animals.

  • I think it would be awesome if one of the episodes had to do with movies becoming real. They couldn't make new matter, though, so the Sam & Max characters would be fused with those of the movie! It would never, ever happen, but that would be awesome. And In 204 Superball acted kind of weird when you asked him about what he felt like not working for bad guys. I want to know what that was about or maybe it was revealed in 205 and I'm just stupid :P)

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