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Joystiq interview about Wallace & Gromit

posted by Emily on - last edited - Viewed by 156 users

Joystiq caught up with Dan, our CEO, to talk about Wallace & Gromit - read the Q&A here!

Lots of interesting info there, including some discussion about other platforms the game could show up on in the future, and the controls.

13 Comments - Linear Discussion: Classic Style
  • Oh man, I wonder where Telltale is going to be in 5 years. Great interview. I wonder if Telltale could create some sort of achievement-system for the pc-version, like Hothead did with the Penny Arcade-games at Greenhouse (which they are planning to use again for the Deathspank-games). It gives a nice little extra reason for fans to join the Telltale-community, and, seeing as how most games get an eventual release on Steam, can be continued there.

    And man, the part about Fate of Atlantis' age scared the crap out of me. Made me feel like an extremely old man.

  • Not a point-n-click?

    Why? If you're doing a puzzle adventure (as I'm sure this is), it's better to find where you want to go and click there. You're character may not be able to grab something, like you can only reach it up close, but an object keeps sliding you back! Even if that's not the case, it just does not seem like it would feel as good. Let's hope the PC version is point and click.

  • @ig0rpwnwEd said: Not a point-n-click?

    Why? If you're doing a puzzle adventure (as I'm sure this is), it's better to find where you want to go and click there. You're character may not be able to grab something, like you can only reach it up close, but an object keeps sliding you back! Even if that's not the case, it just does not seem like it would feel as good. Let's hope the PC version is point and click.



    I dunno, when Grim Fandango came out, I really hated the idea of losing the mouse, but it didn't took me too long to get used to the keyboard based control. I'm not saying that I was preferring it to the old point-n-click method, but it didn't feel too inferior, either. And I came to agree with Dan's comment about immersion, definitely.
    So why not keep an an open mind to changes in the control method? :)

  • What? Please, oh please, don't tell me this isn't going to be point and click for the PC.

  • We're still working on the PC controls so I can't speak right now to exactly how they'll end up, but I can say that they'll be different from what you're used to in a Telltale game. (And change can be good! :))

    Point & click vs. direct control is one of the classic debates in adventure games, and we're interested to hear what you guys think!

    [quote]You're character may not be able to grab something, like you can only reach it up close, but an object keeps sliding you back![/quote]

    I know what you're talking about, but based on what I've seen so far, this shouldn't be a problem in Wallace & Gromit.

    [quote]Should I read that part about the DS as talking about getting stuff ported over or are you actually considering publishing brand new games there? Didn't 3d party games stop being part of your business strategy years ago?[/quote]

    What Dan was saying is that our studio isn't set up for DS development the way we are for Xbox and Wii, but if an opportunity arose for us to have our games ported to DS by another company, we'd consider it.

  • Walking around in Grim Fandango was probably the worst part of the game.. So this is gonna be interesting to see what Telltale have come up with..

  • Direct controls are a pain, particularly character relative. If you have to go down that road, camera relative is the way to go.

  • @Hero1 said: Walking around in Grim Fandango was probably the worst part of the game.. So this is gonna be interesting to see what Telltale have come up with..



    While it was tedious at times, I just loved running around the locations of nighttime Rubacava - it was soooooo atmospheric.

    Quuux: agreed, camera relative is better. you can get used to character relative, but then you keep wishing for a first person view.

  • @Quuux said: camera relative is the way to go.



    Fully agreed, if direct controls are necessary.

  • Since there's not too much to say about the Wallace & Gromit controls yet (only a few handful of people have experienced it yet!) and this thread is going a little off topic, I started up a more general thread about this topic here. So you can weigh in on your thoughts about direct control vs. point and click there, if you want. :)

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