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Control feedback?

posted by [TTG] Yare on - last edited - Viewed by 2.1K users

Hello everyone!

I'm the engineer responsible for the controls. After you folks play through the demo, I'd like to hear your initial impressions and nitpicks about the control scheme. Then I'd like to hear from you again after you've played through a full episode or two.

Not sure if a readme for controls shipped with the demo, but here's some stuff anyway:

[LIST]
[*]If the inventory is closed, mouse wheel will cycle through your inventory items.
[*]If the inventory is open, and you have a bunch of inventory items, mouse wheel will scroll the inventory.
[*]The game can be played entirely with the keyboard.
[*]Q and E cycle through selectable items on screen.
[*]Hold Tab to make all the selectable items on screen stand out.
[*]Shift opens your inventory.
[*]Space activates items.
[*]Control skips dialog and backs out of closeups.
[/LIST]

And uhhh... there's probably other stuff I'll post when I remember. We mapped keys everywhere to try and give you guys as many options as possible.

272 Comments - Linear Discussion: Classic Style
  • I thought the control system was pretty intuitive, within a few minutes of playing around I was able to complete the demo without having to think "Ok, how do I do this again?". The only problem I found was that sometimes the cycling through selectable items was not immediate but there was a second or so delay. I think that's due to selecting higher visual settings than I should have so I'll try again :P Other than that I can't think of anything else...

    EDIT: I played with the Xbox 360 controller, gotta try the keyboard too.

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    Jennifer Moderator

    I thought the keyboard layout worked just fine. It is a bit weird after using all of Telltale's other games just with the mouse, but after a few times of trying to move Wallace with the mouse and having nothing happen, I got used to the setup.

    I'd like to try a gamepad with it, but the demo didn't seem to recognize my Saitek Rumble Force gamepad.

  • I used my Logitech gamepad (basically the same as PS2) and it was good enough after I got used to it. I think I'd prefer the mouse only, though.

  • My initial impression is that I will need to get used to using wasd for movement, I still keep trying to click to move out of habit. I like the fact that I can bring up inventory with the keyboard.

  • I thought the controls were pretty nice. I jused the keyboard+mouse combo - didn't know you could play using just the keyboard. Is that the recommended scheme?

    I have one complain though - I think the behaviour is weird when the camera changes angle - sometimes I found that initially the controls behave strange in the first second after the camera change (like left would suddenly be down etc.). Did this happen to anyone else?

  • I liked the controls mostly, although I would like a mouse sensitivity option, since the cursor felt a little floaty. I also found myself trying to click to move instinctively.

  • here's my two cents:
    it was easy to get used to the controls, sometimes I felt a bit disoriented as Wallace moved in an unexpected direction, but it may be because I'm too used to playing shooters on the arrow keys. it's definitely worse when Wallace moves so far to the edge of the screen that he isn't visible - though it's a camera change issue in itself.

    I am baffled by one thing, though. there are two scenes in the demo - one is the walking-around-adventuring type, and the other is hi-adrenaline action. now, you're direct controlling Wallace in the first scene, where point-and-click would be perfectly adequate, and there's no direct control for Gromit in the second, where it could amplify the heat of the action. :confused:

    all in all, it seems to be a good control scheme, the players will need a bit of time to settle in it, and I also think there'll be much polishing going into it during the series.

  • @matan said: I thought the controls were pretty nice. I jused the keyboard+mouse combo - didn't know you could play using just the keyboard. Is that the recommended scheme?

    I think that the recommended scheme is whatever the tutorial advises you to do. All of the other control schemes are there as sort of "power user" options. Play however it feels comfortable. :)

    @matan said: I have one complain though - I think the behaviour is weird when the camera changes angle - sometimes I found that initially the controls behave strange in the first second after the camera change (like left would suddenly be down etc.). Did this happen to anyone else?

    This is an interesting artifact from the way we handle camera relative movement. If you cross from one camera to another, movement is still relative to the old camera until you stop moving.

  • Downloaded the demo to try it out, didn't like the controls. I'm sure they're good for this kind of control scheme but to be perfectly blunt, I'd *much* prefer regular point and click controls.

  • Honestly, it's nowhere near as bad as I thought it could be.

    BUT.

    I honestly felt it was a point-and-click game that seemed to unnecessarily demand that you use the keyboard for movement. Really, it just kind of feels unnatural for me to use the keyboard(I tried moving Wallace with the mouse several times). It felt most natural to me when I was playing as Gromit and his movement was limited to animations that played when I selected things(and, as such, used the mouse for everything).

    Using the keyboard to open up the inventory was nice.

    Using Tab to show all selectable items is alright. It's nice to have everything you can use laid out for you so that it's not a pixel-hunt game. It's something I'll use when I get stuck though, since I like to mess around and see what I can mess with when I first enter a room in an adventure game. I messed with so many objects in Wallace's garden that obviously correlate to other puzzles, and it took me way longer than it should have to achieve that rather simple objective because I was trying to get a million other things to achieve my goal for me. For example:

    "Where's that cricket thing? Can I substitute something for it? Oh, perhaps the pinwheel....hey! That's neat. What does this pinwheel do? Oh! Do they do anything different? Does one swing one way? Oh, hey! There's a robot in there! What am I supposed to do with that? I wish I had some items to mess with...."

    Anyway, I'm getting off the topic of the controls.

    Basically? Mouse control for movement would have been nice, and it seems like it would have worked. Not even as the default, but tucked away in the Settings menu. Because unless there's something I haven't seen in the demo(which is quite likely!), I don't see a reason that Wallace CAN'T be moved by the mouse.

    EDIT:

    Oh! Another thing I wanted to mention.

    I find it EXTREMELY odd that it only tells you what you're interacting with when you are combining items. For example, if you try to combine the crank with the buttons, it'll tell you what they do. But otherwise, you're just gonna press them to figure it out. I don't really see a reason that you can't identify items when you just highlight them with the cursor as well?

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