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Bought it and played it! I disagree I think its perfect

posted by briankory on - last edited - Viewed by 335 users

AWESOME JOB!!! AWESOME GAME!!!

This is only an episode. For only 8 dollars. Im going to buy every single one of these games . My brother and I realy enjoyed the game. It may have been easy but I spent a good 3 hours on the game. I enjoyed every single momment of it. If this was a combination of episodes all in one game none of you would complain about the level of difficulty. How hard do you want an episode to be!!!? I think its perfect,

I realy enjoyed it and I wouldnt change a thing as far as Lucas arts is considered they can step aside. This was an excellent game and lucas arts isnt capable of adventure games of this humour , originality and brillance anymore.

Telltale I take my hat off to you.

I loved the dream and ink plots and all that. GOOD JOB GUYS!!!


Anyone else think it was perfect? I mean seriously its just an episode if the whole season was in one release no one would complain about the level of difficulty here . I loved the game. A lot of fun.

FUNNY GAME I havent laughed like that since Monkey island . GOOD TIMES!!!

I LOVE YOU TELLTALE!!!

12 Comments - Linear Discussion: Classic Style
  • I havent finished it yet, i purchased Episode 1 as of today. Its great so far, even if its not that long, the money is well spent. Good Voice Acting and Character Animations all the way. Its good to see games concentrating on gameplay instead high end gfx being made. Dont complain about the difficulty, it for sure will get harder as the episodes advance.

    But dont forget that nothing is perfect. If Culture Shock would be, there would be no room for improvement which would be a shame.

    The Episodic Format gives the coders time to implent ideas and concentrate on one episode after another.

    I´ll continue to support this game with my money.

    Regards

  • YAY! :D Cheapo marketing techniques really work! It costs $8.95, but people still round it to 8 dollars, not 9.

  • I too really enjoyed this game (or episode 1). It was laugh out loud and fun all the way. I did get stuck along the way (knocking out Specs and getting Max from the ceiling in the dream) but completed it without resorting to an FAQ (my usual strategy for point and click adventures!). I also really like the episodic approach. As a Med Student I have only small amounts of free time to play and a stack of games to play through! Giving Culture Shock the 2-3 hours it took me to finish over 3 nights was just about right. Now I can move on to pastures new (and hopefully some revision - exams coming up - Aaggghhh :eek: ) and look forward to Ep. 2 in the new year.

    Good job Telltale games. Sam & Max are back! Wohoo!

    :) "My mind is a swirling miasma of scintillating thoughts and turgid ideas":)

  • [quote]YAY! Cheapo marketing techniques really work![/quote]

    Whoa, don´t you think you are underestimating the people here a bit? I very well know how much i have paid and it was well worth it. Being a long time adventure gamer i just had to, even if the puzzles are easy, it´s Sam and Max damnit.

    Of course there is room for improvement, proper testing (Bugs: [memory leaks,missing Animations]) and harder puzzles comes to mind, but i´ll bear with the coders to fix that up right.

  • I think he was just referring to an $8.95 purchase being referred to by a consumer as an $8 spend rather than a $9 one. Marketing 101... ;)

  • Of course but now that´s not something really new isn´t it? This Marketing Technique is used all over. Oh my gosh look Sam it has already got a looong beard. ;)

  • @Stoney said: Whoa, don´t you think you are underestimating the people here a bit? I very well know how much i have paid and it was well worth it. Being a long time adventure gamer i just had to, even if the puzzles are easy, it´s Sam and Max damnit.

    Of course there is room for improvement, proper testing (Bugs: [memory leaks,missing Animations]) and harder puzzles comes to mind, but i´ll bear with the coders to fix that up right.



    Don't get me wrong here, I wasn't saying ANYTHING bad about the game (or anybody who bought it). I was just commenting on the fact that he said it cost $8, even though it's effectively $9.

    I loved the game, though

  • with the exception of cel shading, still i know it's expensive to implement it into an engine, can't u guys just buy some other companie's engine.

    look at naruto for ps2. or okami. aaiiieee.

  • As a Med Student I have only small amounts of free time to play and a stack of games to play through! Giving Culture Shock the 2-3 hours it took me to finish over 3 nights was just about right.



    I completely know what you mean, although I don't have quite as much work as you I'm sure (just a lowly physics grad), a 2-3 hour game is actually fairly optimal to me. I sit down, and don't worry about not being able to play for two weeks and loosing the momentum of playing the game (in which case I sometimes never finish it). The puzzles are fairly easy, but I don't have the time anymore to think about a puzzle for a few days.

    I also have a counter philosophy to those who say "without the challenge, its just an interactive movie". The reason I enjoy a game like this (as opposed to a movie) isn't really the challenge of the puzzles. Those are more of a pacing element. The thing I enjoy about adventure games is the fact I can explore the little nooks and crannies of the world. See what happens when I click on stuff. That interactivity makes the "movie" come alive to me. A hard puzzle or two can add to the satisfaction, but they aren't needed, or even always wanted.

  • @relativistic said: I also have a counter philosophy to those who say "without the challenge, its just an interactive movie". The reason I enjoy a game like this (as opposed to a movie) isn't really the challenge of the puzzles. Those are more of a pacing element. The thing I enjoy about adventure games is the fact I can explore the little nooks and crannies of the world. See what happens when I click on stuff. That interactivity makes the "movie" come alive to me. A hard puzzle or two can add to the satisfaction, but they aren't needed, or even always wanted.



    I completely agree! I think the most important aspect of the game is feeling like you're inside the game world and the puzzles are only a bonus. By the way, there's a whole genre of "Interactive Fiction" games (text adventures) where the next thing to do is always really obvious, so you're just moving the character along the story, and it's amazing.

    (As an example, you can try Ingold's All Roads at:
    http://www.ingold.fsnet.co.uk/if.htm)

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