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Control Scheme?

posted by RMJ1984 on - last edited - Viewed by 3.1K users

Yeah the news is outta this world, but before i can preorder, i gotta know, is this bad Wallace & Gromit controls?

Or Good Sam & Max control scheme?

Thanks.

537 Comments - Linear Discussion: Classic Style
  • @NickTTG said: I don't think anyone's forcing you to do anything. You're stubbornness is forcing you to miss out on quality games. I'd recommend picking up the W&G series on XBLA if you can't stand the keyboard controls. But since you can't handle WASD, I'm guessing you don't own a 360.

    Even if you don't like the control method, it's not like the game isn't playable. I don't like quicktime events, but that doesn't mean I'm gonna boycot a game that uses them.

    And when it comes down to the Wallace and Gromit games, you should at least pick up episode 1 or 2. Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place. People didn't like the new voices for Sam, Max, and Wallace when they first heard them. A lot of people now prefer the new Sam and Max voices.

    Change isn't always bad man. Give it a shot.

    So explain, how exactly is having to walk around with keyboard AND mouse an improvement over having to walk around with just the mouse?

  • Let me guess - so you can have more cinematic scenes.
    Which the previous Monkey Island games did brilliantly without - I never heard a single complaint about the previous games lacking cinematic scenes because of point and click controls.

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    NickTTG Telltale Staff

    @Phoenix said: So explain, how exactly is having to walk around with keyboard AND mouse an improvement over having to walk around with just the mouse?

    All of the dev teams reasons have been thoroughly discussed on the forums. I feel like a broken record. In order to preserve sanity and an organized forum, here: http://www.telltalegames.com/forums/showthread.php?t=7966

  • @NickTTG said: Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place.

    You may be a bit too optimistic here. I had my dose of keyboard control shock with Grim Fandango, so I wasn't too horrified with Wallace and Gromit. And I think the controls, once keyboard based, are quite good. And I do believe the control scheme adds to the immersion. And I also buy into the camera angles argument, to an extent. Still - I'd prefer to have a fully mouse controlled W&G. Why? Because point-and-click is so damn convenient :)

  • @NickTTG said:
    And when it comes down to the Wallace and Gromit games, you should at least pick up episode 1 or 2. Gamers complain about stuff all the time, but find that by the end of the episode, they've forgotten that they were griping in the first place. People didn't like the new voices for Sam, Max, and Wallace when they first heard them. A lot of people now prefer the new Sam and Max voices.

    Change isn't always bad man. Give it a shot.

    I have played both W&G games, and navigating is really the biggest problem. My main problem is that the directions do not stay consistent between scenes and the camera doesn't really follow the character. WASD works when camera follows (Tomb Raider and 3d person shooters). It does immerse when the world is free to look at different angles, but in Telltale Games camera is locked.

    I really love your games mouse only controls in Sam and Max. Making things more complicated (requiring two hands instead of one) to control isn't the right way. Especially as I do not feel I get anything in return of this trade-off.

    I hope you continue making great games, but please keep rethinking/refining on the PC side of controls, if old mouse only is not an option.

  • @NickTTG said: All of the dev teams reasons have been thoroughly discussed on the forums. I feel like a broken record. In order to preserve sanity and an organized forum, here: http://www.telltalegames.com/forums/showthread.php?t=7966


    Yeah, but that thread - though started as a feedback thread - was more a thread for the developers to defend the new control system. Criticism towards the controls wasn't really acknowledged, but more reacted to with counter-arguments...

    Technically: "Well, do you like the new control scheme? :) ... Oh, you don't? :confused: ... Well, screw you, we're doing it anyway! :mad:"

    Not THAT much of a discussion. ;)

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    NickTTG Telltale Staff

    @Laserschwert said: Yeah, but that thread - though started as a feedback thread - was more a thread for the developers to defend the new control system. Criticism towards the controls wasn't really acknowledged, but more reacted to with counter-arguments...

    I think people were just explaining to you guys why certain decisions were made. We definitely collected everyone's feedback. I'm sorry if you didn't get the response you were looking for.

  • @NickTTG said: I'm sorry if you didn't get the response you were looking for.

    Have you moved into PR Nick? :p Due to current market place realities a new control system must be implemented... :rolleyes:

  • Anyway, I'm not a fan of putting style over gameplay.
    Even if the game will look a bit more 'cinematic', which I could understand to a degree with W&G since it was based on that license... in Monkey Island, it's absolutely not worth it.

    I really do think gameplay suffers from this.

  • Well might it be possible ot get btt?
    W&G is a great game and kudos for making it but this is the MI forum!

    Might it be possible to get mouse only input as an additional input method?
    I love to lean back and just explore everything one handed.
    "The more rules a game has the less fun it is" somebody once told me. I would like to compare this not always true statement to cotrols. The easier the better.

    And please sir NickTTG stop taking it so Personal. We love TTG and just want to make good games even better. It is true many of us are just "clingy complaining dipshits" but try to look in to our more valid points.

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