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Control Scheme?

posted by RMJ1984 on - last edited - Viewed by 3.1K users

Yeah the news is outta this world, but before i can preorder, i gotta know, is this bad Wallace & Gromit controls?

Or Good Sam & Max control scheme?

Thanks.

537 Comments - Linear Discussion: Classic Style
  • @promke said: No it is not. That is why I am here too.
    It is childish to say I don't get what I want so I am not buying anything from you ever again. That is just unreasonable.

    Ok, so it's childish. And a way to tell them that I, at least, am extremely dissatisfied with this also unreasonable stubornness with the damned keyboard.

    I'm not calling them names, or anything. Nor will I. It's their right to do games as they see fit.

  • @Armakuni said: No, it's not. A company starts using a design which kills the fun for someone, then that user is not childish to voice his opinion in the forums stating that he won't buy future games using this design.

    Thank you for having enough intellect to understand something fairly simple.

    And I do mean thank you. I really wish there were more people like you.

    Edit: dammit, everytime I read this post, it strikes me as being sarcastic towards you. Let me assure you, I'm not.

  • @Alucard said: People always fall back to the whole "but what about Grim Fandango? That was a great game" thing. Point and click is the way to go. I'd love to see a return to the way MI/MI2 did it. The golden years....

    Grim Fandango was a fantastic game, but that was despite the controls, not because of them.

  • @Bagge said: Grim Fandango was a fantastic game, but that was despite the controls, not because of them.

    I've always said that. People always misunderstood it, for some reason.

  • Well let me say this:
    We have to listen to each other. I can totally understand your point of view and I do tolerate it. But I don't understand why nobody from Telltale is willing to talk to us about this issue in a way that is not defensive but open minded. I do want an objective explanation why the mouse control is not possible technically or k+m is superior to mouse only.

  • @promke said: Well let me say this:
    We have to listen to each other. I can totally understand your point of view and I do tolerate it. But I don't understand why nobody from Telltale is willing to talk to us about this issue in a way that is not defensive but open mided. I do want an objective explanation why the mouse control is not possible technically or k+m is superior to mouse only.

    And EVERYBODY here tried AGAIN AND AGAIN to get someone from Telltale to talk to us about this subject in an open minded manner, but it was ALWAYS talked about defensively.

    They even went so far as to tell us "Try it, you'll like it", over and over again.

    WE TRIED! We didn't like it.

    Noone gets the point. I stop spending money.

    2+2=4, 2 and 2=22.

  • @Laserschwert said: Yeah, but that thread - though started as a feedback thread - was more a thread for the developers to defend the new control system. Criticism towards the controls wasn't really acknowledged, but more reacted to with counter-arguments...

    @Laserschwert said: Have you moved into PR Nick? :p Due to current market place realities a new control system must be implemented... :rolleyes:


    Wow, that's really disappointing. Telltale's the most transparent and receptive to fan feedback of any company I've seen, much less worked at (hence the announcement of a series that is the most requested by fans since the company was founded). To see that get dismissed as PR-speak or refusing to listen is a shame.

    Members of the team have taken the time to explain why we make the decisions we do, and they're dismissed as PR speak. Some have come into the forums to solicit feedback and to explain how and why certain approaches work better than others, and why some won't work within our constraints, and that's dismissed as "counter-arguments." We've said repeatedly we want our games to play well on as many platforms as we can handle, and that's dismissed as "going after the money." (PROTIP: If you're looking to make a fortune in game development, don't make adventure games. Only do it if it's a labor of love for a style of game you like playing and want to see move forward).

    If the feedback is "just go back to point and click," then no, you're not going to get the answer you're looking for. It doesn't work well on consoles -- we've all played games that try to simulate a mouse on consoles, and they're all pretty much awful -- but that's not the only reason. As far as I'm concerned, after 8 episodes of Sam & Max (I started halfway through season 1), 5 episodes of Strong Bad, and Monkey 3, seeing something as simple as the hallway in Wallace & Gromit's house is a god-send. You don't have to look at the world from the side anymore, as if everything's on a stage. We can have rooms with 4 real walls. We can make more use of vertical space, and circular space, and let you go anywhere we want.

    And most importantly: we can make games that really make use of the environment and make you feel as if you're in a place, instead of looking at a puzzle game. Is it going to be perfect right off the bat? Of course not, and that's why we're looking for feedback. But "go back to the way it's always been done" isn't the answer we're looking for; we're trying to move things forward.

    We're obviously not going to implement every bit of feedback, because even if that weren't completely impossible, some of the feedback is counter to what we're trying to do. And when we can, we'll explain why we choose to do the things we do. The only criticism that's not welcome is accusing us of not listening, because that's demonstrably false.

  • @Guybrush Threepwood said: Which I guess means it's going to be the Wallace & Gromit control scheme.

    No, I figured it out, I think... It's going to be arrow keys and point and click for the PC, and for the Wii.. Nun-chuck and Pointer, that's what they mean by it.

    Also, to reply to all the Wallace & Gromit game control critics, I think it's easier to use the arrow keys, it takes the relief off of using the mouse, sense I think a lot of people already know, I've been favoring using the arrow keys in Telltale adventures for a while now. Also, while I'm on the subject of character control, will Guybrush be able to run? Unlike Wallace?

  • Well yes do that. I am not quite there yet.
    I am that optimistical guy that is trying to change the world...
    i do have some hope left.

    Soo Telltale mind to comment?

    edit: uhm sry late to the party commeting later after i read

    well ok

    I am fine with the Wii controls. It is the best you came up with and that is fine.
    But on the Pc there is imho a better way of doing it (pnc).
    Imagine a crack in a wall that you can only crawl through. Well you do crawl through it but after that you are going to walk up straight again. No need to crawl anymore.
    Same with controls. What works best on Wii does not necessarily work best on Pc.

  • Hey Chuck, I was only joking.. I'd be the first to say Telltale absolutely listens to the feedback on its games. That's one of the reasons why Sam & Max just got better and better as each episode was released..

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