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Q&A With the Team

posted by Jake Telltale Alumni on - last edited - Viewed by 15.8K users

Welcome to the secret forum! As a thank you for pre-ordering, we've created this little backstage area where you can hang out with the development team, keep an eye on the development of Tales of Monkey Island, and hopefully get your hands on things before we go wide with them to the public.

First off, though, let's start a Q&A thread!

Any questions you've got for the development team, ask 'em here!
We'll try to dogpile this thread with high quality facts and higher quality lies conversation!

1.5K Comments - Linear Discussion: Classic Style
  • @MarkDarin said: You hit the nail on the head! Right from the begining we decided we wanted to shoot for a look that fell somewhere between MI2 & CMI. These are generally most people's favorites (Often depending on which one they actually played first.) We wanted to keep a bit of the lankiness that kind of defined Guybrush in CMI, and couple it with that Iconic coat & beard we saw in MI2 (That is if you squinted enough).

    Yeah, this works for me too. I was going to say that I preferred the look of Guybrush from MI 1, but on second thought, that kind of look wouldn't suit him anymore especially in a wacky 'tooned out 3D game world.

    BTW have I mentioned that the new Guybrush reminds me of Conan O'Brien, if he had a goatee and ponytail? :)

  • You guys rule....seriously....I never thought this series would again see the light of day, and as such MI5 has been my most craved piece of vapor ware ever...and here it is about to release in a rules! I just hope for the love of everything holy (or unholy as LC would have it) that this game gets so much support that Lucasarts realizes what fools they were for waiting so long for this. Hopefully enough that they keep this thing going further.

    As for questions.....I really didn't have any (I want to be surprised)...I just wanted to be a complete brown nose and tell you you've made my day/month/year this is the best news I've had in gaming in forever.

    Thanks again,

  • @Jake said: The puzzles will be more brain bendy than Sam & Max, but I can comfortably say you won't be using a monkey as a wrench to turn off a waterfall. Inventory combination is in, and you can go deep-diving in dialog trees to your heart's content. I don't know how it will end up comparing to the old Monkey games, but we are over the course of the series definitely pushing the tone of the puzzles a bit further back into the classic realm of hurting you a bit before they reveal their secrets than people who know us might expect.

    Of course, the Telltale hint system is also there as it is in all of our games, so if you decide that in your old age you'd rather be entertained by a Monkey Island game without it crushing your very soul in the process, you can turn the hint frequency up. :) (Alternatively, you can turn hints off, too, of course.)

    Sounds pretty good. I like brain bendy. I hope the hint system gives you guys the confidence to then push the challenge! I like really having to figure out what to do and how to do it, rather than have my mission given and just fetch the items or have them basically fall in my lap in order. I was recently thinking back to how the originals were designed puzzle-wise, and it's just so much more clever and elegant than things are these days. It can't be an easy thing to design! Thanks for answering.

  • Thank you thank you thank you thank you!
    I love you TellTales for making this dream come true heart.gif

    Oh my god, is it yet another month? I won't be able to bear it! Maybe I should freeze myself waiting for ToMI to come out, so it won't seem so long :D

    Well, I had a lot of questions in mind when I began this thread about the controls, about how Ron Gilbert much was involved, about when the story takes place, about which of the games are going to be considered canon, and about how hard the puzzles will be... but they've all been answered down the road... Because yes, I've read through this whole huge incredibly fast-growing thread :D

    I'm quite excited by what I have seen/heard/read so far, except I'm a bit anxious about the controls. With a keyboard?! Maybe it'll be okay! If the game's good, it's not all that important anyway. Some people stated that the EFMI interface ruined the game for them, but I wouldn't go so far. In my opinion, EFMI had more severe shortcomings than that, what with all the Marley-Toothrot mixup and the monkey head robot... if the game had had a great story, the interface wouldn't have ruined it, I think.Though I really loved the CoMI interface with the coin. You may call it a SCUMM throwback, I call it one of the best interfaces ever designed in graphic adventure games :D
    Or maybe I'll get a Wii just to play it with the cool motion controller. I've been wanting one for some time now, anyway :p

    And I hope it won't be too easy. I really want to be challenged!! That's what I've always loved adventure games for :) *remembering the good old times where me 8 years old sometimes sat days before the computer until had I finally solved some puzzle* RockNRoll said it, there'll be a hint system anyway, so there's not reason to make it all too easy. I know the trend nowadays seems to be to make the puzzles easier, so I don't expect it to be as hard as Maniac Mansion or something like that, but I wouldn't like for it to be as trivial as Full Throttle either...

    Oh yes, there's one question that's been asked several times but didn't get answered yet, and which I would really like to know. Will there be some kind of map? Oh I hope there will. I totally agree with Whitheaven somewhere on page 12, a map gives a sensation of depth and size, and helps you to really imagine the world, which makes the experience more realistic and truthful.

    Anyways, great work guys! I'm really looking forward to meeting Guybrush, Elaine, LeChuck and all the other fellows yet another time :) :) :)

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    Ry Guy Telltale Staff

    @einheitlix said: Thank you thank you thank you thank you!
    Will there be some kind of map?

    Why yes of course! Tedious travel is a thing of the past. NEW AND IMPROVED. Well, probably just new.. well, it's there. Is it there?

  • @Lunatic said: The first thing i thought was, Why ... not ... LOOM...! :'(
    3. Why not Loom?

    It's been awhile since I played it, but didn't Loom kind of wrap up all its plot threads at the end?

  • Hi,
    my question is this - it looks like the new Guybrush is designed primarily by Steve Purcell. Is that so? Is he somewhat involved in the production of TMI? And can we expect a Michael Land score?

  • I'm interested in why you chose the Wii as the console platform for this title and not the xbox 360 like Wallace and Gromit and even The Secret of Monkey Island special edition?

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    Jake Telltale Alumni

    @mish said: Hi,
    my question is this - it looks like the new Guybrush is designed primarily by Steve Purcell. Is that so? Is he somewhat involved in the production of TMI? And can we expect a Michael Land score?

    Guybrush was actually designed by our concept artist Ryan Jones (seen posting in this thread as Ry Guy). When Steve came in to talk about the painting he's doing for the box art, he commented that the characters looked somewhat similar to his current style, but nope they weren't by him :) We'll be seeing his take on them on the box, though...

    And yeah, Michael Land's working on the music!

  • Waa Waa Weee Waaa!

    This is very nice new monkey game islands!

    In Kasakstahn we like prostitutes, but better the monkey game islands!

    Back to reality!

    Only one thing i want to know is, who is the funny guy(s) in this whole operation ?!?

    Who worked out the Scheemingly Dastard funny jokes and references to other things in ways that makes me go to the bathroom twice as much as normal for having problems with my bladder control due to the pysical stress i get from laughing too much when playing TOMI!?

    Who is the evil funny genious(es) ?!

    And are they as funny, as they were in MI3 ?

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