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Please increase the sound quality for voices

posted by neilka on - last edited - Viewed by 611 users

As has been noted in several threads of yore, the sound quality used for voices in past Telltale releases has been lower than some people would like. The voices sound overcompressed and clipped, which is especially evident when a character says the letter "s".

(To head this off at the pass - I realise that some people either don't notice or don't care about this problem, in which case forget you ever read this thread and don't try listening for it!)

With Dominic Armato back on board, it'd be an extraordinary shame for the voices to fall victim to the same problem again. So I beseech you Telltale, please increase the amount of data allocated to voices this time around so that Guybrush's esses (and other letters) can ring out across the Caribbean with the clarity they deserve.

Thank you!

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  • Better sound quality would definitely be a plus, especially as there is no size limit for PC at least.

  • I have purchased at full price every single Sam n Max and Strongbad game from Telltale and I just wanted to chip in with my two cents:

    SINCE WALLACE AND GROMIT I HAVE STOPPED BUYING TELLTALE GAMES BECAUSE OF THE HORRIBLE AUDIO QUALITY!

    Not only does it sound really bad and often gives me a headache when listening to it with headphones, the audio is so compressed that my laptop (which has some of the most advanced audio hardware out there btw) gives me constant distracting sound compression artifacts.

    Myself and I think 95% of Telltale fans will GLADLY accept (much) larger file sizes! I won't be buying any telltale products until they can have sound quality that is at least (GASP!) half as good as every other game available for the PC (all of which have crystal clear audio btw!). I think the voices are encoded at only about 8-16kilobits/sec. It needs to be about 112kilobits/sec at a bare minimum.
    :( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(

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    OMA

    I guess the problem is these games have a lot of dialogue, much more that it might seem at first play. And all those hours of dialogue have to be ultra-compressed so they fit in a very small size. Anyway, I agree that with today's bandwidth it's feasible to even double the actual size of each episode, without much problem.

    Telltale, do you have any statistics of people still using dial-up to download episodes? I suppose you'll have data to back your decisions of keeping the size that low.

  • @OMA said: I guess the problem is these games have a lot of dialogue, much more that it might seem at first play. And all those hours of dialogue have to be ultra-compressed so they fit in a very small size.



    Unfortunately that also means: hours of unbearable voices.

    We can only hope that Telltale will adress this issue (or take this as an issue at all) eventually. The sad thing is that all their already released games are a no-go for me, because of this (I already fell for them with the Sam & Max Season One DVD).

    And to be honest, I get somewhat upset when I must read things like this:
    @OMA said:
    Really guys, come on now. I try to stay out of these kinds of threads as much as possible, but this is really getting mental. We're on a forum of a company discussing the new Monkey Island. Monkey Island! [...] Let's not forget that Telltale still isn't this mega-corporation with unlimited staff, time and money. They're a small company releasing games that only exist because of their, and our, love for them.

    I don't expect Telltale to be or become a "mega-corporation". I only expect them to higher the goddamn datarate for voice files. I can't see how this can be such a big financial problem when virtually everybody else on the market does it right.

    And yeah, it's Monkey Island, yay! I'm a big fan of MI myself (with MI2 as my favourite) but I don't get excited just because it has "Monkey Island" written on the cover. It may offically be "Monkey Island" but it can still turn out as shit (which would be a real shame).

    If you take everything as it is without questioning, nothing improves.

  • Just posting to add my own voice to those who think the audio quality needs to be kicked up a notch.

    I just downloaded W&G - "Muzzled", and yet again I've been struck with how compressed the voices sound. You can plainly hear the characteristic "bubbling" and "scraping" in the high ranges, and this is especially painful when using headphones.

    TellTale, I love the stuff you guys make, but please please consider just turning down the compression a bit. To be honest, I wouldn't care if the download turned out to be twice the size if I could have better audio. And especially now you're working on the mythical Monkey Island series, it'd be a shame to leave the audio quality as it is now.

  • I downloaded the S&M Xbox Live release this morning, to see if the sound files had been altered, but unfortunately they're the same budget quality they were in the PC game. It also reminded me just how much the voices ended up dampening my enthusiasm for the seasons. I gave up halfway through the zombie episode in season 2.

    I haven't heard any samples of the Tales voices, but until I know for sure I'm not pre-ordering. And I never thought new MI would come out without me wanting to buy it. :(

    [quote]

    Really guys, come on now. I try to stay out of these kinds of threads as much as possible, but this is really getting mental. We're on a forum of a company discussing the new Monkey Island. Monkey Island! Do you really believe this is a game made by some evil corporation looking for ways to take your money and ruin your life? The fact that this game even exists is fanservice to the extreme. Let's not forget that Telltale still isn't this mega-corporation with unlimited staff, time and money. They're a small company releasing games that only exist because of their, and our, love for them. The fact that they're not doing everything every fan is shouting for doesn't mean that they're not listening. I really don't understand why this needs to be explained over and over. I really pity those that can't get over these silly little things and just try to enjoy the games. They're a labour of love, and I'm extremely happy to see this day. I feel like I'm 12 again, playing the Curse of Monkey Island-demo for the first time. Brilliant.[/quote]

    I think this is a very dangerous attitude to adopt. We should just be glad of new MI games, regardless of quality? The reason we want new MI games is because of the quality of the previous ones, if the new ones aren't up to scratch it'll kill any enthusiasm stone dead. If they use the same quality that they did for S&M, that'll mean the voices will sound worse than they did nine years ago, in Escape. Which would just be bizzare.

    All of that might be for nothing, however, as I'm still hoping they're using a decent quality this time! :)

  • How much of a file size difference would it make?

  • I add my vote for better sound! I started a thread on this way back on Sam and Max season 1. Coincidentally, my wife and I just started to play the "Reality 2.0" episode of season 1 (we never finished Sam and Max) and we both noticed (AGAIN) the "poor" sound. We try to not let it ruin our experience, lol... Of course, I'm running my sound through a real amplifier with real speakers, so its quite noticable. And, FYI, we are playing off the DVD version (on the PC). Of course this is nitpicking -- I mean in reality (1.0, hehe) we DON'T let this ruin the experience on these great games... BUT, it does eat away at me even though i try not to let it. Sometimes, it's so "poor" you almost can't understand the word.

    EDIT: Wow, at the bottom of this thread, I can see my other post from 2007 referenced there... "started by Zardos".

  • Having spent some more time listening carefully for these sound atifacts, I think I know what you're talking about. It's not that much of an issue for me, and I have to listen hard to pick up on them, but I'm with the people who want an upgrade.

  • @Pirateguybrush said: Having spent some more time listening carefully for these sound atifacts, I think I know what you're talking about. It's not that much of an issue for me, and I have to listen hard to pick up on them, but I'm with the people who want an upgrade.



    It's surprising to me that so many people claim they don't hear the sound quality issues. I mean, I certainly don't consider myself an audiophile, but the compression artifacts on the voice recordings are very apparent to me. Maybe I just have really good hearing??

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