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Q&A With the Team

posted by Jake on - last edited - Viewed by 8.8K users

Welcome to the secret forum! As a thank you for pre-ordering, we've created this little backstage area where you can hang out with the development team, keep an eye on the development of Tales of Monkey Island, and hopefully get your hands on things before we go wide with them to the public.

First off, though, let's start a Q&A thread!

Any questions you've got for the development team, ask 'em here!
We'll try to dogpile this thread with high quality facts and higher quality lies conversation!

1.5K Comments - Linear Discussion: Classic Style
  • It's confirmed that the game it will not be release on GMT? I was waiting in front of the PC like an idiot! yarrr

    gonna sleep then, I wake up in 6 hours to go to work. :/

  • @TuEresTu said: It's confirmed that the game it will not be release on GMT? I was waiting in front of the PC like an idiot! yarrr


    A US company timing their releases according to GMT? That's highly unlikely in the first place... :)

    np: Evil Nine - Feed On You (They Live!)

  • Wow. I just read this entire thread after pre-ordering the game. I've got a couple of questions that I'm fairly sure haven't been covered.

    1) What programming language do you guys use? You also mentioned somewhere earlier that you use some custom stuff. (sorry I can't be more specific, this is a long thread!) I'm a British Computer Games Development student at University, but I've little experience of how a company actually uses the tools and skills I've been using. Sorry if that question's a little vague!

    2) I read the worldofmi.com interview with Ron Gilbert (mentioned earlier in this thread). It came across that he was kinda grumpy that people had gone and continued the series in a way that he hadn't planned. But then you guys got in contact with him about this project. Is that grumpy face just a show or is he actually annoyed that the series has turned out differently. If he is, does that frustrate you?

    3) I gather that this forum will stay open until at least the end of the series. I'm guessing you'll have threads where we can respond and ask questions about each episode as they come out. Are we allowed to suggest changes and new ideas, or does that come across as arrogant? (since you guys are the professionals)

    I'm sure I'll be back with more questions after the launch tomorrow! Can't wait!

  • I can at least answer that first one. We use LUA for the game scripting and C++ for the back-end coding and tool building. We actually use a *lot* of proprietary tools. With the way we develop games over such a short period, we needed the tools to be custom build to match our production schedule. We've tried to design as much of the system in such a way that anyone in the company, regardless of background or training, can pick up the tools and be competent within a few days.

  • Thanks for the quick reply! Sounds like a nice system.
    I've only just finished my first year at uni, so at the risk of revealing that I actually know very little, I might make a few more comments.

    Back in the day when they were making the first Monkey Island game they were using SCUMM, which is presumably a proprietary tool. Someone (I think it was Ron) mentioned that they upgraded the SCUMM system to recognised more fonts so they could do the upside-down text after the circus-cannon puzzle. Is it right to assume that you often upgrade and improve your system? Is it a risk in using a custom system that you might not innovate as much with the technology?

  • Its a full moon on the 7th...hmmmm. Will look for a moon in the game.

    I got no major questions they had to been all asked before. I will ask this. Is this fallowing closer to the original story that the creator of Monkey Island 1 and 2? Or is this you guys making your own story for it? I read that you talked to the creator of Monkey Island but I'm wondering who's story this is.

  • So, can you release this game at midnight please? I'm shipping out with the Navy and time is . . . very limited right now! HURRY!

  • @djchallis said: Is it right to assume that you often upgrade and improve your system? Is it a risk in using a custom system that you might not innovate as much with the technology?

    We are *constantly* updating the system. I think with custom tools, you actually end up innovating more because you know the inner working of your tools so well. It's easy to walk up to one of the programmers and say "would this be possible to do." And if it isn't possible, they can usually suggest some reasonable work-around.

  • Will Guybrush still wreck peoples lives to solve a pointless puzzle?

  • @hippiewithnoshoes said: Will Guybrush still wreck peoples lives to solve a pointless puzzle?


    One can only hope... and if not, just wait till the release of SMI:SE and go about wrecklessly drowning your crew members... over... and over again :D

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