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Possible story for a Grim Fandango 2 - based on Quantum Physics & Superstring Theory

posted by Noone9 on - last edited - Viewed by 694 users

I am pretty much a purist too, but while thinking how Grim Fandango could be expanded into a great sequel I made up/wrote this possible story...

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[Grim Fandango 2]
Manny Calavera discovers that heaven is not an end but a temporal dimensional habitat in the road of eternity. His existence is merely part of a quantum spiritual field state (QSF) of a spatial sub-string of the Milky Way connected cluster. Beyond the limitations of fourth-dimensional space, then Manny is able to exist beyond time and space. Still as for the matrix of the universe, he cannot have a conscious existence of the other 7 dimensions. However quantum fluctuations that would dramatically change the nature of current existence for all organic beings, seem to be happening as the gods (multi-versal scientists) have taken upon as a task to shape the current
11 dimensional matrix of the current universe into a Bosonic string matrix of 26
dimensions rendering our current matrix obsolete and obliterating our existence to give way for the new matrix. The gods have decided to do this based on the human scientific consciousness of a possible 26th dimensional universe and they render the current model is so obsolete that even the organic creatures realize it. So in his quantum spiritual state Manny must either convince the organics to focus their physics theories in an 11-dimensional universe, or he must kill the gods to avoid the obliteration of the current universal matrix.

This could be an endless graphical adventure, a philosophically compelling intellectual game in which the player can experience time paradoxes (time travel), and multi-dimensional spatial existence as the universe is shifting dimensions due to the Multiversal-Scientists coding and debugging :) the new matrix model.

Another possibility could be that the Multiversal-Scientists are using a Multiverse Quantum C (a spoon of the C language) based language, called Qwava (spoon of Java) which is an interpreter based language that's running the Virtual Machine in the current matrix and shifting it to the new 26-dimensional one, and Manny must find a way to destroy the interpreter so the Qwava coded matrix cannot come into existence.
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I suppose this story could be adapted to a Maniac Mansion 3 / DoTT2 game or made into a whole series of graphical adventures.
Well what do you guys think? :)

25 Comments - Linear Discussion: Classic Style
  • Whoa.........

    This is way to much quatum-slang for any normal person to understand. Don't get me wrong, I would love a sequel to the Great Game that is Grim Fandango. But the way you wrote it down it would only be understood by quantum-physisists and physicsgeeks. I'm sorry to say this but it might be a good idea to dumb down your idea and try again.

    Still I realy like the way you started, Heaven is but a temporary stop in the journey of the soul.

  • I think it would be way too much out of the basic themes of Grim Fandango: Mexican Folklore and Film Noir--that's really what you need to start from if you want to recreate a similar experience (that and Glottis).

  • Well, it could be done much easier. This is a screenplay for the opening scene:

    Manny and Meche and co. are sitting on the soft and comfortable benches in a train. Manny is smoking a cigarette and he smiles at the kids who are also on board. Even though Manny doesn´t have lips to smile with, the kids give a nice white smile in return, even though they don´t have lips either.

    Meche: "Manny, how was your life?"

    Manny, looking out the window with his eyeholes fixed to the beautiful landscape, he is thinking something very deeply and Meche´s question shakes him out of his thoughts: "Uhhh... I don´t really want to talk about it. Does it even matter anymore?"

    Manny dives back deep into his thoughts quickly and Meche decides to leave him alone. Instead she turns to the kids and starts to play somekind of a game with them. The game involves thumbs.

    Suddenly Manny notices something and all of his thoughts seem to fade away in that exact second. He looks like he can´t believe his eyes. He turns to face Meche and the kids and opens his mouth:

    "Meche, kids, we´re on the wrong train."

  • I firmly believe that if there is to be another Grim Fandango game, then neither Manny nor Meche should be in it. They have left to parts unknown, and the Land of the Dead can and will still be collecting souls, sending them out with their respective travel packages, and fostering intrigues as usual.

    That being said, I'm sure they can come up with some new characters for all this action to revolve around, and Glottis will still be somewhere in there, making vehicles go faster and with more style. I think numble there said it all when he pointed out that Grim Fandango is all about Mexican folklore and film noir.

    If you still want to apply all these great quantum ideas to something, then by all means invent a new setting and characters to fit them, instead of shoehorning these ideas into an existing storyline.

  • I tend to be against sequels. That being said, I think the following could have potential to be interesting:

    @Kunkku-Antti said: Manny and Meche and co. are sitting on the soft and comfortable benches in a train. Manny is smoking a cigarette and he smiles at the kids who are also on board. Even though Manny doesn´t have lips to smile with, the kids give a nice white smile in return, even though they don´t have lips either.

    Meche: "Manny, how was your life?"

    Manny, looking out the window with his eyeholes fixed to the beautiful landscape, he is thinking something very deeply and Meche´s question shakes him out of his thoughts: "Uhhh... I don´t really want to talk about it. Does it even matter anymore?"

    And then we get to play Manny's life before he died.

  • As much as the living story of Manny intrigues me, I don't think such a prequel would actually satisfy that much--the whole universe of Grim Fandango revolves around the 4 year journey of the dead, and Schafer really created a great universe, with things such as demons, the concept of sprouting, and places such as the end of the world, Rubacava and the Petrified Forest--not to mention the unique models for characters based around skeleton dolls.

    Knowing what he did beforehand also ruins a lot of the mystery behind Manny (and you always want a protagonist with a mysterious past in noir), and Grim Fandango seemed set on making you feel like the adventure in the game was the pinnacle of his soul's experience.

    You lose all this (and Glottis!) if you go back to the land of the living. But hey, we were always intrigued about Yoda, Vader and Obi-Wan, and George Lucas helped us there...

  • for some reason or another, i never played grim fandango. does anybody knows where can i find it nowdays?

  • [quote="War-overlord"]
    This is way to much quatum-slang for any normal person to understand. Don't get me wrong, I would love a sequel to the Great Game that is Grim Fandango. But the way you wrote it down it would only be understood by quantum-physisists and physicsgeeks. I'm sorry to say this but it might be a good idea to dumb down your idea and try again.
    [/quote]

    Well I meant the 'complex' aspects of theoretical physics to be the underlying story, but in a graphic adventure game they would be expressed in a much 'simpler' manner, so that the average gamer can understand the story.

    [quote="numble"]
    I think it would be way too much out of the basic themes of Grim Fandango: Mexican Folklore and Film Noir--that's really what you need to start from if you want to recreate a similar experience (that and Glottis).
    [/quote]

    Indeed, I agree. What I actually wrote is more science-fiction and philosophy, which only relate to the original story of Grim Fandango at the metaphysical level (barely), so if anything it could/should be the story for an original graphic adventure saga.

    [quote="Kunkku-Antti"]
    Well, it could be done much easier. This is a screenplay for the opening scene:
    ...
    [/quote]

    Yes, I agree. The reason why I didn't write it in screenplay-like format, is because it wasn't a submission, but a mere post of an idea that just occurred to me. It was more like a possible underlying story to something, the core idea, which then can be expanded into a full blown screenplay/script with all the characters, the different atmospheres and backgrounds, situations, etc.
    Anyhow, I like your idea for an opening sequence.

    [quote="octochan"]
    I firmly believe that if there is to be another Grim Fandango game, then neither Manny nor Meche should be in it. They have left to parts unknown, and the Land of the Dead can and will still be collecting souls, sending them out with their respective travel packages, and fostering intrigues as usual.

    That being said, I'm sure they can come up with some new characters for all this action to revolve around, and Glottis will still be somewhere in there, making vehicles go faster and with more style.
    [/quote]

    That's quite a viable possibility, indeed. It can be based in the exploration and dynamics of the land of the dead, rather than a sequel to Manny's story. They can further explore the elements of Mexican folklore and possibly incorporate other American folkloric myths/legends from all the various ethnicities that have settled in the American lands throughout history.

    [quote="octochan"]
    I think numble there said it all when he pointed out that Grim Fandango is all about Mexican folklore and film noir.

    If you still want to apply all these great quantum ideas to something, then by all means invent a new setting and characters to fit them, instead of shoehorning these ideas into an existing storyline.
    [/quote]

    So, like I previously said to numble's quote, indeed the idea for this story I could apply to an original graphical adventure story.

    [quote="fco."]
    for some reason or another, i never played grim fandango. does anybody knows where can i find it nowdays?
    [/quote]

    Then you must definitely play it, it is a great game, one of the greatest graphic adventures, and the only great 3D one. As for how to get it...
    Well you probably won't find it in any store, you'll have to be lucky as hell to go into EBGames or Gamestop and find it on a PC shelf, but you can try. Sadly LucasArts has such poor support for their old games that they don't even have it in their online store, and it is rather unlikely they will release it in any classic games package in any near future. So your real choice is to actually download it, get it through bittorrent (preferably) or IRC or a P2P.

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    Mel

    @Noone9 said: So your real choice is to actually download it, get it through bittorrent (preferably) or IRC or a P2P.

    :eek:

    Or even better, go to eBay where they have numerous copies (from N. America and the UK).

    There are many copies of this game around that you may be able to get a hold of without resorting to downloading. I'm not sure where you're from, fco, but look at auction sites and other online game outlets as well.

    Wait, better yet, I remember hearing about this at Adventure Gamers

    http://www.gamestation.co.uk/product.asp?id=10106498291282&P36=49XGAC&R36=43HF

    :) (if you're in that neck of the woods)

  • Just what the game industry needs: another sequel :rolleyes:

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