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The controls are (almost) perfect! - How to fix (or not break) for episode 2.

posted by parabolee on - last edited - Viewed by 1.1K users

NOTE: The main point of this entire post is summed up here :-

Controller support (especially 360 controller support) should have the right stick set as a mouse pointer control!

Right now the controls are a little awkward for some people. But as far as I am concerned they can be made perfect in less than 5 minutes! That is if you are OK using a controller.

The 360 controller support in Wallace & Gromit was not very good IMO, because TTG made the huge error of having the right stick only highlight objects that could be interacted with. I found this very painful and if it was added to Tales Chapter 2 I would be very upset because it would interfere with the method I used with Chapter 1, which I was VERY happy with.

Finding the mouse/keyboard setup OK, but a little awkward (especially since I play on my couch using my HDTV) I decided to try the 360 controller support. To my surprise everything was mapped perfectly and was MUCH easier to use than the keyboard but TTG removed any use of the right stick. which I find very strange since mapping that as a mouse pointer would be a perfect control setup in my opinion.

Thankfully using a fantastic free program called Xpadder it takes less than 5 minutes to fix this strange omission and have what is in my opinion the perfect control setup for Tales of Monkey Island!

Xpadder link -
http://www.softpedia.com/get/System/System-Miscellaneous/Xpadder.shtml

With this program simply go through the setup so that it recognises all the 360 inputs. Then click the icon in the bottom right hand corner of the right stick and select mouse control. Then go into the settings and change sensitivity to your own liking (I prefer 36, but something between 30-45 would probably work depending on your taste). And boom your all set for a very enjoyable and a comfortable control experience with Tales of Monkey Island!

I noticed a whole bunch of other people on these boards did the same as me and were all happy with that control setup.

I respectfully ask Telltale to either have this as the default controller setup in the next Chapter, OR DO NOT CHANGE IT!.

Because this setup would be great in Wallace and Gromit too, but because of how the right stick is mapped it interferes with Xpadder and makes it impossible to setup in this way :(

I know some people prefer the accuracy of the mouse, and you do lose that a little with the stick as a pointer. But it does not take much getting used to and is well worth it for how nice the game plays with the controller. For anyone interested here is how the controller setup up works once this is done -

LEFT STICK = Control Guybrush (with full 360 degree control)
RIGHT STICK = Control mouse pointer to select things (only thing you need Xpadder to fix)

A = Select (same as left click)
B = Cancel/exit (from inventory)
X = Inventory
Y = Examine in inventory

START = Menu (same as Escape)
BACK = Pause (same as Space)

RIGHT TRIGGER = Select (same as left click)
LEFT TRIGGER = Run (same as SHIFT)

PERFECT I tell you!

34 Comments - Linear Discussion: Classic Style
  • @prizna said: Are you saying they should eliminate the mouse drag controls and use your method as default, or just add yours and keep the mouse drag controls

    Well since some people like it, and including mine would not interfere. Then I am saying add my changes for controller support.

    I mean they can't just have mine since some people don't have a controller.

  • @Chris1 said: Oh for goodness sake.
    People, we're now up to five threads arguing for point and click control. I don't want to discourage you from voicing your opinions, but would it kill you to go post in one of them, rather than derailing this thread?

    Well, when the topic title is "the controls are almost perfect" you've got to expect a little resistance when the majority opinion is that the controls are utterly horrible.

  • @Rubarack said: Well, when the topic title is "the controls are almost perfect" you've got to expect a little resistance when the majority opinion is that the controls are utterly horrible.

    Dont think this is the majority opinion (we should start a vote regarding it) it seems to me that most of the people settle with one of the tree default possibilities and after a short adjustment period are happy with it. The complaints are mostly from a very vocal minority.

    Anyway I am rather sure that at this point you cannot satisfy all people, even if telltale would revert to point and click some people would start to complain.

  • @parabolee said: Well I guess they could map (or we can with Xpadder) F4 to the right bumper. Feels like cheating to me!

    But personally I do not understand people who think the stick is not precise enough! I played through most of the classic Lucasarts games via ScummVM with an Xbox controller (on xbox) and never had any problems pointing and selecting.

    it is less preciseness it just feels awkward and it takes longer to reach any points than with direct hotspot cycling. There is so much dead movement zone, which makes the stick -pointer control awkward, which is way less awkward with a mouse. A mouse lets you shift faster between two points while the stick takes time. I had the same issues by playing the really old Lucasarts adventures with a joystick on the C64, actually it was worse back than you had to shift constantly between the command and the item and to the worse the stick was purely digital which meant one single speed for the mosuecursor.

    Anyway Dreamfall also had a very interesting system they had a hotspot search funktion which was sort of a beaming light you could use to cycle the hotspots, but I have to play dreamfall again to actually really get it again how the hotspot finding and selecting worked, but it definitely was not a plain cursor. I think it was a mixture of hotspot cycling for near hotspots and the beam for hotspots further away. Dreamfall was unplayable with the mouse keyboard combo btw, and felt really great to play on the pad.

    Anyway stick-cursor movement is not really my preferred gamepad movement control, and as far as I can tell, most console adventure games I have played so far (yes they exist) have settled for some kind of hotspot cycling system instead (except for the wii where direct mouse control again is possible).

    Anyway, I think the main issue is that you cannot satisfy all people in this regard, because everyone has another opinion regarding it.

  • @Rubarack said: Well, when the topic title is "the controls are almost perfect" you've got to expect a little resistance when the majority opinion is that the controls are utterly horrible.

    OK, fair point. I guess I've no problem with that.
    I just wish some of the other members of this "little resistance" would learn to use the forum search option, learn to make points in a discussion without swearing, and stop typing in ALL CAPS...

    @Rubarack said: Well I guess they could map (or we can with Xpadder) F4 to the right bumper. Feels like cheating to me!

    But personally I do not understand people who think the stick is not precise enough! I played through most of the classic Lucasarts games via ScummVM with an Xbox controller (on xbox) and never had any problems pointing and selecting.

    I'm only interesting in pressing F4 because it's hard for me to sweep the screen for hotspots with the right-stick.
    But maybe I just need to work on my XPadder settings? I'll see if I can't tweak the stick to be a little more natural to me.

  • I just had a play around for the first time with the controller (haven't actually played the game yet, just checking controls in the first scene) and I would have to agree with parabolee, not mapping the mouse to the right stick is one of the strangest omissions you could imagine. Thanks for putting us on to the workaround even if it is ridiculously expensive and means I have to run yet another app.

    After 20 years of using a mouse, I have damaged my arm so badly that I can only use controllers now. I'm glad that I can actually play the game now thanks to your ingenious hack. Cheers!

  • @galdab said: Thanks for putting us on to the workaround even if it is ridiculously expensive and means I have to run yet another app.

    "Expensive"???

    Xpadder is FREE my friend! If you go to the main site he is charging for later versions, but the version I posted and the only one you need is from when it was free!

  • @parabolee said: "Expensive"???

    Xpadder is FREE my friend! If you go to the main site he is charging for later versions, but the version I posted and the only one you need is from when it was free!

    Even if you didn't want Xpadder you could do exactly the same thing with Autohotkey. Which is free and open source.

  • @parabolee said: Having cool dynamic and interesting camera angles is not "faux movie", it's just better. Helps make the world more interesting and exciting.

    I wouldn't say it's better. I prefer one perfect camera angle, than 5 automatic camera angles that often aren't even given dramatic direction.

  • @parabolee said: "Expensive"???

    Xpadder is FREE my friend! If you go to the main site he is charging for later versions, but the version I posted and the only one you need is from when it was free!

    Well that's a lot better than the $20 he's trying to charge for it.

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