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Telltale Games should buy Autumn Moon Entertainment

posted by OCKi on - last edited - Viewed by 309 users

After an inevitable astounding success with the Tales of Monkey Island, Telltale should definitely consider buying Autumn Moon Entertainment.

Think about it!
- 2 new IPs; A Vampyre Story and Ghost Pirates of Vooju Island.
- A totally awesome 2d game engine supplementary to the one they already have.
- The artwork of Bill Tiller.

Awesome? Yes. Realistic? Hmmm.. not really. :P

21 Comments - Linear Discussion: Classic Style
  • One big mega adventure conglomerate would end up putting out a single style of game. I prefer it the way it is now, with various studios developing their own titles in their own distinct ways.

  • It's not all black and white you know. There is a lot of space between 'small indie developer' and 'big mega adventure conglomerate'.

    I'm just saying that small independent studios never last. Studios want to grow, small indie studios don't make as much money. Eventually some company will buy the other company. The better the indie studio is, the more likely it's going to get bought at some point. Telltale merging with another company is a far better scenario than EA doing the same thing. You also need to remember that more resources does actually mean more resources. Having limited resources does actually mean that there are quite a few limitations in what kind of a game you can create. Sometimes people seem to forget this - the developers have running costs and need to live and want to live a successful life just as the rest of us do.

    To some this might come out as me flagging for big corporations, but really I like small indie developers just as much as the next guy. All I'm doing is trying to point out that the world isn't black and white.


    PS.
    @Rather Dashing said: One big mega adventure conglomerate would end up putting out a single style of game. I prefer it the way it is now, with various studios developing their own titles in their own distinct ways.
    This isn't true. There's nothing preventing from there being multiple development studios within one company.

  • @Alucard said: vampyre story looked fun. I didn't buy it though (still might). Has anyone here played it? How does it compare with the MI series or Telltale games?

    I liked it... typical Lucasarts style of humor one thing I hated was the puzzle in the middle they shot way over top with it!
    The humor it depends if you like the Sam and Max style of humor you will love the snotty remarks by the bat sidekick...

  • Let LA, EA or Activision form their own adventure game conglomerate. I love to hate big greedy corporations.

    I really don't wanna hate TT now or in future.

  • @smashing said: Let LA, EA or Activision form their own adventure game conglomerate. I love to hate big greedy corporations.

    I really don't wanna hate TT now or in future.

    What's there to ever hate about TT? :D
    They are the new old Lucasarts. Widening their field in different styles of adventuregames doesn't make them a greedy corporation.

  • I hate the love that people have to hate the man.

  • @OCKi said: What's there to ever hate about TT? :D
    They are the new old Lucasarts. Widening their field in different styles of adventuregames doesn't make them a greedy corporation.

    Hmm... if TT is not greedy, why not complete Bone? :P

    Okay, that is not a valid point. But once the corporation gets bigger, there are more mouths to feed, and sooner or later it will go with the industry standards and 'safe' products. And although I love MI, I do not wish it to be milk endlessly ala Star Wars or Larry.

    We need independent developers or small studios to give the adventure scene a good variety to cover interesting stories/scenarios and pushing the envelope in gameplay. In fact, we need more Quantic Dream, Funcom and White Birds.

  • It'd be cool if TTG, AME, Double-Fine, and Hothead could be partners of some sort. I'm not sure what the point would be or what benefits that could mean....I guess I just like to think of them as working together. If they all merged they could still keep their respective developers and just be different studios. Double-Fine and Hothead could produce the less adventure-esque genres, AME could do full length adventures, and TTG could do reliable monthly episodic adventures.

    Not gonna happen, though. And I like things the way they are. The only difference to that right now anyway is that they aren't sharing IPs. If they were merged they could. But then, what's stopping TTG from partnering up with one of the other fine studios like they did with LucasArts? It'd be sweet...but unlikely.

  • I'll have to side with the "stay separate" group. In the adventure game heyday, it was always "I feel like playing a Sierra game" or "I feel like playing a Cyan game". Each studio was so different in their style that you could look at an adventure that you've never seen before for five seconds and you'd know exactly who made it.

    I think that that's one of the keys to a successful revival of the genre: Having something for everybody, while still drawing in everybody else. Want a sense of peril and many sequels? Sierra. Want excellent artwork and rewarded exploration? LucasArts. Want visual overload and insane difficulty? Cyan.

    Want a damn good adventure? All of the above.

    Too many cooks can and will spoil the soup.

  • @ShaggE said:

    Too many cooks can and will spoil the soup.

    You definitely got a point there.
    But even you have to admit that Telltale's Dave Grossman + AME's Bill Tiller + Hothead's Ron Gilbert + Double Fine's Tim Shafer is nothing short of a dream team come true? :P

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