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Tales of Monkey Island running on Windows 7

posted by Dyne on - last edited - Viewed by 369 users

Hello,

I have a new iMac 24'inch with the following specs:

Processor: 2.66 GHz Intel Core 2 Duo; 6MB shared L2 cache

Memory: 4 GB 1067 MHz DDR3

NVIDIA GeForce 9400M graphics processor with 256MB of DDR3 SDRAM shared with main memory.

Naturally, games aren't too friendly with the Mac operating system, so an alternative such as Windows is required for a larger selection of games to play.

For those that don't know, Mac's have a program called "Bootcamp," which allows the harddrive to be split into a separate partition to install and run Windows. Not being a huge fan of Windows, but wanting to play the new Monkey Island, I decided to install the free Windows 7 Release Candidate 32-Bit version. I was told that the 32-bit version was recommended over the 64-bit version.

Once Windows 7 was installed, I downloaded Tales of Monkey Island and booted it up. It opened up in the incorrect resolution for my screen, so I did some tweaking to get it in full-screen mode. Once the resolution was set I started a new file and was met with a very laggy experience with a choppy framerate. To get the game to run smoothly I needed to change the quality to "1".

Considering that my system passes the requirements to run this game, I'm confused as to why I can only run this game smoothly on the lowest quality setting. Is it something to do with Windows 7? Is there any known problems about this game running slowly?

Does anyone have any solutions?

Thanks.

27 Comments - Linear Discussion: Classic Style
  • FWIW, I played through it on one of the newer white Macbooks (9400M with a 2Ghz CPU) with the graphical level set to 7 and it was fine. That's running at 1280x720 on XP via boot camp.

    Might be worth checking you've got the latest video drivers from nVidia's site, if you haven't already done that.

  • @smashing said: An integrated graphic card like the 9400M is good enough for generic multimedia usage. But it will be a stretch to run 3d environment to the optimum level.


    Exactly - to quote Wikipedia:

    9400M G[36]

    * 16 Stream Processors. (As opposed to up to 128 that nVidia desktop GPU chipsets have)
    * Memory Clock depend on System Memory. (Aiiieee...)
    * 64 bit memory interface (single-channel mode) / 128 bit memory interface (dual-channel mode). (Shared main RAM... ick.)
    * Memory Bandwidth depend on System Memory. (Aiiieee^2...)
    * 3.6 billion texels/s texture fill rate. ("Real" graphics cards have 10 to 20 times that fillrate... *hint hint*)
    No, you're not going to get ToMI running at playable speeds, especially as that chipset doesn't have it's own video memory but has to share your main RAM, which kills any hope of 3D performance right then and there.

  • Would it be possible for you to pick up and install a graphics card? It'd help you for future gaming also and you'd get to play TOMI.

  • @guitarsareboring said: Would it be possible for you to pick up and install a graphics card? It'd help you for future gaming also and you'd get to play TOMI.


    Nope, that's one of the perks of Apple - graphics card upgrades cost twice to three times then the equivalent PC parts and you only get them for the Mac Pro line, which an iMac isn't part of...

    Why do people buy crappy, non-upgradeable Apple products again?

    np: Underworld - Moaner (Underworld 1992-2002 (Disc 2))

  • That's sneaky... I didn't realize Apple was selling iMacs without dedicated video cards. I guess you'd have to get the next model up the iMac line to get an actual video card without shared memory. Which means you have to get a faster processor too. It's too bad the only computer they make that gives you any real options is the Mac Pro (nice but too expensive for me), because I really do like the Mac OS.

    Good luck to you in getting the game running well...

  • I'm running Tales of Monkey Island on my MacBook Pro with Geforce 8600M GT using Windows 7, and it works perfectly at the highest quality setting. The game works well with older Intel onboard graphics on lower settings, so the 9400M should be able to run it just fine.

    Btw, while the 9400 might be an integrated graphics card, it is still quite fast. Just look up some benchmarks. If it can run Doom 3 at 80 fps or more, TOMI with its simple graphics (no offense) should not be a problem.

    Like jamesds said, make sure you have the right drivers installed. I don't know about the Bootcamp drivers that come with current iMacs, but I know that I took me some time to get Windows 7 running, since there's no official Bootcamp driver package as long as W7 isn't available at retail.

    Did you try to install the Bootcamp drivers? Try to download the most recent graphics driver from the nVidia website.

    Or you could take your XP disc and integrate SP2 (very easy to do with a tool called nLite, use Google to find it). XP is fully supported by Bootcamp.

  • @accolon said: Btw, while the 9400 might be an integrated graphics card, it is still quite fast. Just look up some benchmarks. If it can run Doom 3 at 80 fps or more, TOMI with its simple graphics (no offense) should not be a problem.



    Here's the recommended specs for Tales of Monkey Island (from http://www.pcgameshardware.com/aid,689757/Tales-of-Monkey-Island-System-requirements-graphics-comparison-and-screenshots/Practice/)

    Minimum Specs:
    • Single-core CPU with 2 GHz
    • 512 MiByte RAM
    • DirectX 8.1 graphics card with 64 MiByte VRAM

    Recommended Specs:
    • Single-core CPU with 3 GHz
    • 1024 MiByte RAM
    • DirectX 8.1 graphics card with 128 MiByte VRAM

    Here's the system requirement for Doom 3 (from http://pc.ign.com/articles/532/532023p1.html)


    A 1.5 GHz Intel Pentium 4 chip or AMD Athlon 1500
    384 MB RAM
    2 GB hard disk space
    An nVidia GeForce 3 graphics card or better; or an ATI Technologies 8500 or better

    Is Tales any simpler than Doom 3 (a few year old game)? I doubt so.

    I think players really need to shake off the mentality that adventure games will be forever compatible with slow machines. That is just not the case these days!

  • I have an iMac (this one, with 256MB of VRAM + upgraded to 3GB main RAM), and it dual boots with Windows XP Home Edition, and it runs ToMI fine. It just doesn't run it at the maximum level (and then again, maybe it shouldn't).

  • [quote]Why do people buy crappy, non-upgradeable Apple products again?[/quote]

    Because people like OS X, and can have the option of choosing windows? I know you could install OS X illegally, but that doesn't count. Besides, Apple tried licensing their OS a while ago, and it turned out their OS became more manageable and less buggy under their control, hence the non-upgradability.

    True, I hate the non-upgradability, but given a choice between upgradability and ease of use, I'd choose ease of use.

  • Thanks for all the help so far guys, much appreciated.

    @accolon said: Did you try to install the Bootcamp drivers? Try to download the most recent graphics driver from the nVidia website.

    Or you could take your XP disc and integrate SP2 (very easy to do with a tool called nLite, use Google to find it). XP is fully supported by Bootcamp.
    I installed the drivers from the Mac OSX disc and they installed correctly. I also downloaded updated drivers from nVidia's site, although I think there is a compatibility issue with Windows 7. I got the following message:

    "This is a response from a pre-release version of Windows 7. If you have feedback about this response, please use the survey at the bottom of the page.

    Compatibility issue between a chipset in your computer and Windows

    This problem was caused by a compatibility issue between this version of Windows and a chipset in your computer. The chipset was created by NVIDIA Corporation.

    The model name of the chipset is NVIDIA nForce."

    Not too sure what to make of that, but I did try to follow the steps provided but nothing happend.

    Oh, and thanks for the info on nLite, I might try it out.

    If the game running slowly has nothing to do with Windows 7, then would it be recommended to try out the 64-bit version instead of the 32-bit version? Apparently 64-bit uses your ram more effectively, but has less compatibility than 32-bit. If anyone could explain the two more in depth, I would be much obliged.

    Here is a picture of my specs in depth, and according to Microsoft, I pass the recommended requirements to run Tales of Monkey Island.
    Desktop.png

    The reason I purchased the cheaper option of the available iMac's was because I'm not a huge fan of having to update your hardware just so you can play the latest games. And considering that "Cloud Gaming" is supposedly coming later this year, and supposedly 100% compatible with MacOSX I figured that I wouldn't need to spend more money on better hardware if Cloud Gaming will work on any machine that can stream video. For more information, search "OnLive" and "GaiKai" in google.

    Again, thanks everyone.

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