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The controls are (almost) perfect! - How to fix (or not break) for episode 2.

posted by parabolee on - last edited - Viewed by 1.4K users

NOTE: The main point of this entire post is summed up here :-

Controller support (especially 360 controller support) should have the right stick set as a mouse pointer control!

Right now the controls are a little awkward for some people. But as far as I am concerned they can be made perfect in less than 5 minutes! That is if you are OK using a controller.

The 360 controller support in Wallace & Gromit was not very good IMO, because TTG made the huge error of having the right stick only highlight objects that could be interacted with. I found this very painful and if it was added to Tales Chapter 2 I would be very upset because it would interfere with the method I used with Chapter 1, which I was VERY happy with.

Finding the mouse/keyboard setup OK, but a little awkward (especially since I play on my couch using my HDTV) I decided to try the 360 controller support. To my surprise everything was mapped perfectly and was MUCH easier to use than the keyboard but TTG removed any use of the right stick. which I find very strange since mapping that as a mouse pointer would be a perfect control setup in my opinion.

Thankfully using a fantastic free program called Xpadder it takes less than 5 minutes to fix this strange omission and have what is in my opinion the perfect control setup for Tales of Monkey Island!

Xpadder link -
http://www.softpedia.com/get/System/System-Miscellaneous/Xpadder.shtml

With this program simply go through the setup so that it recognises all the 360 inputs. Then click the icon in the bottom right hand corner of the right stick and select mouse control. Then go into the settings and change sensitivity to your own liking (I prefer 36, but something between 30-45 would probably work depending on your taste). And boom your all set for a very enjoyable and a comfortable control experience with Tales of Monkey Island!

I noticed a whole bunch of other people on these boards did the same as me and were all happy with that control setup.

I respectfully ask Telltale to either have this as the default controller setup in the next Chapter, OR DO NOT CHANGE IT!.

Because this setup would be great in Wallace and Gromit too, but because of how the right stick is mapped it interferes with Xpadder and makes it impossible to setup in this way :(

I know some people prefer the accuracy of the mouse, and you do lose that a little with the stick as a pointer. But it does not take much getting used to and is well worth it for how nice the game plays with the controller. For anyone interested here is how the controller setup up works once this is done -

LEFT STICK = Control Guybrush (with full 360 degree control)
RIGHT STICK = Control mouse pointer to select things (only thing you need Xpadder to fix)

A = Select (same as left click)
B = Cancel/exit (from inventory)
X = Inventory
Y = Examine in inventory

START = Menu (same as Escape)
BACK = Pause (same as Space)

RIGHT TRIGGER = Select (same as left click)
LEFT TRIGGER = Run (same as SHIFT)

PERFECT I tell you!

34 Comments - Linear Discussion: Classic Style
  • @Rubarack said: Well, when the topic title is "the controls are almost perfect" you've got to expect a little resistance when the majority opinion is that the controls are utterly horrible.

    OK, fair point. I guess I've no problem with that.
    I just wish some of the other members of this "little resistance" would learn to use the forum search option, learn to make points in a discussion without swearing, and stop typing in ALL CAPS...

    @Rubarack said: Well I guess they could map (or we can with Xpadder) F4 to the right bumper. Feels like cheating to me!

    But personally I do not understand people who think the stick is not precise enough! I played through most of the classic Lucasarts games via ScummVM with an Xbox controller (on xbox) and never had any problems pointing and selecting.

    I'm only interesting in pressing F4 because it's hard for me to sweep the screen for hotspots with the right-stick.
    But maybe I just need to work on my XPadder settings? I'll see if I can't tweak the stick to be a little more natural to me.

  • I just had a play around for the first time with the controller (haven't actually played the game yet, just checking controls in the first scene) and I would have to agree with parabolee, not mapping the mouse to the right stick is one of the strangest omissions you could imagine. Thanks for putting us on to the workaround even if it is ridiculously expensive and means I have to run yet another app.

    After 20 years of using a mouse, I have damaged my arm so badly that I can only use controllers now. I'm glad that I can actually play the game now thanks to your ingenious hack. Cheers!

  • @galdab said: Thanks for putting us on to the workaround even if it is ridiculously expensive and means I have to run yet another app.

    "Expensive"???

    Xpadder is FREE my friend! If you go to the main site he is charging for later versions, but the version I posted and the only one you need is from when it was free!

  • @parabolee said: "Expensive"???

    Xpadder is FREE my friend! If you go to the main site he is charging for later versions, but the version I posted and the only one you need is from when it was free!

    Even if you didn't want Xpadder you could do exactly the same thing with Autohotkey. Which is free and open source.

  • @parabolee said: Having cool dynamic and interesting camera angles is not "faux movie", it's just better. Helps make the world more interesting and exciting.

    I wouldn't say it's better. I prefer one perfect camera angle, than 5 automatic camera angles that often aren't even given dramatic direction.

  • @parabolee said: "Expensive"???

    Xpadder is FREE my friend! If you go to the main site he is charging for later versions, but the version I posted and the only one you need is from when it was free!

    Well that's a lot better than the $20 he's trying to charge for it.

  • On my first play through I played the game with just the mouse. Other than the bit in the lab that forced you to use the keyboard, I was happy with the control. I've more recently tried playing with 360 controller and mouse. What I mean by this is, use the left analog stick instead of WADS and use the mouse for everything else. This gives you the awesomeness of point and click without being restricted to an eight point movement system.

    I had tried this with W&G and didn't really like it. This was due to the optimisations made for controller only support. Firstly, the game would try to hide the cursor with controller inputs because it is unnecessary and confusing when using the controller, and it would get the cursor to reappear with mouse inputs. This leads to a flashing cursor. Secondly and more importantly, the controller inputs caused the cursor to lock onto any hotspot you would walk near. This is quite convenient when playing with the controller only, but when playing with the mouse as well, the cursor would jump to another hotspot before you could click on it. This meant that you would have to stop walking before clicking on a hotspot, which is what put me off the control method.

    Back to TMI, these optimisations have not been included. This makes this method of control feel quite natural, and if the controls for future episodes are set up the same way, I think I'll play all the other episodes like this.

    In summary, the lack of 360 controller support has ironically made the controller the best input device for the game (when used in conjunction with the mouse).

  • @Chris1 said: I'm only interesting in pressing F4 because it's hard for me to sweep the screen for hotspots with the right-stick.

    If TTG are going to use the right stick as a cursor selection on the future games (which they should) they do need to enhance it more then just emulating a mouse. Like you say, it is hard to accurately select items.

    What they should do is add gravity to the items. That way as you move the joystick cursor close to an item, it slowly starts pulling the cursor towards it to help you lock on.

  • There wouldn't happen to be an xpadder profile file for download anywhere? I'm a neewbie with xpadder and found it quite difficult to set up a TOMI profile for my Logitech rumblepad.

  • @Abnaxus said: There wouldn't happen to be an xpadder profile file for download anywhere? I'm a neewbie with xpadder and found it quite difficult to set up a TOMI profile for my Logitech rumblepad.

    I can upload my profile for you if you like. Although I found it really easy to setup.

    Not sure if it will work for you though because it's set up for a 360 pad.

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