It seems that due to current ongoing occurrences that are taking place in the Sam&Max forum, in which members are expressing their ideas and wishes as to how the game should be constructed, the hard work and effort of the designers and developers is left somewhat un-gratitude.
I've seen comments on the voice acting, 3D models, game interface and so on. Yes, I understand the fans care about the game and want to experience it in the best matter, but come on already. Without Telltale working with Steve Purcell, you would have never gotten a Sam and Max game in the first place as you are all well aware on the millions it cost to make a game. And games studios aren't to keen, to say the least, on putting these millions on adventure games these days. Take a look at all the wonderful games and game designers that were in Sierra and Lucasarts, the ultimate adventure games companies â€“ the fans of their series are longing for a continuation of their franchises for years.
It is certainly a pioneer move to have Sam and Max appear episodic and the truth is that nobody knows if it is the right direction or not, until it comes out. When it will, I am sure Telltale would make the best of it and try to move it forward.
I want to thank Telltale for taking a bold move, firstly for departing from LucasArts to start their own vision, and also to create and push for innovative games.
Personally, I think the location, characters and a strong story to fit all the environment is what is ultimately important.
This isn't about creating the most complex and challenging adventure game, forget that already. This is about bringing these characters to life in their unique style and environments and rest assure that Telltale and Purcell are keeping a strong emphasis on that.
Finally Telltale, thanks for listening and responding, being a part of this forum and interacting with the people who care about this game as I do think it is an important aspect of creating â€“ getting ongoing feedback.
Keep it going.