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Tales of monkey island on wii is unbearable

posted by cywarlock on - last edited - Viewed by 6.1K users

I love the monkey island series like many of us do but i cant even pretend to be satisfied with the product i've bought on wiiware today. for 10 dollars i dont expect the mona lisa but i sure as hell expect a game that functions without the insane amount of frame rate issues. so im just wondering... is this going to be fixed via update or is telltale going to lose customers?

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  • I'm not coming down hard one way or another on this, but the truth is if you're posting here as a representative from Telltale, your position is in sales, even if you're an engineer.

    Customers love their system of choice, even if it is an underpowered toaster. :)

  • Yeah I hope they don't have to compromise the pc version to cope with the wiiware problems


    In my opinion, Tales of MI has worse graphics (less detailed textures, and less detailed locations) than Wallace & Gromit, so the Wiiware version IS compromising the PC version... :mad:

  • @Megaace said: so the Wiiware version IS compromising the PC version... :mad:

    I really don't think so. As far as I understand it the PC version would be the one created first and any ports, like the Wii version, are derived from that PC version. So there is no need to compromise the PC version and so why would they?

  • @corruptbiggins said: I really don't think so. As far as I understand it the PC version would be the one created first and any ports, like the Wii version, are derived from that PC version. So there is no need to compromise the PC version and so why would they?

    The idea is that you could avoid problems down the line if you take eventual porting into account when putting together the PC version.

  • @Agnates said: He's allowed to, and with that tag he represents telltale when he speaks, I'm sorry. It's how it works. Like I said, strong feelings require strong emotions and with that I do not trust them to perform to their full ability. If there's one, there's probably more. Yes, it's logic. He chooses to blame the platform for a bad port, I choose to blame telltale when I see employees, which make up telltale, act like this. Good job Yare. I'm outta here.

    It wasn't my intent to "blame" the platform for the performance, I just thought some people might be interested in an explanation of how game development works, why the Wii version has lower quality voice, higher compression, and so on. However, it's our job to make a game work well no matter what platform we decide to release it on, and as a customer you are right to be concerned with the price/quality of the final product and not the development process.

    Official word on this issue will be provided by Will, most likely in this thread:

    http://www.telltalegames.com/forums/showpost.php?p=173147&postcount=16

  • @[TTG said: Yare;172300']The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.

    Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even.

    This kind of comments makes you, and the company you work for, look terribly bad at the eyes of everyone. The fact that you didn't suceed in making something that functions properly shouldn't be blamed on the WII's hardware. Metroid Prime runs without problems, and it is infinitely more beautifull and demanding that anything TellTale ever done. So please, make no excuses. I have a lot of love for TellTale, but these comments have got to go.

  • 1.) Why Nintendo doesn't remove the size limitation on WiiWare
    -Because in order to run anything off the SD card, you need an equal amount of space on the Wii Console.
    -Not everyone owns SD cards

    2.) Why we havent seen anything better looking than a Wii Game from an iPhone App
    -Because no one wants to sit there and wait hours for a 1-3 GB game to download over ATT's network OR WiFi

    Not saying I agree or disagree with what this person has said, but seriously people.

  • @MussKatt said: This kind of comments makes you, and the company you work for, look terribly bad at the eyes of everyone. The fact that you didn't suceed in making something that functions properly shouldn't be blamed on the WII's hardware. Metroid Prime runs without problems, and it is infinitely more beautifull and demanding that anything TellTale ever done. So please, make no excuses. I have a lot of love for TellTale, but these comments have got to go.

    Metroid Prime 3 is a retail product. 40 mb is a severe size limit. I can understand Telltale on this one. But I still hope they can improve for the next-chapter.

    That said, I hope that [TTG] Yare attitude towards the system doesn't reflect the rest of the team, because that attitude doesn't exactly make me feel hopefull regarding improvements.

  • @ArakniD said: -Because in order to run anything off the SD card, you need an equal amount of space on the Wii Console.


    Fair enough, but 40mb is still awfully stingy.
    @ArakniD said: -Not everyone owns SD cards
    SD cards are what, like $5 a gigabyte now? I think if someone is interested in getting a lot of virtual console/wiiware titles they almost certainly have a decent SD card, or could run out and grab one easily.

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    David E Telltale Staff

    Hi all, I think people are getting fairly bent out of shape about some comments from team members without reading them in the correct (or any) context, and I don't think the discussion train's going to get back on the tracks at this point.

    Please refer to this post if there are specific issues that you're having trouble with for the Wii version.

This discussion has been closed.