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Opinion of the series now it is finished

posted by Chris1 on - last edited - Viewed by 278 users

Having now played through the final episode, I thought it was worth looking at what I said the last time I mouthed off, and seeing how the last episode compared.

The controls
While I don't want to try and say they're more natural than point and click, I get the feeling that the controls in The Bogey Man are about as good as you're going to get with a gamepad.
Compare them to Monkey Island Special Edition, where LucasArts have been faced with exactly the same problem, and I think the solution that Telltale have come up with is a little better.
Apart from a couple of times when I was trying to walk off-camera, I never felt like I was fighting the controls. And I wish Telltale would implement selecting objects with the right analogue stick in Tales of Monkey Island for those of us who are using gamepads.

Length and difficulty
Difficulty is something that has been really hurting the series. Telltale games usually aren't the most taxing in the world, but Wallace and Gromit is easier than normal. I can only assume that they are aiming it at a younger age-group.
Another issue in the early games in the series is that Telltale seemed to have designed the difficulty to ramp up from "ridiculously easy" through to "moderate". Presumably this is to make the first puzzles something that anyone can do, so that young children are not immediately put off. For more seasoned adventure gamers the "ramp" was annoying, because it meant about half of the game was wasted.
Telltale have already made the ramp a bit shorter in Muzzled, and I feel it made a big improvement in the episode. In The Bogey Man, the ramp is still short. Plus (and I thought this was a clever touch) rather than waste your time with arbitrary fetch-puzzles, what you do actually sets up the story of the episode. Solving puzzles that help advance the plot really helps add to the immersion.

The characters
A few of us on the forums have complained that a some of the characters were too cliched. It does seem that Telltale have listened and adjusted ther script somewhat in The Bogey Man. Or possibly I'm just used to them by now?


When I look back on the series as a whole, I think it's important to remember that there have been more highs than lows here. Much like with the first season of Sam and Max, most of the lows are early on in the series, and most of the highs are later on in the series.
Do the first two episodes of Wallace & Gromit stand on their own as good games? Not quite.
But is the series, when taken as a whole, stand as a good series? I think yes.

I'm wondering what the odds of another season are. The forums have not been as active as Monkey Island or Sam and Max, and I'm guessing that right now Telltale must be swamped with other offers, so it's probably not certain.
It would be a shame if not though, because after a slightly shakey start I can tell that Wallace & Gromit is slowly and steadily getting better.

23 Comments - Linear Discussion: Classic Style
  • I thought the whole series was very entertaining. I didn't mind the fact that some puzzles were mild compared to other adventure games, some had me stumped for a while (but not too long). Either that or they were just very well logically designed, and I using logic was able to deduce them quickly. I prefer that over illogical puzzles that don't make sense.

    I viewed the series more as interactive versions of the short films rather than just an adventure game - it seemed better to see it like that, because then you are more focused on being entertained by the funny situations and dialogue on the screen rather than faffing around with fiendishly hard puzzles. I enjoyed going up to every character and hearing all of their dialogue options and trying to find new things that they would say if you clicked them more than once.

    Having played Sam & Max, Strong Bad, Tales of Monkey Island and Wallace & Gromit, I have to say that I am used to the subtle differences in control scheme. I think they are getting better with the ToMI control system with more options like gamepad, keyboard and mouse control all being in there for however you like to play. Even so, the keyboard and mouse control in Wallace & Gromit is quite well implemented and I didn't even think about it - it just all came naturally looking at things with the mouse and moving with the keyboard, and shift key to open inventory.

  • After playing Wallace and Gromit and Monkey Island so extensively, I find myself trying to use WASD to walk in other adventure games now.

    ...I think I prefer WASD :eek:

  • @Pale Man said: After playing Wallace and Gromit and Monkey Island so extensively, I find myself trying to use WASD to walk in other adventure games now.

    ...I think I prefer WASD :eek:

    I prefere the arrowkeys but yes the W&G controls are excellent.

  • Wallace and Gromit was a great series, and now all 4 are out I expect sales to skyrocket.

    This is one of those games that will sell by it's boxart, and mothers will buy it for their kids. And exposing kids to adventure games is goood.

    For me, these games were waay too easy, but my little brother loved it and I'm guessing kids are the target audience.

    So woo, 8/10.

  • I thoroughly enjoyed the series as a whole and I hope that there will be a 2nd season.

  • I've really enjoyed the series, and I'd definitely buy a second season.

    Things I liked in particular were the fabulous acting and graphics. There was a real sense of space and interconnectedness in the locations, the characters were all vivid and interesting, and it was fun just talking people over and over to see what they'd say next.

    Muzzled has been my favourite. The Bogey Man had some giggles, but it didn't have the emotional core that made me care about the ending, and I found some of the puzzles quite frustrating without a payoff. Also, while I usually like the cutscenes in this series, in this Bogey Man there were lots and they were long, which meant a lot of time where there wasn't anything to do but watch the screen and that got a bit wearing.

    There's been a fair amount of talk about the difficulty of the puzzles. In general I found them to be a good level for me (as someone who didn't grow up playing Secret of Monkey Island et al) - hard enough that I have to think about them, but not so hard that I'm driving myself crazy or dependant on walkthroughs to get through.

  • I loved them all!
    The graphics, puzzles, voice acting and music get a full score from me.
    Telltale really hit the unique W&G atmosphere spot-on with the in-bread, innocent and quirky humor that surrounds the characters of W&G..

    The only thing thats nagging me is the story-lines of each episode.. They never felt as "intriguing" as the movies were sad to say.
    At times, I had to take breaks in the middle of each episodes, cause my commitment of figuring out the puzzles diminished as the story progressed.

    "Muzzeled" was a great exception, though. I played this excellent episode in one sitting, cause the story-line kept me on the edge of my seat. It will remain one of my favorite episode Telltale has ever produced.

  • @OCKi said: I loved them all!
    The graphics, puzzles, voice acting and music get a full score from me.
    Telltale really hit the unique W&G atmosphere spot-on with the in-bread, innocent and quirky humor that surrounds the characters of W&G..

    The only thing thats nagging me is the story-lines of each episode.. They never felt as "intriguing" as the movies were sad to say.
    At times, I had to take breaks in the middle of each episodes, cause my commitment of figuring out the puzzles diminished as the story progressed.

    "Muzzeled" was a great exception, though. I played this excellent episode in one sitting, cause the story-line kept me on the edge of my seat. It will remain one of my favorite episode Telltale has ever produced.

    Actually from the story line I think part 1 3 and 4 were the best with part 4 way on top. Part 1 caught the feeling of the average W&G short perfectly while part 3 had simply an excellent villain (partially due to the fact of having an awesome voice actor)

    I never really liked part 2 mainly because I hate criminal case settings.

  • I remember a time when lots of games used a term interactive movie (and they were mostly very bad), but W&C is just that. The puzzles are easy, but I don't mind as the story and the voice acting are top notch.
    If I have to pick favorites I'd also say #3. Last one missed something. I think the only new character didn't bring enough to the table.. You could have used it more on the puzzles. The old characters also didn't have any new twists.. I laughed a lot through #1-3 so I guess its the surprising twists that I like most.
    I loved the game and hope for another season.. hopefully with a story arc that carries through the episodes. :)

  • @ymrar said: I loved the game and hope for another season.. hopefully with a story arc that carries through the episodes. :)


    Yeah, this Season was like 4 new shorts, the next one should be like a new movie... in 5 awesome and epic episodes :D

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