So what do you guys think would be good "cases" for Sam and Max to tackle? From what I gather of the Sam and Max model, the exploration of zany places or ideas is more important than the case itself--the journey really is more important than the destination. As Situation: Comedy kind of proved, a case really can just be an excuse for the creators to poke fun of something in American culture.
So what ideas do you think would be interesting to explore in the very open world of Sam and Max?
Ideas off the top of my head:
[*]An airport/airplane--so many ideas here, with the screening processes, frequent/random/annoying loudspeaker announcements, excessively controlled environments
[*]A theme park: almost self explanatory
[*]A casino: Well, Telltale's experienced in this area with Texas Hold em...
[*]A hippie commune, rich country club, trailer park, or suburbia
[*]An office: For "Office Space" and "The Office" type of humor
[*]A jail: "Arrested Development" shows how there can be a lot of humor in a jail--also gives an excuse to see old enemies like Brady Culture behind bars
On a related note--if there were some rational way for Sybil to decide to become a pirate for an episode, I bet loads of people would be happy.