Having now played through the final episode, I thought it was worth looking at what I said the last time I mouthed off, and seeing how the last episode compared.
While I don't want to try and say they're more natural than point and click, I get the feeling that the controls in The Bogey Man are about as good as you're going to get with a gamepad.
Compare them to Monkey Island Special Edition, where LucasArts have been faced with exactly the same problem, and I think the solution that Telltale have come up with is a little better.
Apart from a couple of times when I was trying to walk off-camera, I never felt like I was fighting the controls. And I wish Telltale would implement selecting objects with the right analogue stick in Tales of Monkey Island for those of us who are using gamepads.
Length and difficulty
Difficulty is something that has been really hurting the series. Telltale games usually aren't the most taxing in the world, but Wallace and Gromit is easier than normal. I can only assume that they are aiming it at a younger age-group.
Another issue in the early games in the series is that Telltale seemed to have designed the difficulty to ramp up from "ridiculously easy" through to "moderate". Presumably this is to make the first puzzles something that anyone can do, so that young children are not immediately put off. For more seasoned adventure gamers the "ramp" was annoying, because it meant about half of the game was wasted.
Telltale have already made the ramp a bit shorter in Muzzled, and I feel it made a big improvement in the episode. In The Bogey Man, the ramp is still short. Plus (and I thought this was a clever touch) rather than waste your time with arbitrary fetch-puzzles, what you do actually sets up the story of the episode. Solving puzzles that help advance the plot really helps add to the immersion.
A few of us on the forums have complained that a some of the characters were too cliched. It does seem that Telltale have listened and adjusted ther script somewhat in The Bogey Man. Or possibly I'm just used to them by now?
When I look back on the series as a whole, I think it's important to remember that there have been more highs than lows here. Much like with the first season of Sam and Max, most of the lows are early on in the series, and most of the highs are later on in the series.
Do the first two episodes of Wallace & Gromit stand on their own as good games? Not quite.
But is the series, when taken as a whole, stand as a good series? I think yes.
I'm wondering what the odds of another season are. The forums have not been as active as Monkey Island or Sam and Max, and I'm guessing that right now Telltale must be swamped with other offers, so it's probably not certain.
It would be a shame if not though, because after a slightly shakey start I can tell that Wallace & Gromit is slowly and steadily getting better.