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Voiceovers

posted by Anonymous on - last edited - Viewed by 571 users

Looking back at the old LA games and Revolution games it got me thinking about voiceovers. Here's a couple of questions:

1) What where peoples favourite games in terms of voice casting? 2) Which voice captured what you thought of the character?
3) Do yoy think Bone should have a voice element or simply text?

For me

1) Broken Sword - George Stobbart is just cool as is his partner in crime :)
2) Can't seperate them its Sam & Max
3) I must admit I lean a little toward just text. Certainly I'd imagine those that have read the comics will have their own voices for the characters and it will be hard to do them justice.

22 Comments - Linear Discussion: Classic Style
  • When games were all just text I thought it was great. MI 1 and 2 were freakin' hilarious. But when Dominic whatever-his-name-is started voicing Guybrush in CMI and EMI the laugh factor was increased dramatically. I was able to make the switch for Guybrush - so I can make the switch from text to voice for Bone no problem. Once again though (I think it will become my mantra) if casting voice actors costs so much that Telltale can't make a profit I will be perfectly happy with text only. I just want this adventure game company to survive!

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    Anonymous

    [quote]Once again though (I think it will become my mantra) if casting voice actors costs so much that Telltale can't make a profit I will be perfectly happy with text only. I just want this adventure game company to survive![/quote]

    I agree on both points :)

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    Anonymous

    I quite enjoyed the voice acting on the LEC adventures ... IMHO they are the only adventure company who got it right when it came to getting the right voice talent. I played S&M through the first time in all its text-only glory, but was over the moon when I got my hands on the talkie version. After that, playing without speech seems a bit empty for the first hour or so.

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    Anonymous

    1) I don't think I've played a game where I could actually say, "blech, the voices in this game suck." (Unless I've somehow developed selective amnesia and conveniently forgot about said game.) Especially not from LucasArts.

    2) Roy Conrad as Ben in Full Throttle. Ben's voice, to me, is what makes or breaks his character--what keeps him from falling into the "biker" stereotype or the "tough guy" stereotype or just into the realm of a character the player wouldn't want to associate with--and Roy Conrad did an amazing, astoundingly perfect job.

    3) Voice element. Although cost might be an issue, I can't imagine the game would earn good reviews with the press if there wasn't a voice element.

  • [quote]3) Voice element. Although cost might be an issue, I can't imagine the game would earn good reviews with the press if there wasn't a voice element.[/quote]

    Right, I think it would cost them more in lost sales if they didn't have voiceovers in the game. They don't need to have high-priced Hollywood talent, either, though (like Gabriel Knight and such).

  • Are some of you forgetting this thread;

    Telltale started voice recording

    TelltaleGames_Kevin_logo.jpg

    If Telltale are going to go to the "trouble" of hiring voice actors for their Poker game, of course they're going to hire voice actors for BONE.

    Now, can anyone confirm if Wendy Tremont King (at the microphone in the above image), was used in Telltale Texas Hold'em? Cause if not, that means they've already recoded dialogue for anothe game. Though I suspect Wendy will be the voice of the "Grandma" in Hold'em.

    Also note they're using students at an arts college to record the dialogue, giving the students valuable experience and also (probably) meaning they're getting a very good deal on the use of the studio facilities.

  • I hadn't forgotten. I was just reinforcing the fact that they'd use voice actors in their games.

    [quote]Now, can anyone confirm if Wendy Tremont King (at the microphone in the above image), was used in Telltale Texas Hold'em? Cause if not, that means they've already recoded dialogue for anothe game. Though I suspect Wendy will be the voice of the "Grandma" in Hold'em.[/quote]

    She is the voice of Grandma. Says so in the credits.

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    Anonymous

    1) Broken Sword, George was the best! Nicole could sound a little bit more french. Especially in The Sleeping Dragon. Well maybe not... She did talk English a lot so the french accent will eventually disappear.

    2) Guybrush, exactly what I thought he would sound!

    3) Voice element. But if it costs too much (cuz they'll be probably need more than for a game like Texas Hold-Em) I'll settle for text. Maybe with a special sound for every character when they talk like in Banjo Kazooie.

  • I do understand the sentiment - you just want the game and if it means sacrificing voice to have it delivered, so be it.

    But realistically, there's no way that Telltale will omit voices.

    [quote]But if it costs too much (cuz they'll be probably need more than for a game like Texas Hold-Em) [/quote]

    Yes, but they obviously have a much bigger production and marketing budget (and sales target) for BONE that Hold'em. And if they can afford voice actors for a little 'trial game' like Hold'em, of course they can afford voice actors for their first big licensed product.

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    Anonymous

    Interesting article on GameSpot about the fact games may be losing their voice overs. At least from the point of view of those registered with the Screen Actors Guild.

    http://www.gamespot.com/news/2005/04/14/news_6122298.html

    Some bits from it:

    Online trade magazine reports negotiations between SAG and game publishers to renew voice-acting contract "could go either way."

    &

    However, the vocal marriage between actors and games may be silenced. According to online trade Web site Variety.com (registration required), the contract between the Screen Actors Guild and the American Federation of Television and Radio Artists with game publishers expires tomorrow

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