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Question regarding Episode 2 on WiiWare

posted by WedgeWalker on - last edited - Viewed by 220 users

To anyone who's downloaded it for WiiWare, how's the frame-rate?

15 Comments - Linear Discussion: Classic Style
  • While I tend to trust IGN, I think they're exaggerating a bit.

    I went ahead and downloaded it. And while it's not always smooth as say...Super Mario Galaxy...it's not bad at all.

    It's a marked improvement from Episode 1. There was no time in the first installment where I'd say the framerate it smooth.

    But in Episode 2, at least so far (I've played maybe an hour), there have been many times where I actually would call the framerate "smooth." And by "smooth" I do in fact mean SMG smooth. And so far the worst framerates I've seen have still been better than the 99% of Ep 1.

    So in short, Telltale hasn't fooled us twice. Don't let IGN cause your heart to be troubled.

    And incidentally, IGN's review seems somewhat disjointed. The text section seems to take a positive view of the episode. But the bullet point by the numbers scoring at the end takes, it seems to me, a noticeably less positive view (and makes some complaints that just don't seem valid, given the nature of the title...an episode adventure game).

    And if they think MI games have only minimal replayability...it makes we wonder if they've ever fully explored an MI game.

  • The frame rate isn't great, but it seems better than Ep 1. I just find the jungle puzzles again to be VERY redundant. Let's see some different kinds of puzzles/new locales in the next episode(s), eh?

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    Ben Telltale Staff

    We have made an effort to improve the frame rate on the Wii. Some of our optimizations are in episode 2, some more will be in episode 3. We've also improved our compression algorithms a bit, and increased the audio quality slightly using the additional space. It is still heavily compressed however.

  • i downloaded the game yesterday and so far I am enjoying it and thankful for the improvements made by telltale with regards to the framerate. At least I know that telltale is doing its best to improve on it.

    so to the others, i say to hell with the reviews from the likes of IGN :)

    keep up the good work telltale and hopefully more improvements will come on episode 3 :)

  • And that's what bothers me with many of these reviews. They point out, correctly so, that the frame-rates aren't always silky smooth. And there are pauses as the game decompresses (I'm assuming) and loads animations.

    But no reviews I've seen have even mentioned how much of an improvement there's been since ep 1. And I think that needs to be pointed out.

  • @WedgeWalker said: And that's what bothers me with many of these reviews. They point out, correctly so, that the frame-rates aren't always silky smooth. And there are pauses as the game decompresses (I'm assuming) and loads animations.

    But no reviews I've seen have even mentioned how much of an improvement there's been since ep 1. And I think that needs to be pointed out.

    I totally agree

  • Also, it seems to be compared with full retail releases rather than other Wiiware titles, which by and large are pretty average play-wise and almost all are unvoiced.

  • @WedgeWalker said: And that's what bothers me with many of these reviews. They point out, correctly so, that the frame-rates aren't always silky smooth. And there are pauses as the game decompresses (I'm assuming) and loads animations.

    But no reviews I've seen have even mentioned how much of an improvement there's been since ep 1. And I think that needs to be pointed out.

    They probably didn't notice the difference. If you were a professional game reviewer, you would have played so many games (with better framerates) since the first episode that when you tried the second your memory would be fuzzy and you'd just notice the stuttering issues again without realizing that it's actually an improvement over the first game.

    I agree though, that if the framerate has improved over the previous game it's worth mentioning. Just like if there are stuttering issues it's also worth mentioning. I've been annoyed before when a reviewer failed to mention a negative that wound up bothering me when I got the game.

  • I'm glad to hear there's been an improvement.

    I just bought the first episode on WiiWare to share the experience with some of my younger siblings - needless to say it was a disappointment. Some of the jokes didn't even make any sense because of the choppy frame rate (for example, when Guybrush punches the first pirate he meets on Flotsam, it happens so fast that the frames can't keep up and an absolutely hilarious moment is lost). Another problem was the size of the dialogue text; it was far too small to read, and more of the game's excellent humor was lost. What should have been a fun family experience quickly became wearisome. I'm a fan of TTG, and I want to support them, but for the first time, I actually felt regret after buying the WiiWare version of TMI: Launch of the Screaming Narwhal. I paid more, but received less (than the PC version).

    Any chance the first episode will be re-released on WiiWare with better frame rates? And why does Nintendo require such a small file size?

  • @Ben said: We have made an effort to improve the frame rate on the Wii. Some of our optimizations are in episode 2, some more will be in episode 3. We've also improved our compression algorithms a bit, and increased the audio quality slightly using the additional space. It is still heavily compressed however.

    Finally I played and finished chapter 2.
    Indeed there is a notable improvement from the first chapter.
    Glad to hear that you are still working on optimizating the Wii engine in the following chapters ( it's a a shame that those improvements didn't/can't come before the release of the serie. It's one of the problem of Telltale busines model, I guess. )

    Could you put an option in the setting for the Wii version where you can enlarge the font like 1.5 times so to make the text more readable on SD TV ?

    I encountered 2 bugs in my run.
    One is that the game always crash the Wii if you , from Roe Island, take the raft and then you choose as destinatination the same Roe Island.
    The other is a minor graphical glitch.
    I'm not exactly sure how I trigger it but I opened the altar with the Turtle amulet without take it from the pedestal then I retrieved the Fish amulet when I returned to the altar , it was close althought you could select the amulet.

    Good luck for the next entries.

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