User Avatar Image

More remakes to come from LucasArts

posted by Thespis on - last edited - Viewed by 1.1K users

LucasArts plans more retro remakes

[quote]LucasArts' president Darrell Rodriguez has confirmed that LucasArts will be making many more remakes of games from it's back catalogue, based on the success of Monkey Island: SE.

The Secret of Monkey Island: Special Edition was a remake and re-release of one of LucasArts' most loved games, complete with new audio and graphical options. It was released across the PC, Xbox 360 and iPhone and seems to have done well enough that LucasArts is now ramping up production of other remakes.

"We plan to do much more of this, both on Steam and iPhone and other platforms in the future," Rodriguez told GameTrailers.tv.

Rodriguez also unveiled that next week will see the re-release of the Jedi Knight series over Steam, expanding on the selection of retro games that are currently available on Steam in their original form.

Rodriguez also commented that LucasArts had definitely considered making sequels to some of the under-represented games, such as Fate of Atlantis and Grim Fandango.

"One of the great opportunities working here is to be able to meet some of the legends--to meet Tim Schafer, to meet Larry Holland (X-Wing, TIE Fighter), to meet Dave Grossman or Ron Gilbert ," he teased. "Wouldn't it be great to work with them on new things?"

Most of those folks famously left LucasArts a while back though when it became clear that the company wasn't much interested in anything but Star Wars games. Gilbert is currently working on DeathSpank for Hothead Games, while Grossman continues the Sam and Max and Monkey Island games at TellTale Games and Schafer is about to release Brutal Legend from his own studio, Double Fine.[/quote]

86 Comments - Linear Discussion: Classic Style
  • @OriginalGagBonkers said: Who said it had to be for the wiiware? I was talking about a Wii release.

    It definitely deserves a Wii release but I don't imagine they'd go for it. I hope I'm wrong!

  • @Olaus Petrus said: Seriously, isn't that something companies usually do in patches?

    Not that I'm aware of, no. It is not. Not for hand-drawn 2-D games, at least.

  • @Frogacuda said: I think they're warming up to this. They're trying to get people re-acquainted with their legacy, but it seems like part of a longer term plan to revive the Lucas brand as more than just the keepers of Star Wars and Indy.

    @Frogacuda said: @RD, how can you not be thrilled? You may call it living in the past, but it looks more like they're embracing their past and facing the future. It's not like it takes a whole lot of resources to rerelease their old games. And if it means gaining interest in what they used to do they'll move forward with newer games in the same vein. I think it's brilliant. I just hope it pans out.


    If it's more of a re-introduction of the public to their past before bringing out a lot more new things, then I'm fine. And hey, we're already getting Lucidity from them, so maybe my fears and issues are dead on arrival already. But still, LucasArts is a rather large corporation, and I've noticed that "soul" and "creativity" are resources that can be cut from the budget to pave a new future of lucrative mediocrity and re-uses of the old resources, often to great acclaim.

    From the past few years worth of experience with LucasArts, it's hard to have an optimistic view of their future.

    By the looks of things it seems like LA has seen quite a response to what they've done already and with their plans to do more it's a very exciting prospect indeed.


    I just hope what they've learned isn't "Our margins are so much higher on these remakes...this is what the adventure community wants! Throw some coal into the Remake Machine, we're going to print money!"

    And how can you deny people who missed out on these great classics the chance to play them?


    I can't, don't, and never have. I've actually introduced three new people to these classics in the past year. Somehow, by forces unknowable, what was fun 20 years ago is actually still fun now.

    These games never stopped existing. People can still play them. And frankly, if someone NEEDS the games to have these enhancements for them to start enjoying it, then I don't really think their opinion matters.

  • @Rather Dashing said: I just hope what they've learned isn't "Our margins are so much higher on these remakes...this is what the adventure community wants! Throw some coal into the Remake Machine, we're going to print money!"

    Of course Lucasarts are hoping to profit from these remakes and special editions, but that is also the case with pretty much any game you'll ever play. I really don't see what the alternatives to these games being done for profit are - either short-term or long-term. In any case, they are not doing these remakes simply to be nice.

    There is a financial plan behind doing special editions of old adventure games. Either Lucasarts management is hoping to turn a nice little profit per game, or they are looking at the oppurtunity to reenter the adventure game market, and needs to test the financial waters for these games and give their staff expertise in working on adventure games.

    However, while the managment of a company looks at games from a financial view, the developers, artists, writers and coders working on the game can have a much more artistic and creative view on the project they are working on. The way I see it, nothing negatve can come from this. Worst case-scenario is that Lucasarts does a couple of flawed remakes of old adventure games before returning to doing Star Wars games, and the best case-scenario is a full fledged return of Lucasarts as a creative powerhouse doing new adventure games. We're probably landing somewhere in the middle.

  • @Rather Dashing said: These games never stopped existing. People can still play them. And frankly, if someone NEEDS the games to have these enhancements for them to start enjoying it, then I don't really think their opinion matters.

    If LEC had just released MI1 on XBLA completely unaltered, no one who has never heard of MI would have ever tried it. They'd have looked at it and said "Ew what a disgustingly ugly game, no way am I paying money for this" It's sad, but it's true.

    People are always going to judge a book by its cover, so if LEC wants new fans (which they do, and I think we all want adventures to be profitable), they pretty much have to make sure the games don't look like crap to newer generations of gamers who have never known anything worse than PS2.

    Shallow? Yes. Graphics whores? Yes. That's the way of things. You know and I know that good game > graphics, but there are people who are dumb enough to get that equation mixed up, and Lucasarts wants their money just as much as they want ours, and hey, if it works, good for them, they deserve money from idiots and people with common sense alike.

  • @willyum said: I shall eagerly await Secret of Monkey Island 2 SE and Loom SE....

    if they were going to redo loom they wouldnt have rereleased the classic version

  • @shref said: if they were going to redo loom they wouldnt have rereleased the classic version

    Unless they wanted to see how well it sold without modifications?

  • I've seen that LucasArts has released SNES "Super Star Wars" on Wii's Virtual Console, and they plan to release the other two episodes. It would be nice, on their classic games revision policy, that they release on Wii Virtual Console their Nintendo 64 games, such as "Star Wars: Shadows of the Empire", "Star Wars: Rogue Squadron" or "Indiana Jones and the Infernal Machine"

  • @Javi-Wan Kenobi said: I've seen that LucasArts has released SNES "Super Star Wars" on Wii's Virtual Console, and they plan to release the other two episodes. It would be nice, on their classic games revision policy, that they release on Wii Virtual Console their Nintendo 64 games, such as "Star Wars: Shadows of the Empire", "Star Wars: Rogue Squadron" or "Indiana Jones and the Infernal Machine"

    I wouldn't be surprised.

  • @Bagge said: Of course Lucasarts are hoping to profit from these remakes and special editions, but that is also the case with pretty much any game you'll ever play. I really don't see what the alternatives to these games being done for profit are - either short-term or long-term. In any case, they are not doing these remakes simply to be nice.


    Everyone who creates and sells a product expects to(or at least WANTS to) make money. This reality isn't lost on me, but there's something more "mechanical" about a corporation the size of LucasArts than...say, a company the size of Telltale or the dozens of developers smaller than Telltale.

    There is a financial plan behind doing special editions of old adventure games. Either Lucasarts management is hoping to turn a nice little profit per game, or they are looking at the oppurtunity to reenter the adventure game market, and needs to test the financial waters for these games and give their staff expertise in working on adventure games.

    However, while the managment of a company looks at games from a financial view, the developers, artists, writers and coders working on the game can have a much more artistic and creative view on the project they are working on. The way I see it, nothing negatve can come from this. Worst case-scenario is that Lucasarts does a couple of flawed remakes of old adventure games before returning to doing Star Wars games, and the best case-scenario is a full fledged return of Lucasarts as a creative powerhouse doing new adventure games. We're probably landing somewhere in the middle.


    It's not a detrimental thing if LucasArts only pumps out a few shallow remakes. But it's hardly something to be extremely excited for in my eyes. Unlike other genres, adventures aren't something you can really play through again until you've sufficiently forgotten enough aspects of the puzzles. You're not really "playing" it if you know what's going to happen, after all, since a good 80%* of the gameplay is in your head. So I don't get much value there, I don't get anything new.

    Also, I have a more grim view of the worst-case scenario. The LucasArts remakes could be mediocre, and siphon money from the indie adventure game market, effectively suffocating and killing the market of creative games that I've been enjoying for years.

    *Statistic completely made up.

    @Bagge said: People are always going to judge a book by its cover, so if LEC wants new fans (which they do, and I think we all want adventures to be profitable), they pretty much have to make sure the games don't look like crap to newer generations of gamers who have never known anything worse than PS2.


    I'd like adventures to be SUSTAINABLE, but I'd rather it not make heaps of money. That has ruined pretty much every genre of game and film already, but I've played plenty of great adventures since the "Great Fall of LucasArts". Granted they've been fringe titles, but I as a consumer really don't have to care how many people bought the same thing as I did, my only concern is that what I get is good. And I've played many great games that were obviously made because they wanted to make something incredible, and not because graphs, charts, and spreadsheets fed the latest financial trends decided that X+Y=$ because certain elements are "in season".

    Now, again, I only care that the product is good. So if the result of bureaucratic mingling in the arts produces something good, I'm not going to complain. But my list of modern mainstream games that have been good in recent years is smaller than my list of good indie games in the past year, so at least there's a trend there. It's not an idealism thing so much as it is I think the indie market fuels the kind of creative environment that produces what I want. And LucasArts has proven to be so turbulent and unreliable in both the Star Wars and Adventure departments due to that type of mechanical logic that I can't be excited for this sort of thing from them. Lucidity has my attention far more than, say, Game #54:Special Edition.
    Shallow? Yes. Graphics whores? Yes. That's the way of things. You know and I know that good game > graphics, but there are people who are dumb enough to get that equation mixed up
    First of all, that's not an equation. An equation includes an "=" sign, what you have there is an inequality.

    Secondly, graphics are PART of what make the game good. I care more about style and can tolerate the technical limitations of older machines far better than some, but I'd rather not play a game in which every graphical asset was replaced with random blobs, and my interest in the games "Machinarium" and "Insanely Twisted Shadow Planet" is based almost SOLEY on graphics, I love the look of "World of Goo", and one of my big issues with Curse of Monkey Island is the art and animation for characters.

    A mechanic can make up for graphics, and to a lesser extent vice-versa.
    and Lucasarts wants their money just as much as they want ours, and hey, if it works, good for them, they deserve money from idiots and people with common sense alike.
    I don't WANT the industry to get their money. We all know what THEIR vote does to a product, what the popular consensus demands.

Add Comment