Am I the only one?
One thing I've noticed is the rendering technique that telltale have used in hold-em and Bone, seems to flatten the 3d image a little and remove detail ?The way they do it, it makes the characters seem almost....translucent at times, as if they weren't tangibly opaque.
At the moment I couldn't do better, and I'm not putting it down. I'm just wondering if anyone else gets a slightly "2d washed out" feel, that's all. Especially considering SNM live in such a vibrant world, does their technique / engine allow for this vibrancy and color contrast, or is there another engine in dev, or is the one engine being constantly tweaked?
So, am I the only one who gets this impression? Maybe there just hasn't been a need to apply such color contrast or detail given the subject matter. I mean, Bone is white and smooth, not much you can say. But the Dragon for example seems...faded. Mayhaps that's just what was required.
Eep. Couldn't think of a way to word this that didn't sound like I was complaining. dammit. I'm really, really not. I'm just voicing a thought is all.