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Any chance of a continuous play option when the last chapter is released?

posted by Pak-Man on - last edited - Viewed by 277 users

Given the cliffhanger nature of this series, is there any chance we'll be able to play chapters 1-5 as a single game once they're all out? Skip the credits (But keep the title cards) and sew together the ends and you have a full-length Monkey Island adventure game. Longish, even!

Or is it like- WAY harder than that and I'm asking too much of Telltale?

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  • @Jake said: While someone could go and splice the cutscenes together, that doesn't at all simplify or streamline the fact that each episode is built with its own independent data -- we share some resources between the episodes internally, but each episode's data pack has many "duplicated" resources which are actually very different from episode to episode. There is no "drop in" solution for having the episodes back to back. Is it worth considering? Absolutely. Is it so easy that you actually do half the work already by just waving your arms around in a presumptuous forum post? Nope.


    Hmm, then maybe instead of splicing the episodes into one resource file, have the game automatically "shift gears" and load the next episode (sans credits and the "previously on" sequence)? I have to admit I don't understand much about the programming aspect of this, it's just that this idea seems to be very supported by most of the fans (including me). I think it was raised in several different threads by different people independently of each other.

    Also as TT plans to sell the Collector's DVD in retail stores, I think it will sell so much better if the game was a big whole adventure rather than episodic.

    Think about it - what sounds better printed on the game case: "Guybrush Threepwood returns in a brand new series of five episodes".
    or: "Guybrush Threepwood returns in a brand new adventure game".

    The idea of buying gaming mini-episodes in retail still brings out a negative reaction from people and I can't blame them.

  • @Olegdr said: Hmm, then maybe instead of splicing the episodes into one resource file, have the game automatically "shift gears" and load the next episode (sans credits and the "previously on" sequence)? I have to admit I don't understand much about the programming aspect of this, it's just that this idea seems to be very supported by most of the fans (including me). I think it was raised in several different threads by different people independently of each other.

    Also as TT plans to sell the Collector's DVD in retail stores, I think it will sell so much better if the game was a big whole adventure rather than episodic.

    Think about it - what sounds better printed on the game case: "Guybrush Threepwood returns in a brand new series of five episodes".
    or: "Guybrush Threepwood returns in a brand new adventure game".

    The idea of buying gaming mini-episodes in retail still brings out a negative reaction from people and I can't blame them.

    All DVDs still include the credits and "previously on" segments, so something like this should also, but they could include skip buttons.

  • Though i don't know nearly enough about programming to say this with any certainity, I can think of a seemingly easy way (at least compared to the alternatives) to do this that would probably please the fans. Though, it being "seemingly easy", is just a (wild) guess from me.

    Anyway, my idea is that instead of making one giant package with the full game, you could make a shell type of program that will run each seperate game by itself. It will have to normal opening screen with save/load resume game etc etc. And it would recquire all games to already be installed and bought. When you start the game, it would just open the first game (the game itself, not the openning screen of that game) , and when you're done with it, it would skip the end credits , and jump straight to the first cut scene of the second game. etc.

    Problems I can think of, is saving the game, which would probably be a bit of a programming task to make it apply to the correct portion of the game, and programming structure which could create problems with variable names and whatnot, and in turn bug testing and probably quite a few more.

    I don't know how hard it will be to do this, but I jsut thought I'd put it out there, though I'm sure the people at Telltale have thought most of the options through for doing this already.

  • I'm thinking along Gaston's lines too... I know that the game launcher for Chapter 1 has the ability to bring up a web browser and point it at the treasure hunting page; maybe with some clever scripting it could instead bring up a dialog box asking to play the next episode, and then launch right into it? It could work, maybe, I think... But having no experience whatsoever with the Telltale Tool, I wouldn't really know.

  • They probably will not, and I do not blame them for not wanting to do it, but I think its something they should look into in the future. With every TTG series released I think people always say that they wish it was an option..... I know its been on peoples wish lists at other gaming forums as well....

    The people want it TTG.... But at least for me its not a deal breaker.

  • Well for me Telltale Games stands for telling good stories and do great games like,
    Tales Of Monkey Island.

    When it comes to put all chapters together it isn't TTG´s style to do so. This gaming companys entire business concept is to do games and split it up in chapters like a show of 24.

    Just wanted to say my opinion in this matter. :)

  • Well it's not really about that. No one here is complaining about the episodic format in the context of a serial release, but I just think they would make more money if they packaged the retail game in a format more familiar to that audience.

  • I believe they are sewing them all together. And putting them on the CD version. So... Yeah.

  • What about a main menu - chapter scene - where we could pick how far we've gotten. That would be nice. Like Runaway.

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